Swords are a type of Weapons in New World. Swords are Melee Weapons used in close combat and can be combined with a Shield to make the most of them. Both Swords and Shields can be obtained in a number of ways: Through Crafting, found as random loot in chests and containers, as random drops by Enemies and Bosses or as rewards for completing Quests. Weapons provide many options and approaches to combat, allowing the player to deal damage in different ways
Swords and Shields Overview
Swords & Shields are unique in that they are both individual pieces of equipment. While the Sword can be used on its own, there is currently no dual-wielding ability in the game, and depriving oneself of the defensive capabilities the Shield offers is an inefficient use of the weapon pair. Thus, the Sword & Shield are paired together and share a Weapon Mastery tree. Offensively, the Sword offers quick and powerful melee strikes, complemented by the solid tanking capabilities offered by the Shield. Some disadvantages of using a Sword & Shield are the lack of reach and long cooldowns.
The Sword's damage scales off of the player's Strength and Dexterity Attributes. Investing in these attributes will improve the player's effectiveness with all Sword weapons.
Sword & Shield Skills
Swords and Shields have two Skill Trees to their disposal. The Swordmaster Skill Tree mainly focuses on boosting the player's offensive capabilities by increasing the damage output, granting more mobility, and taking advantage of the Sword & Shield combo to stun.
On the other hand, the Defender Skill Tree is primarily focused on boosting the player's defensive capabilities by increasing armor and reducing incoming damage from various sources
All Swords in New World
You can search by Name, Rarity, Tier, Gear Score, Damage Type, or Perks. Just type into the search box what you are looking for.
Quick Search of All Swords
The table is also sortable! Click on the header to sort it as you see fit.
Name |
Rarity |
Tier |
Gear Score |
Damage |
Perks |
---|---|---|---|---|---|
|
Uncommon | Tier II | 260 | 92 Slash Damage |
of the Ranger:
+5
Dexterity
Angry Earth Bane:
+7.9% Damage to Angry Earth.
|
|
Uncommon | Tier II | 265 | 56 Slash Damage 38 Arcane Damage |
Empowered III:
40% of damage is converted to Arcane.
|
|
Uncommon | Tier II | 265 | 93 Slash Damage |
Lost Bane:
+8% Damage to Lost.
|
|
Uncommon | Tier II | 305 | 102Slash Damage |
Enchanted: Light and Heavy attacks deal
6.9% more damage.
|
|
Uncommon | Tier II | 315 | 104Slash Damage |
of the Soldier:
+7
Strength
Corrupted Bane:
+11% Damage to Corrupted
|
|
Uncommon | Tier II | 200-300 | 98 Slash Damage |
of the Barbarian:
+2
Constitution
+4
Strength
Taunting I: Taunts are active. You generate
+100% more threat.
|
|
Uncommon | Tier II | 200-300 | 81 Slash Damage 21 Lightning Damage |
Electrified I:
20% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Uncommon | Tier II | 200-300 | 98 Slash Damage |
of the Soldier:
+6
Strength
Enchanted: Light and Heavy attacks deal
6.8% more damage.
|
|
Uncommon | Tier II | 200-300 | 81 Slash Damage 21 Corruption Damage |
Abyssal I:
20% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Uncommon | Tier II | 200-300 | 98 Slash Damage |
of the Sentry:
+6
Constitution
Ancient Bane:
+8.6% Damage to Ancients.
|
|
Uncommon | Tier II | 200-300 | 98 Slash Damage |
of the Ranger:
+6
Dexterity
Refreshing Ward: Reduces actrrive cooldowns by
1% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Uncommon | Tier II | 200-300 | 81 Slash Damage 21Corruption Damage |
of the Ranger:
+6
Dexterity
Abyssal I:
20% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Uncommon | Tier II | 200-300 | 98 Slash Damage |
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by
1.7%
|
|
Uncommon | Tier II | 200-300 | 98 Slash Damage |
of the Ranger:
+6
Dexterity
Beast Bane:
+8.6% Damage to Beasts
|
|
Uncommon | Tier II | 200-300 | 98 Slash Damage |
of the Sentry:
+6
Constitution
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown)
|
|
Uncommon | Tier II | 200-300 | 81Slash Damage 21 Fire Damage |
of the Soldier:
+6
Strength
Ignited I:
20% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Uncommon | Tier II | 200-300 | 98 Slash Damage |
of the Soldier:
+6
Strength
Hated: You generate
8.6% more threat.
|
|
Uncommon | Tier II | 200-300 | 98 Slash Damage |
of the Ranger:
+6
Dexterity
Mortal Lifesteal: When you kill something gain
3.7% health.
|
|
Uncommon | Tier II | 200-300 | 81 Slash Damage 21Arcane Damage |
Empowered I:
20% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Uncommon | Tier II | 200-300 | 98 Slash Damage |
of the Sentry:
+6
Constitution
Empowering Whirling Balde: Base damage is increased by
20% while performing a Whirling Blade attack if 3 or more enemies are within the radius of the attack.
|
|
Uncommon | Tier II | 200-300 | 98 Slash Damage |
Luck:
+1.4% chance at rare items from chests and monsters.
|
|
Uncommon | Tier II | 200-300 | 98 Slash Damage |
of the Soldier:
+6
Strength
Refreshing: Reduces max cooldowns by
1.7%
|
|
Rare | Tier III | 335 | 108Slash Damage |
of the Barbarian:
+2
Constitution
+5
Strength
Empowering Leaping Strike: Deal
9.4% additional damage to targets slowed by Leaping Strike's Cowardly Punishment upgrade.
Sturdy: You take
7.1% less stamina damage while blocking.
|
|
Rare | Tier III | 350 | 112Slash Damage |
of the Soldier:
+8
Strength
Mortal Energy: When you kill something gain
9.5 Stamina (5s cooldown)
Refreshing Evasion: Reduces active cooldowns by
0.73% after exiting the dodge animation.
|
|
Rare | Tier III | 350 | 112Slash Damage |
of the Sentry:
+8
Constitution
Refreshing Ward: Reduces active cooldowns by
1.2% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
Empowering Whirling Blade: Base damage is increased by
20% while performing a Whirling Blade attack if 3 or more enemies are within the radius of the attack.
|
|
Rare | Tier III | 3.60 | 114Slash Damage |
Blessed:
+19% Healing Bonus.
Mortal Siphoning: When you kill something gain
3.9% Mana. (5s cooldown)
|
|
Rare | Tier III | 360 | 114Slash Damage |
of the Ranger:
+8
Dexterity
Vicious:
+7.3% critical damage.
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%.
|
|
Rare | Tier III | 375 | 118Slash Damage |
of the Soldier:
+8
Strength
Hated: You generate
10% more threat.
Mortal Energy: When you kill something gain
10 Stamina.
|
|
Epic | Tier III | 390 | 122Slash Damage |
of the Warden:
+6
Constitution
+3
Dexterity
Taunting III: Taunts are active. You generate
+200% more threat.
Luck:
+1.8% chance at rare items from chests and monsters.
Mortal Lifesteal: When you kill something gain
4.1% health. (5s cooldown.)
|
|
Rare | Tier III | 400 | 125Slash Damage |
of the Soldier:
+9
Strength
Empty Gem Socket: An empty socket for a gem.
Ancient Bane:
+10% Damage to Ancients.
|
|
Rare | Tier III | 405 | 126Slash Damage |
of the Soldier:
+9
Strength
Contagious Reverse Stab: Reverse Stab transfers an active debuff from self to target hit.
Refreshing Evasion: Reduces active cooldowns by
0.78% after exiting the dodge animation.
|
|
Uncommon | Tier III | 420 | 126Slash Damage 38 Lightning Damage |
of the Barbarian:
+3
Constitution
+6
Strength
Electrified II:
30% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Epic | Tier III | 425 | 132Slash Damage |
of the Ranger:
+10
Dexterity
Empty Gem Socket: An empty socket for a gem.
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown.)
Refreshing: Reduces max cooldowns by
2.2%
|
|
Legendary | Tier III | 425 | 132Slash Damage |
of the Barbarian:
+3
Constitution
+6
Strength
Empty Gem Socket: An empty socket for a gem.
Enchanted: Light and Heavy attacks deal
8% more damage.
Siphoning Blow: You gain
2.2% mana per hit.(Cooldown 22S). Does not trigger off persistent damage or DoT effects.
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown.)
|
|
Epic | Tier III | 435 | 95 Slash Damage 41 Fire Damage |
of the Soldier:
+10
Strength
Ignited II:
30% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
Enchanted: Light and Heavy attacks deal
8% more damage.
Keen Speed: On Critical: gain
30% Haste 2s. (Cooldown 10s)
|
|
Rare | Tier III | 300-400 | 125Slash Damage |
Refreshing: Reduces max cooldown by
2.1%
Keen:
+7.9% critical chance
|
|
Rare | Tier III | 300-400 | 88 Slash Damage 38Corruption Damage |
Abyssal II:
30% of damage is converted to Void. Damage scales off base weapon stats or INT, whichever is higher.
Enchanted: Light and Heavy attacks deal
7.7% more damage.
|
|
Epic | Tier III | 300-400 | 125Slash Damage |
of the Soldier:
+9
Strength
Empty Gem Socket: An empty socket for a gem.
Enchanted: Light and Heavy attacks deal
7.7% more damage.
Refreshing Ward: Reduces active cooldowns by
1.3% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Rare | Tier III | 300-400 | 88 Slash Damage 38Arcane Damage |
Empowered II:
30% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown.)
|
|
Rare | Tier III | 300-400 | 88 Slash Damage 38Lightning Damage |
Electrified II:
30% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
Lost Bane:
+10% Damage to Lost.
|
|
Rare | Tier III | 300-400 | 125Slash Damage |
of the Ranger:
+9
Dexterity
Keenly Fortified: On Critical: gain
10% Fortify for 3s. (Cooldown 10s).
Enchanted: Light and Heavy attcks deal
7.7% more damage.
|
|
Rare | Tier III | 300-400 | 125Slash Damage |
Corrupted Bane:
+13% Damage to Corrupted.
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by
2.1%
|
|
Rare | Tier III | 300-400 | 88 Slash Damage 38 Fire Damage |
of the Soldier:
+9
Strength
Ignited II:
30% of damage is converted to Fire. Damage scale off base weapon stat or INT, whichever is higher.
Vicious:
+7.9% critical damage.
|
|
Rare | Tier III | 300-400 | 125Slash Damage |
of the Ranger:
+9
Dexterity
Enchanted: Light and Heavy attacks deal
7.7% more damage.
Lost Bane:
+10% Damage to Lost
|
|
Rare | Tier III | 300-400 | 88 Slash Damage 38Arcane Damage |
Empowered II:
30% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
Ancient Bane:
+10% Damage to Ancients.
|
|
Rare | Tier III | 300-400 | 88 Slash Damage 38 Fire Damage |
of the Ranger:
+9
Dexterity
Ignited II:
30% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
Angry Earth Bane:
+10% Damage to Angry Earth
|
|
Rare | Tier III | 300-400 | 125Slash Damage |
Luck:
+1.9% chance at rare items from chests and monsters.
Lifestealing: You gain
1% of your damage as health. Does not trigger off persistent damage or DoT effects.
|
|
Rare | Tier III | 300-400 | 125Slash Damage |
of the Ranger:
+9
Dexterity
Beast Bane:
+10% Damage to Beasts.
Mortal Energy: When you kill something gain
10 Stamina. (5s cooldown.)
|
|
Epic | Tier III | 300-400 | 125Slash Damage |
Empty Gem Socket: An empty socket for a gem.
Beast Bane:
+10% Damage to Beasts.
Sturdy: You take
7.7% less stamina damage while blocking.
|
|
Rare | Tier III | 300-400 | 125Slash Damage |
of the Soldier:
+9
Strength
Corrupted Bane:
+13% Damage to Corrupted
Mortal Lifesteal: When you kill something gain
4.1% health. (5s cooldown.)
|
|
Rare | Tier III | 300-400 | 125Slash Damage |
Empty Gem Socket: An empty socket for a gem.
Lost Bane:
+10% Damage to Lost
|
|
Rare | Tier III | 300-400 | 125Slash Damage |
of the Soldier:
+9
Strength
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s.
Refreshing: Reduces max cooldowns by
2.1%
|
|
Epic | Tier IV | 425 | 132Slash Damage |
Lost Bane:
+11% Damage to Lost
Mortal Refreshment: When you kill something reduce all cooldowns by
-5% (5s cooldown.)
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown.)
|
|
Epic | Tier IV | 425 | 132Slash Damage |
of the Soldier:
+10
Strength
Luck:
+2% chance at rare items from chests and monsters.
Refreshing Ward: Reduces active cooldowns by
1.4% after being hit 5 times. Does not trigger off persistent damage or DoT effects
Sure Footing: You move
20% faster while blocking.
|
|
Epic | Tier IV | 425 | 79 Slash Damage 38Corruption Damage |
of the Ranger:
+10
Dexterity
Abyssal III:
40% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
Chain Void: Basic attack hits trigger a Void Chain that bounces between close targets. (2s Cooldown).
Lifestealing: You gain
1.1% of your damage as health. Does not trigger off persistent damage or DoT effects.
|
|
Legendary | Tier IV | 430 | 133Slash Damage |
Empty Gem Socket: An empty socket for a gem.
Keenly Empowered: On Critical: gain
15% Empower 5s. (Cooldown 10s.)
Contagious Reverse Stab: Reverse Stab transfers an active debuff from self to target hit
Mortal Lifesteal: When you kill something gain
4.2% health. (5s cooldown.)
|
|
Epic | Tier IV | 440 | 82 Slash Damage 55 Lightning Damage |
of the Sentry:
+10
Constitution
Electrified III:
40% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
Empowering Leaping Strike: Deal
12% additional damage to targets slowed by Leaping Strike's Cowardly Punishment upgrade.
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by
2.2%
|
|
Epic | Tier IV | 450 | 139Slash Damage |
Beast Bane:
+11% Damage to Beasts.
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown.)
Empowering Whirling Blade: Base damage is increased by
20% while performing a Whirling Blade attack if 3 or more enemies are within the radius of the attack.
|
|
Epic | Tier IV | 455 | 85 Slash Damage 57 Ice Damage |
of the Soldier:
+11
Strength
Frozen III:
40% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher.
Empowering Whirling Blade: Base damage is increased by
20% while performing a Whirling Blade attack if 3 or more enemies are within the radius of the attack.
Refreshing Ward: Reduces active cooldowns by
1.5% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Epic | Tier IV | 460 | 86 Slash Damage 57 Arcane Damage |
Empowered III:
40% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
Mortal Fortification: When you kill something gain
10% Fortify for 3s. (5s cooldown.)
Keen:
+8.9% critical chance.
|
|
Epic | Tier IV | 460 | 86 Slash Damage 57 Arcane Damage |
of the Ranger:
+11
Dexterity
Empowered III:
40% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
Ancient Bane:
+12% Damage to Ancients.
Mortal Power: When you kill something gain
15% Empowered for 5s. (5s cooldown.)
|
|
Epic | Tier IV | 470 | 86 Slash Damage 57 Corruption Damage |
Abyssal III:
40% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown)
Mortal Energy: When you kill something gain 12 Stamina. (5s cooldown.)
|
|
Epic | Tier IV | 475 | 147Slash Damage |
Chain Ice: Basic attac hits trigger a Ice Chain that bounces between close targets. (2s Cooldown).
Rogue:
+15% more backstab damage.
Empowering Whirling Blade: Base damage is increased by
20% while performing a Whirling Blade attack ir 3 or more enemies are within the radius of the attack.
|
|
Epic | Tier IV | 475 | 89 Slash Damage 57 Fire Damage |
Ignited III:
40% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
Angry Earth Bane:
+12% Damage to Angry Earth.
Mortal Lifesteal: When you kill something gain
4.4% health. (5s cooldown.)
|
|
Epic | Tier IV | 490 | 89 Slash Damage 61 Lightning Damage |
of the Sentry:
+12
Constitution
Electrified III:
40% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
Refreshing Evasion: Reduces active cooldowns by
0.85% after exciting the dodge animation.
Enchanted: Light and Heavy attacks deal
8.5% more damage.
|
|
Legandary | Tier IV | 490 | 152Slash Damage |
of the Soldier:
+12
Strength
Empty Gem Socket: An empty socket for a gem.
Refreshing: Reduces max cooldowns by
2.4%
Keen:
+9.4% critical chance.
Keen Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown.)
|
|
Epic | Tier IV | 490 | 152Slash Damage |
Mortal Lifesteal: When you kill something gain
4.4% health. (5s cooldown.)
Sturdy: You take
8.5% less stamina damage while blocking.
Refreshing Ward: Reduce active cooldowns by
1.6% after being hit 5 times. Does not trigger off persistent damage or DoT Effects.
|
|
Epic | Tier IV | 500 | 155Slash Damage |
of the Soldier:
+12
Strength
Empty Gem Socket: An empty socket for a gem.
Corrupted Bane:
+16% Damage to Corrupted.
Ancient Bane:
+12% Damage to Ancients.
|
|
Epic | Tier IV | 520 | 162Slash Damage |
Beast Bane:
+13% Damage to Beasts.
Keenly Overpowered: On Critical: gain
15% Empower 5s. (Cooldown 10s.)
Contagious Reverse Stab: Reverse Stab transfers an active debuff from selft to target hit.
|
|
Epic | Tier IV | 600 | 116Slash Damage 78 Lightning Damage |
Electrified III:
40% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
Refreshing Ward: Reduces active cooldowns by
1.9% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
Enchanted: Light and Heavy attacks deal
9.5% more damage.
|
|
Epic | Tier IV | 400-500 | 155Slash Damage |
Ancient Bane:
+12% Damage to Ancients.
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by
2.5%
Luck:
+2.3% chance at rare items from chests and monsters.
|
|
Epic | Tier IV | 400-500 | 155Slash Damage |
of the Ranger:
+12
Dexterity
Hated: You generate
12% more threat.
Mortal Lifesteal: When you kill something gain
4.5% health. (5s cooldown)
Enchanted: Light and Heavy attacks deal
8.6% more damage.
|
|
Epic | Tier IV | 400-500 | 93 Slash Damage 63 Arcane Damage |
Empowered III:
40% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
Ancient Bane:
+12% Damage to Ancients.
Refreshing Ward: Reduces active cooldowngs by
1.6% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Epic | Tier IV | 400-500 | 155Slash Damage |
Taunting III: Taunts are active. You generate
+250% more threat.
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown.)
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10 cooldown)
|
|
Epic | Tier IV | 400-500 | 155Slash Damage |
of the Soldier:
+12
Strength
Empty Gem Socket: An empty socket for a gem.
Ancient Bane:
+12% Damage to Ancients.
Vicious:
+9.5% critical damage.
|
|
Epic | Tier IV | 400-500 | 93Slash Damage 63 Lightning Damage |
Electrified III:
40% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
Lost Bane:
+12% Damage to Lost
Mortal Lifesteal: When you kill something gain
4.5% health. (5s cooldown.)
|
|
Epic | Tier IV | 400-500 | 155Slash Damage |
Angry Earth Bane:
+12% Damage to Angry Earth
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown.)
Refreshing Ward: Reduces active cooldowns by
1.6% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Epic | Tier IV | 400-500 | 155Slash Damage |
Lost Bane:
+12% Damage to Lost.
Luck:
+2.3 chance at rare items from chests and monsters.
Empowering Leaping Strike: Deal
14% additional damage to targets slowed by Leaping Strike's Cowardly Punishment upgrade.
|
|
Epic | Tier IV | 400-500 | 93 Slash Damage 63Corruption Damage |
Abyssal III:
40% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
Corrupted Bane:
+16% Damage to Corrupted
Refreshing Ward: Reduces active cooldowns by
1.6% after being hit 5 times. Does not trigger off persistent damage or DoT effects
|
|
Epic | Tier IV | 400-500 | 155Slash Damage |
Angry Earth Bane:
+12% Damage to Angry Earth.
Mortal Fortification: When you kill something gain
10% Fortify for 3s. (5s cooldown)
Sturdy: You take 8.6% less stamina damage while blocking.
|
|
Epic | Tier IV | 400-500 | 155Slash Damage |
of the Soldier:
+12
Strength
Empty Gem Socket: An empty socket for a gem.
Rogue:
+16% more backstab damage.
Refreshing Ward: Reduce active cooldowns by
1.6% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Epic | Tier IV | 400-500 | 155Slash Damage |
of the Soldier:
+12
Strength
Empty Gem Socket: An empty socket for a gem.
Angry Earth Bane:
+12% Damage to Angry Earth.
Lifestealing: You gain
1.2% of your damage as health. Does not trigger off persistent damage or DoT effects.
|
|
Epic | Tier IV | 400-500 | 155Slash Damage |
Lost Bane:
+12% Damage to Lost.
Luck:
+2.3% chance at rare items from chests and monsters.
Refreshing: Reduces max cooldowns by
2.5%
|
|
Epic | Tier IV | 400-500 | 93 Slash Damage 63Corruption Damage |
of the Soldier:
+12
Strength
Abyssal III:
40% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
Beast Bane:
+12% Damage to Beasts.
Keen:
+9.5% critical chance.
|
|
Epic | Tier IV | 400-500 | 93 Slash Damage 63 Nature Damage |
Arboreal III:
+40% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher.
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown.)
Enchanted: Light and Heavy attacks deal
8.6% more damage.
|
|
Epic | Tier IV | 400-500 | 155Slash Damage |
of the Soldier:
+12
Strength
Corrupted Bane:
+16% Damage to Corrupted.
Enchanted: Light and Heavy attacks deal
8.6% more damage.
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown.)
|
|
Legendary | Tier V | 525 | 164Slash Damage |
of the Warden:
+8
Constitution
+4
Dexterity
Brash IV:
+30% damage against targets with full health
Corrupted Bane:
+17% Damage to Corrupted.
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown)
Empowering Leaping Strike: Deal
15% additional damage to targets slowerd by Leaping Strike's Cowardly Punishment upgrade.
|
|
Epic | Tier V | 525 | 164Slash Damage |
Empty Gem Socket: An empty socket for a gem.
Ancient Bane:
+13% Damage to Ancients.
Keen Speed: On Critical: gain
30% Haste 2s. (Cooldown 10s.)
|
|
Epic | Tier V | 525 | 82 Slash Damage 82 Nature Damage |
Arboreal IV:
50% of damge is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher.
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown.)
Keen:
+10% critical chance.
|
|
Epic | Tier V | 550 | 173Slash Damage |
of the Soldier:
+13
Strength
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown).
Refreshing Evasion: Reduces active cooldowns by
0.91% after exiting the dodge animation.
Chain Void: Basic attack hits trigger a Void Chain that bounces between close targets. (2s Cooldown)
|
|
Epic | Tier V | 555 | 175Slash Damage |
Gambit IV:
+15% damage while your stamina is not full.
Beast Bane:
+13% damage to Beasts.
Keen:
+10% critical chance.
|
|
Epic | Tier V | 570 | 91 Slash Damage 91 Fire Damage |
Ignited IV:
50% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown.)
Mortal Energy: When you kill something gain 14 Stamina. (5s cooldown.)
|
|
Epic | Tier V | 600 | 97 Slash Damage 97Corruption Damage |
Abyssal IV:
50% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
Corrupted Bane:
+19% Damage to corrupted.
Enchanted: Light and Heavy attacks deal
9.5% more damage.
|
|
Legendary | Tier V | 600 | 193Slash Damage |
of the Soldier:
+15
Strength
Empty Gem Socket: An empty socket for a gem.
Empowering Whirling Blade: Base damage is increased by
20% while performing a Whirling Blade attack if 3 or more enemies are within the radius of the attack.
Keenly Fortified: On Critical: gain
10% Fortify for 3s. (Cooldown 10s).
Enchanted: Light and Heavy attacks deal
9.5% more damage.
|
|
Epic | Tier V | 500-600 | 193Slash Damage |
Chain Fire: Basic attacks hits trigger a Fire chain that bounces between close targets (2s Cooldown).
Mortal Energy: When you kill something gain 14 Stamina
Beast Bane:
+14% Damage to Beasts.
|
|
Legendary | Tier V | 500-600 | 193Slash Damage |
Empty Gem Socket: An empty socket for a gem.
Corrupted Bane:
+19% Damage to Corrupted.
Hated: You generate
14% more threat.
Mortal Lifesteal: When you kill something gain
4.8% health. (5s cooldown).
|
|
Epic | Tier V | 500-600 | 97 Slash Damage 97 Fire Damage |
of the Ranger:
+15
Dexterity
Ignited IV:
50% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
Angry Earth Bane:
+14% Damage to Angry Earth
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown.)
|
|
Epic | Tier V | 500-600 | 97 Slash Damage 97Arcane Damage |
of the Soldier:
+15
Strength
Empowered IV:
50% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
Corrupted Bane:
+19% Damage to corrupted.
Mortal Power: When you kill something gain
15% Empowered for 5s.
|
|
Epic | Tier V | 500-600 | 193Slash Damage |
of the Soldier:
+15
Strength
Rally IV:
+15% damage and outgoing healing while at full health.
Enchanted: Light and Heavy attacks deal
9.5% more damage.
Keenly Fortified: On Critical: gain
10% Fortify for 3s. (Cooldown 10s.)
|
|
Epic | Tier V | 500-600 | 193Slash Damage |
Empty Gem Socket: An empty socket for a gem.
Refreshing Ward: Reduces active cooldowns by
1.9% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
Mortal Lifesteal: When you kill something gain
4.8% health. (5s cooldown)
|
|
Epic | Tier V | 500-600 | 97 Slash Damage 97Arcane Damage |
Empowered IV:
50% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
Corrupted Bane:
+19% Damage to Corrupted.
Keenly Empowered: On Critical: gain
15% Empower 5s. (Cooldown 10s)
|
|
Epic | Tier V | 500-600 | 97 Slash Damage 97Arcane Damage |
Empowered IV:
50% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
Lost Bane:
+14% Damage to Lost.
Rogue:
+19% more backstab damage.
|
|
Epic | Tier V | 500-600 | 97 Slash Damage 97 Nature Damage |
Arboreal IV:
50% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher.
Corrupted Bane:
+19% Damage to Corrupted.
Refreshing Evasion: Reduces active cooldowns by
0.95% after exiting the dodge animation.
|
|
Epic | Tier V | 500-600 | 97 Slash Damage 97 Fire Damage |
of the Warden:
+10
Constitution
+5
Dexterity
Ignited IV:
50% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
Angry Earth Bane:
+14% Damage to Angry Earth.
Hated: You generate
14% more threat.
|
|
Epic | Tier V | 500-600 | 193Slash Damage |
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown.)
Keen Speed: On Critical: gain
30% Haste 2s. (Cooldown 10s)
Luck:
+2.8% chance at rare items from chests and monsters.
|
|
Epic | Tier V | 500-600 | 193Slash Damage |
Refreshing: Reduces max cooldowns by
2.8%
Vicious:
+11% critical damage.
Keen:
+11% critical chance.
|
|
Epic | Tier V | 500-600 | 193Slash Damage |
of the Barbarian:
+5
Constitution
+10
Strength
Empty Gem Socket: An empty socket for a gem.
Chain Lightning: Basic attack hits trigger a Lightning chain that bounces between close targets. (2s Cooldown).
Luck:
+2.8% chance at rare items from chests and monsters.
|
|
Epic | Tier V | 500-600 | 97 Slash Damage 97 Corruption Damage |
of the Ranger:
+15
Dexterity
Abyssal IV:
50% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
Refreshing Ward: Reduces active cooldowns by
1.9% after being hit 5 times. Does not trigger off persisent damage or DoT effects.
Keen:
+11% critical chance.
|
|
Epic | Tier V | 500-600 | 193Slash Damage |
of the Spellsword:
+10
Strength
+5
Intelligence
Chain Ice: Basic attacks hits trigger a Ice Chain that bounces between close targets. (2s Cooldown).
Sure Footing: You move
20% faster while blocking.
Luck:
+2.8% chance at rare items from chests and monsters.
|
|
Epic | Tier V | 500-600 | 193Slash Damage |
Taunting IV: Taunts are active. You generate
+300% more threat.
Lost Bane:
+14% Damage to Lost.
Mortal Lifesteal: When you kill something gain
4.8% health.
|
|
Epic | Tier V | 500-600 | 193Slash Damage |
Empty Gem Socket: An empty socket for a gem.
Angry Earth Bane:
+14% Damage to Angry Earth.
Keen Speed: On Critical: gain 30% Haste 2s (Cooldown 10s)
|
|
Epic | Tier V | 500-600 | 97Slash Damage 97Corruption Damage |
Abyssal IV:
50% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
Enchanted: Light and Heavy attacks deal
9.5% more damage.
Lifestealing: You gain
1.4% of your damage as health. Does not trigger off persistentt damage or DoT effects.
|
|
Epic | Tier V | 500-600 | 97Slash Damage 97Lightning Damage |
of the Ranger:
+15
Dexterity
Electrified IV:
50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
Ancient Bane:
+14% Damage to Ancients.
Mortal Refreshment: When you kill something reduce all coldowns by
-5%. (5s cooldown)
|
|
Epic | Tier V | 500-600 | 193Slash Damage |
Empty Gem Socket: An empty socket for a gem.
Mortal Lifesteal: When you kill something gain
4.8% health.
Contagious Reverse Stab: Reverse Stab transfers an active debuff from self to target hit.
|
|
Epic | Tier V | 500-600 | 193Slash Damage |
Beast Bane:
+14% Damage to Beasts.
Hated: You generate
14% more threat
Mortal Lifesteal: When you kill something gain
4.8% health.
|
|
Epic | Tier V | 500-600 | 97Slash Damage 97Arcane Damage |
Empowered IV:
50% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher
Sturdy: You take
9.5% less stamina damage while blocking.
Beast Bane:
+14% Damage to Beasts.
|
|
Epic | Tier V | 500-600 | 97Slash Damage 97 Lightning Damage |
of the Barbarian:
+5
Constitution
+10
Strength
Electrified IV:
50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
Mortal Lifesteal: When you kill something gain
4.8% health.
Keen:
+11% critical chance.
|
|
Epic | Tier V | 500-600 | 193Slash Damage |
Vicious:
+11% Critical damage.
Keen:
+11% critical chance.
Luck:
+2.8% chance at rare items from chests and monsters.
|
|
Legendary | Tier V | 500-600 | 97Slash Damage 97Arcane Damage |
of the Soldierr:
+15
Strength
Empowered IV:
50% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher
Chain Arcane: Basic attack hits trigger a Arcane chain that bounces between close targets. (2s Cooldown).
Mortal Lifesteal: When you kill something gain
4.8% health.
Mortal Power: When you kill something gain
15% Empowered for 5s. (5s cooldown)
|
|
Epic | Tier V | 500-600 | 193Slash Damage |
of the Battlemage:
+5
Strength
+10
Intelligence
Empty Gem Socket: An empty socket for a gem.
Refreshing: Reduces max cooldowns by
2.8%
Mortal Fortification: When you kill something gain
10% Fortify for 3s. (5s cooldown.)
|
|
Epic | Tier V | 500-600 | 97Slash Damage 97 Ice Damage |
of the Cavalier:
+5
Strength
+10
Intelligence
Frozen IV:
50% of damage is converted to ice. Damage scales off base weapon stat or INT, whichever is higher.
Refreshing Ward: Reduces activae cooldowns by
1.9% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
Empowering Leaping Strike: Deal
17% additional damage to targets slowed by Leaping Strike's Cowardly Punishment upgrade.
|
|
Epic | Tier V | 500-600 | 193Slash Damage |
of the Knight:
+10
Constitution
+5
Strength
Empty Gem Socket: An empty socket for a gem.
Enchanted: Light and Heavy attacks deal
9.5% more damage.
Mortal Energy: When you kill something gain 14 Stamina. (5s cooldown.)
|
|
Epic | Tier V | 500-600 | 193Slash Damage |
Exhilarate IV:
+24% damage when player is below
30% health.
Keenly Fortified: On Critical: gain
10% Fortify for 3s. (Cooldown 10s)
Empowering Leaping Strike: Deal
17% additional damage to targets slowed by Leaping Strike's Cowardly Punishment upgrade.
|
|
Epic | Tier V | 500-600 | 97Slash Damage 97Corruption Damage |
of the Soldier:
+15
Strength
Abyssal IV:
50% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
Rogue:
+19% more backstab damage
Mortal Lifesteal: When you kill something gain
4.8% health. (5s cooldown.)
|
|
Legendary | Tier V | 500-600 | 193Slash Damage |
of the Sentry:
+15
Constitution
Cruel IV:
+12% damage against targets with an active Crowd Control status effect (Slow, Stun, Root.)
Vicious:
+11% Critical chance
Mortal Lifesteal: When you kill something gain
4.8% health. (5s cooldown.)
Lifestealing: You gain
1.4% of your damage as health. Does not trigger off persistent damage or DoT effects.
|
|
Legendary | Tier V | 500-600 | 193Slash Damage |
of the Sentry:
+15
Constitution
Empty Gem Socket: An empty socket for a gem.
Sure Footing: You move
20% faster while blocking.
Mortal Fortification: When you kill something gain
10% Fortify fot 3s. (5s cooldown.)
Refreshing: Reduces max cooldowns by
2.8%
|
|
Epic | Tier V | 500-600 | 193Slash Damage |
Mortal Power: When you kill something gain
15% Empowered for 5s. (5s cooldown.)
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per secondf for 10s.
Keen:
+11% critical chance.
|
|
Epic | Tier V | 500-600 | 97Slash Damage 97 Fire Damage |
of the Soldier:
+15
Strength
Ignited IV:
50% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
Angry Earth Bane:
+14% Damage to Angry Earth.
Empowering Whirling Blade: Base damage is increased by
20% while performing a Whirling blade attack if 3 or more enemies are within the radius of the attack.
|
|
Epic | Tier V | 500-600 | 97Slash Damage 97Corruption Damage |
of the Warden:
+10
Constitution
+5
Dexterity
Abyssal IV:
50% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
Refreshing Ward: Reduces active cooldown by
1.9% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
Mortal Fortification: When you kill something gain
10% Fortify fot 3s. (5s cooldown.)
|
|
Epic | Tier V | 500-600 | 193Slash Damage |
Refreshing Evasion: Reduces active cooldowns by
0.95% after exiting the dodge animation.
Lifestealing: You gain
1.4% of your damage as health. Does not trigger off persistent damage or DoT Effects.
Luck:
+2.8% chance at rare items from chests and monsters.
|
|
Epic | Tier V | 500-600 | 97Slash Damage 97 Lightning Damage |
of the Brigand:
+5
Constitution
+10
Dexterity
Electrified IV:
50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
Mortal Lifesteal: When you kill something gain
4.8% health. (5s cooldown.)
Chain Lightning: Basic attack hits trigger a Lightning chain that bounces between close targets. (2s. cooldown)
|
|
Epic | Tier V | 500-600 | 193Slash Damage |
of the Sentry:
+15
Constitution
Retaliate IV:
+15% damage after receiving 3 hits.
Ancient Bane:
+14% Damage to Ancients.
Hated: You generate
14% more threat.
|
|
Epic | Tier V | 500-600 | 193Slash Damage |
of the Knight:
+10
Constitution
+5
Strength
Opportunist IV:
+20% damage against targets with less than
30% Health.
Mortal Lifesteal: When you kill something gain
4.8% health.
Enchanted: Light and Heavy attacks deal 9.5% more damage.
|
|
Epic | Tier V | 500-600 | 97Slash Damage 97 Ice Damage |
of the Assassin:
+10
Dexterity
+5
Intelligence
Frozen IV:
50% of damage is converted to ice. Damage scales off base weapon stat or INT, whichever is higher.
Beast Bane:
+14% Damage to Beasts.
Lifestealing: You gain
1.4% of your damage as health. Does not trigger off persistent damage or DoT Effects.
|
|
Epic | Tier V | 500-600 | 193Slash Damage |
of the Battlemage:
+5
Strength
+10
Intelligence
Empty Gem Socket: An empty socket for a gem.
Hated: You generate
14% more threat.
Sturdy: You take
9.5% less stamina damage while blocking
|
|
Epic | Tier V | 500-600 | 97Slash Damage 97 Lightning Damage |
of the Brigand:
+5
Constitution
+10
Dexterity
Electrified IV:
50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
Chain Lightning: Basic attack hits trigger a Lightning chain that bounces between close targets. (2s cooldown.)
Enchanted: Light and Heavy attacks deal
9.5% more damage.
|
|
Epic | Tier V | 500-600 | 193Slash Damage |
Lost Bane:
+14% Damage to Lost.
Keen Speed: On Critical: gain
30% Haste 2s. (Cooldown 10s)
Sure Footing: You move
20% faster while blocking.
|
|
Epic | Tier V | 500-600 | 193Slash Damage |
of the Nomad:
+10
Constitution
+5
Focus
Taunting IV: Taunts are active. You generate
300% more threat.
Refreshing: Reduces max cooldowns by
2.8%
Luck:
+2.8% chance at rare items from chests and monsters.
|
|
Legendary | Tier V | 500-600 | 193Slash Damage |
of the Knight:
+10
Constitution
+5
Strength
Empty Gem Socket: An empty socket for a gem.
Lost Bane:
+14% Damage to Lost.
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown.)
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown.)
|
|
Epic | Tier V | 500-600 | 193Slash Damage |
of the Warden:
+10
Constitution
+5
Dexterity
Taunting IV: Taunts are active. You generate
300% more threat.
Mortal Power: When you kill something gain 15% Empowered for 5s. (5s cooldown.)
Sturdy: You take
9.5% less stamina damage while blocking
|
|
Epic | Tier V | 500-600 | 97Slash Damage 97 Ice Damage |
Frozen IV:
50% of damage is converted to ice. Damage scales off base weapon stat or INT, whichever is higher.
Refreshing Ward: Reduces active cooldowns by
1.9% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
Luck:
+2.8% chance at rare items from chests and monsters.
|
|
Epic | Tier V | 500-600 | 97Slash Damage 97 Lightning Damage |
of the Barbarian:
+5
Constitution
+10
Strength
Electrified IV:
50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
Lost Bane:
+14% Damage to Lost.
Refreshing Ward: Reduces active cooldowns by
1.9% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Epic | Tier V | 500-600 | 97Slash Damage 97Arcane Damage |
of the Spellsword:
+10
Strength
+5
Intelligence
Empowered IV:
50% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher
Chain Arcane: Basic attack hits trigger a Arcane chain thar bounces between close targets. (2s Cooldown.)
Mortal Energy: When you kill something gain 14 Stamina. (5s cooldown)
|
|
Legendary | Tier V | 500-600 | 193Slash Damage |
of the Soldier:
+15
Strength
Empty Gem Socket: An empty socket for a gem.
Enchanted: Light and Heavy attacks deal
9.5% more damage.
Contagious Reverse Stab: Reverse Stab transfers an active debuff from self to target hit.
Mortal Lifesteal: When you kill something gain
4.8% health. (5s cooldown)
|
|
Epic | Tier V | 500-600 | 97Slash Damage 97Corruption Damage |
of the Ranger:
+15
Dexterity
Abyssal IV:
50% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
Chain Void: Basic attack hits trigger a Void Chain that bounces between close targets. (2s Cooldown)
Mortal Lifesteal: When you kill something gain
4.8% health. (5s cooldown)
|
|
Epic | Tier V | 500-600 | 97Slash Damage 97 Fire Damage |
Ignited IV:
50% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
Angry Earth Bane:
+14% Damage to Angry Earth.
Keenly Fortified: On Critical: gain 10% Fortify for 3s. (Cooldown 10s)
|
|
Epic | Tier V | 500-600 | 97Slash Damage 97 Nature Damage |
Arboreal IV:
50% of damage is converted to Nature. Damage scales off weapon stat or FOC; whichever is higher.
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s (10s cooldown)
Rogue:
+19% more backstab damage.
|
|
Epic | Tier V | 500-600 | 193Slash Damage |
of the Assassin:
+10
Dexterity
+5
Intelligence
Retaliate IV:
+15% damage after receiving 3 hits.
Chain Fire: Basic attacks hits trigger a Fire chain that bounce between close targets. (2s Cooldown).
Lifestealing: You gain
1.4% of your damage as health. Does not trigger off persistent damage or DoT Effects.
|
|
Epic | Tier V | 500-600 | 193Slash Damage |
of the Barbarian:
+5
Consitution
+10
Strength
Refreshing: Reduces max cooldowns by
2.8%
Luck:
+2.8% chance at rare items from chests and monsters.
Keen: +
11% Critical Chance
|
|
Epic | Tier V | 500-600 | 97Slash Damage 97 Fire Damage |
of the Sentry:
+15
Constitution
Ignited IV:
50% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
Angry Earth Bane:
+14% Damage to Angry Earth.
Keenly Overpowered: On Critical: gain
15% Empower 5s. (Cooldown 10s)
|
|
Epic | Tier V | 500-600 | 97Slash Damage 97 Fire Damage |
Ignited IV:
50% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldown by
2.8%
Mortal Power: When you kill something gain
15% Empowered for 5s. (5s cooldown)
|
|
Epic | Tier V | 500-600 | 193Slash Damage |
Hated: You generate
14% more threat.
Lifestealing: You gain
1.4% of your damage as health. Does not trigger off persistent damage or DoT Effects.
Luck:
+2.8% chance at rare items from chests and monsters.
|
|
Epic | Tier V | 500-600 | 97Slash Damage 97 Fire Damage |
of the Knight:
+10
Constitution
+5
Strength
Ignited IV:
50% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
Refreshing: Reduces max cooldowns by
2.8%
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown)
|
|
Epic | Tier IV | 400-500 | 155Slash Damage |
of the Soldier:
+12
Strength
Empty Gem Socket: An empty socket for a gem.
Mortal Fortification: When you kill something gain
10% Fortify for 3s. (5s cooldown.)
Ancient Bane:
+12% Damage to Ancients.
|
|
Rare | Tier III | 300-400 | 125Slash Damage |
of the Soldier:
+9
Strength
Empty Gem Socket: An empty socket for a gem.
Rogue:
+13% more backstab damage.
|
|
Uncommon | Tier III | 300-400 | 125Slash Damage |
of the Soldier:
+9
Strength
|
|
Rare | Tier V | 500-600 | 193Slash Damage |
of the Warden:
+10
Constitution
+5
Dexterity
Corrupted Bane:
+19% Damage to Corrupted
Angry Earth Bane:
+14% Damage to Angry Earth.
|
|
Epic | Tier V | 500-600 | 97Slash Damage 97 Lightning Damage |
of the Barbarian:
+5
Constitution
+10
Strength
Electrified IV:
50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
Keenly Overpowered: On Critical: gain
15% Empower 5s. (Cooldown 10s)
Contagious Reverse Stab: Reverse Stab transfers an active debuff from self to target hit.
|
|
Epic | Tier V | 400-500 | 155Slash Damage 37 Lightning Damage |
of the Barbarian:
+5
Constitution
+10
Strength
Electrified I:
20% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
Keen Speed: On Critical: gain
30% Haste 2s. (Cooldown 10s.)
Chain Lightning: Basic attack hits trigger a Lightning chain that bounces between close targets. (2s Cooldown)
|
|
Rare | Tier III | 370 | 117Slash Damage |
of the Sentry:
+8
Constitution
Taunting II: Taunts are active. You generate
+200% more threat.
Hated: You generate
14% more threat.
|
|
Rare | Tier III | 420 | 79Slash Damage 53 Ice Damage |
Frozen III:
50% of damage is converted to ice. Damage scales off base weapon stat or INT, whichever is higher.
Chain Ice: Basic attack hits trigger a Ice Chain that bounces between close targets (2s Cooldown).
|
|
Epic | Tier IV | 465 | 144Slash Damage |
of the Sentry:
+11
Constitution
Taunting III: Taunts are active. You generate
+250% more threat.
Hated: You generate
12% more threat.
Refreshing: Reduces max cooldowns by
2.3%
|
|
Epic | Tier IV | 490 | 76Slash Damage 76Arcane Damage |
of the Soldier:
+12
Strength
Empowered IV:
50% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldown by
2.8%
Contagious Reverse Stab: Reverse Stab transfers an active debuff from self to target hit.
|
|
Epic | Tier IV | 500 | 155Slash Damage |
of the Soldier:
+12
Strength
Taunting IV: Taunts are active. You generate
300% more threat.
Refreshing: Reduces max cooldowns by
2.8%
Keenly Overpowered: On Critical: gain
15% Empower 5s. (Cooldown 10s)
|
|
Epic | Tier V | 500-600 | 193Slash Damage |
of the Soldier:
+15
Strength
Empty Gem Socket: An empty socket for a gem.
Corrupted Bane:
+19% Damage to Corrupted
Angry Earth Bane:
+14% Damage to Angry Earth.
|
|
Legendary | Tier V | 500-600 | 193Slash Damage |
of the Ranger:
+15
Dexterity
Cruel IV:
50% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
Keen:
+11% Critical chance.
Rogue:
+19% more backstab damage.
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s (10s cooldown)
|
|
Legendary | Tier V | 500-600 | 193Slash Damage |
of the Sentry:
+15
Constitution
Taunting IV: Taunts are active. You generate
+300% more threat.
Hated: You generate
14% more threat.
Keenly Fortified: On Critical: gain
10% Fortify for 3s. (cooldown 10s)
Keen: +
11% Critical Chance
|
|
Common | Tier I | 100 | 65 Slash Damage |
|
|
Common | Tier II | 155 | 73 Slash Damage |
|
|
Common | Tier II | 200-300 | 98 Slash Damage |
|
|
Legendary | Tier V | 570 | 181 Slash Damage |
of the Soldier: +14
Strength
Empty Gem Slot: An empty socket for a gem.
Accelerated Defiant Stance: Movement Speed increased by 26% for 5 seconds after triggering Defiant Stance.
Empowering Whirling Blade: Base damage is increased by 20% while performing a Whirling Blade attack if 3 or more enemies are within the radius of the attack.
Enchanted: Light and Heavy attacks deal 9.3% more damage.
|
|
Epic | Tier V | 535 | 167 Slash Damage |
of the Barbarian: +4
Constitution +6
Strength
Empty Gem Slot: An empty socket for a gem.
Empowering Armor Breaker: If Armor Breaker breaks a block, the next attack within 5 seconds deals 24% additional damage.
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by 2.6%
|
|
Uncommon | Tier III | 330 | 107 Slash Damage |
of the Sentry: +7
Constitution
Taunting I: Taunts are active. You generate +100% more threat.
|
|
Epic | Tier V | 580 | 107 Slash Damage 74 Corruption Damage |
Of The Soldier: +14
Strength
Abyssal III: 40% of damage is converted to Void. Damage scales off base weapon damage or INT, whichever is higher.
Corrupted Bane: +18% Damage to Corrupted.
Empowering Whirling Blade: Base damage is increased by 20% while performing a Whirling Blade attack if 3 or more enemies are within the radius of the attack.
|
|
Common | Tier V | 500-600 |
|
|
|
Rare | Tier III | 395 | 123 Slash Damage |
of the Barbarian: +3
Constitution +6
Strength
Empty Gem Slot: An empty socket for a gem.
Ancient Bane: +10% Damage to Ancients.
|
|
Common | Tier III | 300-400 | 125 Slash Damage |
|
|
Uncommon | Tier IV | 415 | 129 Slash Damage |
|
|
Rare | Tier IV | 470 | 145 Slash Damage |
of the Barbarian: +3
Constitution +7
Strength
Empty Gem Slot: An empty socket for a gem.
Corrupted Bane: +15% Damage to Corrupted.
|
|
Uncommon | Tier V | 500-600 | 193 Slash Damage |
|
|
Uncommon | Tier V | 500-600 | 193 Slash Damage |
|
|
Uncommon | Tier III | 300-400 | 125 Slash Damage |
|
|
Uncommon | Tier III | 300-400 | 125 Slash Damage |
|
|
Common | Tier IV | 400-500 | 155 Slash Damage |
|
|
Uncommon | Tier IV | 400-500 | 155 Slash Damage |
|
|
Uncommon | Tier IV | 400-500 | 155 Slash Damage |
|
|
Common | Tier V | 500-600 | 193Slash Damage |
|
|
Common | Tier III | 500-600 | 125Slash Damage |
|
|
Common | Tier V | 500-600 | 193Slash Damage |
|
|
Common | Tier II | 200-300 | 98Slash Damage |
|
|
Common | Tier III | 300-400 | 125Slash Damage |
|
|
Common | Tier IV | 400-500 | 155Slash Damage |
|
|
Common | Tier V | 500-600 | 193Slash Damage |
|
|
Epic | Tier V | 500-600 | 193Slash Damage |
of the Soldier:
+15
Strength
Empty Gem Slot: An empty socket for a gem.
Corrupted Bane:
+19% Damage to Corrupted
Empowering Whirling Blade: Base damage is increased by 20% while performing a Whirling Blade attack if 3 or more enemies are within the radius of the attack.
|
|
Uncommon | Tier V | 500-600 | 193Slash Damage |
Exhilarate IV: +24% damage when player is below 30% health.
|
|
Rare | Tier III | 300-400 | 125Slash Damage |
of the Soldier:
+9
Strength
Empty Gem Slot: An empty socket for a gem.
Lost Bane:
+10% Damage to Lost.
|
|
Epic | Tier IV | 400-500 | 155Slash Damage |
of the Soldier:
+12
Strength
Empty Gem Slot: An empty socket for a gem.
Lost Bane:
+12% Damage to Lost.
Empowering Whirling Blade: Base damage is increased by 20% while performing a Whirling Blade attack if 3 or more enemies are within the radius of the attack.
|
|
Common | Tier V | 500-600 | 193Slash Damage |
|
|
Common | Tier IV | 500-600 | 155Slash Damage |
|
|
Common | Tier II | 200-300 | 98Slash Damage |
|
|
Common | Tier III | 300-400 | 125Slash Damage |
|
|
Common | Tier IV | 400-500 | 155Slash Damage |
|
|
Common | Tier IV | 400-500 | 155Slash Damage |
|
|
Common | Tier V | 500-600 | 193Slash Damage |
|
|
Common | Tier V | 500-600 | 193Slash Damage |
|
|
Common | Tier V | 500-600 | 193Slash Damage |
|
|
Common | Tier V | 500-600 | 193Slash Damage |
|
|
Epic | Tier V | 500-600 | 193Slash Damage |
of the Soldier:
+15
Strength
Empty Gem Slot: An empty socket for a gem.
Corrupted Bane:
+19% Damage to Corrupted
Empowering Whirling Blade: Base damage is increased by 20% while performing a Whirling Blade attack if 3 or more enemies are within the radius of the attack.
|
|
Common | Tier V | 500-600 | 193Slash Damage |
|
|
Common | Tier V | 500-600 | 193Slash Damage |
|
|
Epic | Tier V | 500-600 | 193Slash Damage |
of the Soldier:
+15
Strength
Empty Gem Slot: An empty socket for a gem.
Corrupted Bane:
+19% Damage to Corrupted
Empowering Whirling Blade: Base damage is increased by 20% while performing a Whirling Blade attack if 3 or more enemies are within the radius of the attack.
|
|
Common | Tier II | 200-300 | 98Slash Damage |
|
|
Common | Tier III | 300-400 | 125Slash Damage |
|
|
Common | Tier IV | 400-500 | 155Slash Damage |
|
|
Common | Tier V | 500-600 | 193Slash Damage |
|
|
Common | Tier V | 500-600 | 193Slash Damage |
|
|
Epic | Tier IV | 400-500 | 155Slash Damage |
of the Soldier:
+12
Strength
Empty Gem Slot: An empty socket for a gem.
Lost Bane:
+12% Damage to Lost.
Empowering Whirling Blade: Base damage is increased by 20% while performing a Whirling Blade attack if 3 or more enemies are within the radius of the attack.
|
|
Epic | Tier IV | 400-500 | 155Slash Damage |
of the Soldier:
+12
Strength
Empty Gem Slot: An empty socket for a gem.
Ancient Bane: +12% Damage to Ancients.
Empowering Whirling Blade: Base damage is increased by 20% while performing a Whirling Blade attack if 3 or more enemies are within the radius of the attack.
|
|
Epic | Tier V | 500-600 | 193Slash Damage |
of the Soldier:
+15
Strength
Empty Gem Slot: An empty socket for a gem.
Corrupted Bane:
+19% Damage to Corrupted
Empowering Whirling Blade: Base damage is increased by 20% while performing a Whirling Blade attack if 3 or more enemies are within the radius of the attack.
|
|
Uncommon | Tier V | 500-600 | 193Slash Damage |
Opportunist IV: +20% damage against targets with less than 30% Health.
|
|
Common | Tier V | 500-600 | 193Slash Damage |
|
|
Common | Tier II | 200-300 | 98 Slash Damage |
|
|
Common | Tier III | 300-400 | 125Slash Damage |
|
|
Common | Tier IV | 400-500 | 155Slash Damage |
|
|
Common | Tier V | 500-600 | 193Slash Damage |
|
|
Uncommon | Tier V | 500-600 | 193Slash Damage |
Opportunist IV: +20% damage against targets with less than 30% Health.
|
|
Epic | Tier V | 500-600 | 193Slash Damage |
of the Soldier:
+15
Strength
Empty Gem Slot: An empty socket for a gem.
Angry Earth Bane: +14% Damage to Angry Earth.
Empowering Whirling Blade: Base damage is increased by 20% while performing a Whirling Blade attack if 3 or more enemies are within the radius of the attack.
|
|
Common | Tier III | 500-600 | 125Slash Damage |
|
|
Epic | Tier V | 500-600 | 193Slash Damage |
of the Soldier:
+15
Strength
Empty Gem Slot: An empty socket for a gem.
Corrupted Bane:
+19% Damage to Corrupted
Empowering Whirling Blade: Base damage is increased by 20% while performing a Whirling Blade attack if 3 or more enemies are within the radius of the attack.
|
|
Commmon | Tier II | 200-300 | 98 Slash Damage |
|
|
Commmon | Tier III | 300-400 | 125Slash Damage |
|
|
Commmon | Tier IV | 400-500 | 155Slash Damage |
|
|
Commmon | Tier V | 500-600 | 193Slash Damage |
|
|
Uncommon | Tier V | 500-600 | 193Slash Damage |
Vicious: +11% Critical chance
|
|
Epic | Tier V | 500-600 | 193Slash Damage |
of the Soldier:
+15
Strength
Empty Gem Slot: An empty socket for a gem.
Angry Earth Bane: +14% Damage to Angry Earth.
Empowering Whirling Blade: Base damage is increased by 20% while performing a Whirling Blade attack if 3 or more enemies are within the radius of the attack.
|
|
Epic | Tier IV | 400-500 | ?? Slash Damage |
of the Soldier:
+12
Strength
Empty Gem Slot: An empty socket for a gem.
Corrupted Bane:
+16% Damage to Corrupted
Empowering Whirling Blade: Base damage is increased by 20% while performing a Whirling Blade attack if 3 or more enemies are within the radius of the attack.
|
|
Common | Tier IV | 500-600 | 155Slash Damage |
|
|
Common | Tier II | 200-300 | 98 Slash Damage |
|
|
Common | Tier III | 300-400 | 125Slash Damage |
|
|
Common | Tier IV | 400-500 | 155Slash Damage |
|
|
Common | Tier V | 500-600 | 193Slash Damage |
|
|
Common | Tier V | 500-600 | 193Slash Damage |
|
|
Common | Tier IV | 400-500 | 155Slash Damage |
|
|
Epic | Tier IV | 400-500 | 155Slash Damage |
of the Soldier:
+12
Strength
Empty Gem Slot: An empty socket for a gem.
Lost Bane:
+12% Damage to Lost.
Empowering Whirling Blade: Base damage is increased by 20% while performing a Whirling Blade attack if 3 or more enemies are within the radius of the attack.
|
|
Legendary | Tier V | 570 | 173 Slash Damage | 14 Strength Empty Gem Socket: An empty socket for a gem. Accelerated Defiant Stance: Movement Speed Increased by 26% for 5 seconds after triggering Defiant Stance. Empowering Whirling Blade: Base damage is increased by 20% while performing a Whirling Blade attack if 3 or more enemies are within the radius of the attack. Enchanted: Light and Heavy attacks deal 9.3% more damage. |
- Anonymous
- Anonymous
changed stats?
0
+10
-1