Ice Tempest is one of the two available skill trees for the Ice Gauntlet Mastery in New World. Ice Tempest abilities mainly focus on slowing Enemies as well as creating devastating chilling area of effects attacks. Ice Gauntlets benefit from Intelligence.
All Ice Tempest Tree Abilities in New World
Ice Tempest Tree Active Skills
Blasts a column of freezing winds forward that pushes back enemies 5m and deals 20% weapon damage each hit. Wind Chill has a total range of 7m with the farthest 2m increasing damage 20% without pushing enemies. Player is able to move during the attack. Cost 20 Mana.
- Enduring Chill - Increase duration of Wind Chill by 1 second.
- Chilling Blast - Increases damage dealt by the last 2 meters of Wind Chill's range by 25%.
Creates a trail of spikes that start from the player and go out in a straight line for 8 meters. The path ends with a Mighty Spike that will cause large damage and pushback. Pressing LMB before reaching the end of the path will spawn the Mighty Spike early. 10s Cooldown
- Refreshing Spikes: Cooldown for this ability decreased by 10% if enemy is hit by Major Spike.
- Empowered Spikes: Mighty Spike Damage increased by 20% when hitting an enemy below 30% health.
- Deadly Path: Increases damage by 10% and adds stagger to the path of spikes. Does not increase Mighty Spike damage.
- Spiky Reach: Ice Shards fire from the sides of the Mighty Spike to hit a wider area. Each Shard will have a 6 meter range and hit for 75% of the Mighty Spike’s damage.
Create a 5m radius storm at the target area that deals 17% weapon damage every 0.33s for 5s. The storm also creates a frosted area that slows enemies in it by 25%. (Slow reduces target's movement speed.) Cost 25 Mana.
- Weakening Gust: Incoming damage is increased by 10% for 3 seconds to enemies in Ice Storm if below 50% health.
- Storm Summoner: Ice Storm mana cost is decreased by 80% at full mana.
- Punishing Storm: Increases damage by 10% for each enemy in Ice Storm.
Ice Tempest Tree Passive Abilities
Increase damage of light and heavy attacks by 15% for targets farther than 15 meters.
Increase critical damage of Ice Spells by 10% when at full stamina.
Heavy attacks will root a target if they are standing in Ice Storm or have frostbite. Root lasts for 1 second and has a 5 second cooldown.
Recover 5 mana after triggering a critical hit on a target.
Hit with three consecutive light attacks to grant player 15 mana.
Increase critical chance if hitting an enemy in a frosted area or with Frostbite by 15%.
Ice gauntlet abilities chill targets, increasing ice damage dealt to the target by 25% for 3s.