Perks in New World are the abilities that Weapons or Armor may drop with and are tied to the Rarity of the item. These Perks grant additional benefits to the players, ranging from converting damage to a particular element or increasing damage while at full health, to absorbing a percentage of specific elemental damage suffered.
New World Perks & Rarity
The amount of Perks a single piece of Equipment can have, are directly related to the rarity of the item.
- No Perks - Common Quality
- 1 Perk - Uncommon Quality
- 2 Perks - Rare Quality
- 3 Perks - Epic Quality
New World Gemstones
Many Weapons and Armor pieces can have an Empty Gem Slot. These Gem Slots can be used to socket a Gemstone. Once a Gemstone is placed on your chosen equipment, it will give you a Perk. The Perk that our weapon or armor piece gains will depend on both the Gemstone's type and Tier we assign to it.
Please visit our Gemstone page for more information.
Perks in New World
The table is sortable! Click on the header to sort it as you see fit.
Name |
Slot |
Effect |
---|---|---|
|
Main Hand & Two Hand | 20.0% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher. |
|
Main Hand & Two Hand | 30.0% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher. |
|
Main Hand & Two Hand | 40.0% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher. |
|
Main Hand & Two Hand | 50.0% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher. |
|
Main Hand & Two Hand | 20.0% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher. |
|
Main Hand & Two Hand | 30.0% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher. |
|
Main Hand & Two Hand | 40.0% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher. |
|
Main Hand & Two Hand | 50.0% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher. |
|
Main Hand & Two Hand | 20.0% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher. |
|
Main Hand & Two Hand | 30.0% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher. |
|
Main Hand & Two Hand | 40.0% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher. |
|
Main Hand & Two Hand | 50.0% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher. |
|
Main Hand & Two Hand | 20.0% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher. |
|
Main Hand & Two Hand | 30.0% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher. |
|
Main Hand & Two Hand | 40.0% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher. |
|
Main Hand & Two Hand | 50.0% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher. |
|
Main Hand & Two Hand | 20.0% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher. |
|
Main Hand & Two Hand | 30.0% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher. |
|
Main Hand & Two Hand | 40.0% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher. |
|
Main Hand & Two Hand | 50.0% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher. |
|
Main Hand & Two Hand | 20.0% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher. |
|
Main Hand & Two Hand | 30.0% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher. |
|
Main Hand & Two Hand | 40.0% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher. |
|
Main Hand & Two Hand | 50.0% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher. |
|
Main Hand & Two Hand | +15.0% damage against targets with full Health. |
|
Main Hand & Two Hand | +20.0% damage against targets with full Health. |
|
Main Hand & Two Hand | +25.0% damage against targets with full Health. |
|
Main Hand & Two Hand | +30.0% damage against targets with full Health. |
|
Main Hand & Two Hand | +8.0% damage against targets with less than 30.0% Health. |
|
Main Hand & Two Hand | +12.0% damage against targets with less than 30.0% Health. |
|
Main Hand & Two Hand | +16.0% damage against targets with less than 30.0% Health. |
|
Main Hand & Two Hand | +20.0% damage against targets with less than 30.0% Health. |
|
Main Hand & Two Hand | +6.0% damage after receiving 3 hits. |
|
Main Hand & Two Hand | +9.0% damage after receiving 3 hits. |
|
Main Hand & Two Hand | +12.0% damage after receiving 3 hits. |
|
Main Hand & Two Hand | +15.0% damage after receiving 3 hits. |
|
Main Hand & Two Hand | +12.0% damage when player is below 30.0% Health. |
|
Main Hand & Two Hand | +16.0% damage when player is below 30.0% Health. |
|
Main Hand & Two Hand | +20.0% damage when player is below 30.0% Health. |
|
Main Hand & Two Hand | +24.0% damage when player is below 30.0% Health. |
|
Main Hand & Two Hand | +6.0% damage against targets with an active Crowd Control status effect (Slow, Stun, Root.) |
|
Main Hand & Two Hand | +8.0% damage against targets with an active Crowd Control status effect (Slow, Stun, Root.) |
|
Main Hand & Two Hand | +10.0% damage against targets with an active Crowd Control status effect (Slow, Stun, Root.) |
|
Main Hand & Two Hand | +12.0% damage against targets with an active Crowd Control status effect (Slow, Stun, Root.) |
|
Main Hand & Two Hand | +6.0% damage while your stamina is not full. |
|
Main Hand & Two Hand | +9.0% damage while your stamina is not full. |
|
Main Hand & Two Hand | +12.0% damage while your stamina is not full. |
|
Main Hand & Two Hand | +15.0% damage while your stamina is not full. |
|
Main Hand & Two Hand | +6.0% damage and outgoing healing while at full health. |
|
Main Hand & Two Hand | +9.0% damage and outgoing healing while at full health. |
|
Main Hand & Two Hand | +12.0% damage and outgoing healing while at full health. |
|
Main Hand & Two Hand | +15.0% damage and outgoing healing while at full health. |
|
Armor Amulets Rings Token |
+2.5% Void Damage Absorption. |
|
Armor Amulets Rings Token |
+3.5% Void Damage Absorption. |
|
Armor Amulets Rings Token |
+5.0% Void Damage Absorption. |
|
Armor Amulets Rings Token |
+6.0% Void Damage Absorption. |
|
Armor Amulets Rings Token |
+2.0 Fire Damage Absorption |
|
Armor Amulets Rings Token |
+2.5% Fire Damage Absorption. |
|
Armor Amulets Rings Token |
+3.0% Fire Damage Absorption. |
|
Armor Amulets Rings Token |
+3.75% Fire Damage Absorption. |
|
Armor Amulets Rings Token |
+2.0% Lightning Damage Absorption. |
|
Armor Amulets Rings Token |
+2.5% Lightning Damage Absorption. |
|
Armor Amulets Rings Token |
+3.0% Lightning Damage Absorption. |
|
Armor Amulets Rings Token |
+3.75% Lightning Damage Absorption. |
Fishing Colossus I |
Armor | Small boost to chance of catching larger fish. |
Fishing Colossus II |
Armor | Medium Boost to chance of catching larger fish. |
Fishing Colossus III |
Armor | Larger boost to chance of catching larger fish. |
|
Armor Amulets Rings Token |
+2.0% Arcane Damage Absorption. |
|
Armor Amulets Rings Token |
+2.5% Arcane Damage Absorption. |
|
Armor Amulets Rings Token |
+3.0% Arcane Damage Absorption. |
|
Armor Amulets Rings Token |
+3.75% Arcane Damage Absorption. |
|
Armor Amulets Rings Token |
+2.0% Ice Damage Absorption. |
|
Armor Amulets Rings Token |
+2.5% Ice Damage Absorption. |
|
Armor Amulets Rings Token |
+3.0% Ice Damage Absorption. |
|
Armor Amulets Rings Token |
+3.75% Ice Damage Absorption. |
|
Armor Amulets Rings Token |
+2.0% Nature Damage Absorption. |
|
Armor Amulets Rings Token |
+2.5% Nature Damage Absorption. |
|
Armor Amulets Rings Token |
+3.0% Nature Damage Absorption. |
|
Armor Amulets Rings Token |
+3.75% Nature Damage Absorption. |
|
Armor Amulets Rings Token |
+2.0% Slash Damage Absorption. |
|
Armor Amulets Rings Token |
+2.5% Slash Damage Absorption. |
|
Armor Amulets Rings Token |
+3.0% Slash Damage Absorption. |
|
Armor Amulets Rings Token |
+3.75% Slash Damage Absorption. |
|
Armor Amulets Rings Token |
+2.0% Strike Damage Absorption. |
|
Armor Amulets Rings Token |
+2.5% Strike Damage Absorption. |
|
Armor Amulets Rings Token |
+3.0% Strike Damage Absorption. |
|
Armor Amulets Rings Token |
+3.75% Strike Damage Absorption. |
|
Armor Amulets Rings Token |
+2.0% Thrust Damage Absorption. |
|
Armor Amulets Rings Token |
+2.5% Thrust Damage Absorption. |
|
Armor Amulets Rings Token |
+3.0% Thrust Damage Absorption. |
|
Armor Amulets Rings Token |
+3.75% Thrust Damage Absorption. |
|
Armor Amulets Rings Token |
1.0% Physical Damage Absorption. |
|
Armor Amulets Rings Token |
1.5% Physical Damage Absorption. |
|
Armor Amulets Rings Token |
2.0% Physical Damage Absorption. |
|
Armor Amulets Rings Token |
2.5% Physical Damage Absorption. |
|
Armor Amulets Rings Token |
0.75% Physical and 0.25% Elemental Damage Absorption. |
|
Armor Amulets Rings Token |
1.13% Physical and 0.38% Elemental Damage Absorption. |
|
Armor Amulets Rings Token |
1.5% Physical and 0.5% Elemental Damage Absorption. |
|
Armor Amulets Rings Token |
1.88% Physical and 0.63% Elemental Damage Absorption. |
|
Armor Amulets Rings Token |
1.0% Elemental Damage Absorption. |
|
Armor Amulets Rings Token |
1.5% Elemental Damage Absorption. |
|
Armor Amulets Rings Token |
2.0% Elemental Damage Absorption. |
|
Armor Amulets Rings Token |
2.5% Elemental Damage Absorption. |
|
Armor Amulets Rings Token |
0.75% Elemental and 0.25% Physical Damage Absorption. |
|
Armor Amulets Rings Token |
1.13% Elemental and 0.38% Physical Damage Absorption. |
|
Armor Amulets Rings Token |
1.5% Elemental and 0.5% Physical Damage Absorption. |
|
Armor Amulets Rings Token |
1.88% Elemental and 0.63% Physical Damage Absorption. |
|
Main Hand Two Hand |
Taunts are active. You generate +100% more threat. |
|
Main Hand Two Hand |
Taunts are active. You generate +200% more threat. |
|
Main Hand Two Hand |
Taunts are active. You generate +250% more threat. |
|
Main Hand Two Hand |
Taunts are active. You generate +300% more threat. |
|
Main Hand Two Hand Armor Amulets Rings Token |
You generate -4.0% less threat. |
|
Main Hand Two Hand Armor Amulets Rings Token |
You generate -6.0% less threat. |
|
Main Hand Two Hand Armor Amulets Rings Token |
You generate -8.0% less threat. |
|
Main Hand Two Hand Armor Amulets Rings Token |
You generate -10.0% less threat. |
|
Main Hand Two Hand Armor Amulets Rings Token |
You have +0.25% chance at rare items from chests and monsters. |
|
Main Hand Two Hand Armor Amulets Rings Token |
You have +0.35% chance at rare items from chests and monsters. |
|
Main Hand Two Hand Armor Amulets Rings Token |
You have +0.45% chance at rare items from chests and monsters. |
|
Main Hand Two Hand Armor Amulets Rings Token |
You have +0.5% chance at rare items from chests and monsters. |
Lucky Waters I |
Armor | Small boost to chance of catching better fish. |
Lucky Waters II |
Armor | Medium boost to chance of catching better fish. |
Lucky Waters III |
Armor | Large boost to chance of catching better fish. |
Fishing Reach I |
Armor | +1% Cast Distance. |
Fishing Reach II |
Armor | +2% Cast Distance. |
Fishing Reach III |
Armor | +3% Cast Distance. |
Lucky Day I |
Fishing Pole | Small boost to chance of catching better fish during daytime. |
Lucky Day II |
Fishing Pole | Medium boost to chance of catching better fish during daytime. |
Lucky Day III |
Fishing Pole | Large boost to chance of catching better fish during daytime. |
Lucky Night I |
Fishing Pole | Small boost to chance of catching better fish during nighttime. |
Lucky Night II |
Fishing Pole | Medium boost to chance of catching better fish during nighttime. |
Lucky Night III |
Fishing Pole | Large boost to chance of catching better fish during nighttime. |
Sturdy I |
Fishing Pole | 10% Durability. |
Sturdy II |
Fishing Pole | 20% Durability. |
Sturdy III |
Fishing Pole | 50% Durability. |
Saltwaters Brawn I |
Fishing Pole | +10% Line Strength in saltwater. |
Saltwaters Brawn II |
Fishing Pole | +15% Line Strength in saltwater. |
Saltwaters Brawn III |
Fishing Pole | +20% Line Strength in saltwater. |
Saltwaters Brawn IV |
Fishing Pole | +25% Line Strength in saltwater. |
Freshwaters Brawn I |
Fishing Pole | +10% Line Strength in freshwater. |
Freshwaters Brawn II |
Fishing Pole | +15% Line Strength in freshwater. |
Freshwaters Brawn III |
Fishing Pole | +20% Line Strength in freshwater. |
Freshwaters Brawn IV |
Fishing Pole | +25% Line Strength in freshwater. |
Suns Reach I |
Fishing Pole | +5% Cast Distance during daytime. |
Suns Reach II |
Fishing Pole | +10% Cast Distance during daytime. |
Suns Reach III |
Fishing Pole | +15% Cast Distance during daytime. |
Suns Reach IV |
Fishing Pole | +20% Cast Distance during daytime. |
Moons Reach I |
Fishing Pole | +5% Cast Distance during nighttime. |
Moons Reach II |
Fishing Pole | +10% Cast Distance during nighttime. |
Moons Reach III |
Fishing Pole | +15% Cast Distance during nighttime. |
Moons Reach IV |
Fishing Pole | +20% Cast Distance during nighttime. |
|
Armor Hatchets |
Increase Crit Chance by 1.0% while under 50.0% HP while Berserking. |
|
Armor Hatchets |
Every hit of Raging Torrent reduces all Hatchet cooldowns by -1.0% |
|
Armor Hatchets |
Rending Throw kills grant 5.0 Stamina. |
|
Armor Hatchets |
Infected Throw kills return 5.0% of the player's HP. |
Daytime Colossus I |
Fishing Pole | Small boost to chance of catching larger fish during daytime. |
Daytime Colossus II |
Fishing Pole | Medium boost to chance of catching larger fish during daytime. |
Daytime Colossus III |
Fishing Pole | Large boost to chance of catching larger fish during daytime. |
Nightime Colossus I |
Fishing Pole | Small boost to chance of catching larger fish during nighttime. |
Nightime Colossus II |
Fishing Pole | Medium boost to chance of catching larger fish during nighttime. |
Nightime Colossus III |
Fishing Pole | Large boost to chance of catching larger fish during nighttime. |
Saltwater Colossus I |
Fishing Pole | Small boost to chance of catching larger fish in saltwater. |
Saltwater Colossus II |
Fishing Pole | Medium boost to chance of catching larger fish in saltwater. |
Saltwater Colossus III |
Fishing Pole | Large boost to chance of catching larger fish in saltwater. |
Freshwater Colossus |
Fishing Pole | Small boost to chance of catching larger fish in freshwater. |
Freshwater Colossus II |
Fishing Pole | Medium boost to chance of catching larger fish in freshwater. |
Freshwater Colossus III |
Fishing Pole | Large boost to chance of catching larger fish in freshwater. |
|
Armor War Hammers |
Mighty Gavel kills reduce this ability's cooldown by -5.0%. |
|
Armor War Hammers |
Wrecking Ball penetrates 5.0% of the target's armor. |
|
Armor War Hammers |
Clear Out now knocks targets back an additional 50.0%. |
|
Armor War Hammers |
Heal for 10.0% of the damage dealt from Path Of Destiny. |
|
Armor Musket |
Targets hit with Powder Burn are slowed by -5.0% for 5.0 seconds. |
|
Armor Muskets |
Power Shot kills reduce this ability's cooldown by -3.0%. |
|
Armor Musket |
Gain 5.0% of your max HP on kill with a Sticky Bomb Explosion. |
|
Armor Spear |
Javelin applies Rend, reducing target's damage absorption by -5.0% for 10.0 seconds. |
|
Armor Spear |
Sweep's Coup De Grace now applies Bleed for -2.0% of weapon damage for 4.0 seconds. |
|
Armor Spear |
Skewer hits apply Weaken, reducing target's damage by -3.0% for 8.0 seconds. |
|
Armor Spear |
Vault Kick increases random Crit Chance by 2.0% for 5.0 seconds. |
|
Armor Bow |
Poison Shot's arrow also applies Weaken, reducing target's damage by -3.0% for 4.0 seconds. |
|
Armor Bow |
Gain 2.0 Stamina after hitting a target with Evade Shot. |
|
Armor Bow |
Hitting a target with Rain of Arrows grants Fortify on self, increasing damage absorption by 5.0% for 6.0 seconds. |
|
Armor Bow |
Increase armor penetration of the final arrow of Rapid Shot attacks by 5.0%. |
|
Armor Bow |
Penetrating Shot kills reduce this ability's cooldown by -3.0%. |
|
Armor Rapier |
Increase Crit Chance by 2.0% against targets affected by Tondo's Bleed. |
|
Armor Rapier |
Gain 5.0 stamina on hit with Flourish. |
|
Armor Rapier |
Each hit of Flurry restores returns 10.0% of the damage as health. |
|
Armor Rapier |
Riposte grants Rend, reducing damage absorption of target by -5.0% for 10.0 seconds. |
|
Armor Rapier |
Evade's Adagio upgrade is applied when evading in any direction. |
|
Armor Life Staff |
Using Divine Embrace on a target below 50% health reduces the cooldown by -10.0%. |
|
Armor Life Staff |
Allies hit with Splash of Light gain 3.0 stamina. |
|
Armor Life Staff |
Increase healing power by 5.0% for 5.0 seconds if Orb of Protection heals an ally with no active buffs. |
|
Armor Life Staff |
Allies below full health gain Haste when hit with Light's Embrace, increasing movement speed by 5.0% for 3.0 Seconds. |
|
Armor Fire Staff |
Mana regen rate increased by 10.0% for 8.0 seconds after using Burnout. |
|
Armor Fire Staff |
Fireball impact deals 5.0% additional damage. |
|
Armor Fire Staff |
Applying 0.0 stacks of burn damage on a target with Flamethrower grants Haste, increasing movement speed by 5.0% for 0.0 seconds. |
|
Armor Fire Staff |
Restore 2.0 mana per hit with Incinerate. |
|
Armor Shield |
Movement Speed Increased by 5.0% for 5.0 seconds after triggering Defiant Stance. |
|
Armor Great Axe |
Using Charge on a target with full health reduces the cooldown by -5.0%. |
|
Armor Great Axe |
Gain 20.0% of your damage with Gravity Well back as Health, and cast another burst around you on successful hit. |
|
Armor Great Axe |
Gain 5.0% of health back on kill with Execute. |
|
Armor Great Axe |
Whirlwind hits grant Fortify on self, increasing damage absorption by 3.0% for 2.0 seconds. (10 stacks max.) |
|
Armor Great Axe |
Targets hit by Maelstrom's No Reprieve are Weakened, reducing their attack damage by -3.0% for 4.0 seconds. |
|
Skinning Knife | Skinning yields 10.0% more resources. |
|
Reverse Stab transfers an active debuff from self to target hit. | |
|
Armor Swords |
Base damage is increased by 20.0% while performing a Whirling Blade attack if 3 or more enemies are within the radius of the attack. |
|
Armor Swords |
Deal 3.0% additional damage to targets slowed by Leaping Strike's Cowardly Punishment upgrade. |
|
Armor Ice Gauntlets |
Gain 10% Mana after a full Wind Chill burst. |
|
Armor Ice Gauntlets |
Frost effects remains on enemies for 2 seconds after exiting Ice Storm. |
|
Token Rings Amulets Armor Shield |
Reduces max cooldowns by -1.0%. |
|
Token Rings Amulets Armor Shield |
Reduces active cooldowns by -0.5% after being hit 5 times. Does not trigger off persistent damage or Damage over time effects. |
|
Token Rings Amulets Armor Shield |
Reduces active cooldowns by -0.5% after exiting the dodge animation. |
|
Tools | +25.0% Durability. |
|
Logging Axe | While Logging gain 2.0% chance at finding rare items. |
|
Sickle | While Harvesting gain 2.0% chance at finding rare items. |
|
Pick Axe | While Mining gain 2.0% chance at finding rare items. |
|
Skinning Knife | While Skinning gain 2.0% chance at finding rare items. |
|
Logging Axe | Logging yields 10.0% more resources. |
|
Sickle | Harvesting yields 10.0% more resources. |
|
Pick Axe | Mining yields 10.0% more resources. |
|
Armor | +2% Damage Absorption against Ancient Guardians. |
|
Ice Gauntlets Armor |
Frigid Showers ability will cause damage to enemies with Frostbite. |
|
Ice Gauntlets Armor |
Gain 10% Health after exiting Entomb with full mana. |
|
Token Rings Amulets Armor Bag Shield |
+0.5% chance at rare items from chests and monsters. |
|
Sickle | Gain 3.0% more Harvesting experience. |
|
Pick Axe | Gain 3.0% more Mining experience. |
|
Tools | When you finish gathering a node gain 50.0% Haste. |
|
Bag | You can hold more weight. |
|
Bag | Reduce the weight of raw and cooked food |
|
Bag | Reduce the weight of ores, ingots, and pickaxes |
|
Bag | Reduce the weight of stone, blocks, gems, and pickaxes |
|
Bag | Reduce the weight of fiber, cloth, and sickles |
|
Bag | Reduce the weight of rawhide, leather, and skinning knives |
|
Bag | Reduce the weight of weapons and ammunition |
|
Bag | Reduce the weight of armor |
|
Bag | Reduce the weight of wood, timber, and logging axes |
|
Bag | When you gain Azoth gain 3.0% more. |
|
Bag | When hit with a bow 5.0% chance you gain an arrow. |
|
Bag | When hit with a rifle 5.0% chance you gain ammo. |
|
Bag | When you gain faction tokens gain 3.0% more. |
|
Armor | Damage Absorption against Beasts. |
|
Armor | Damage Absorption against Corrupted. |
|
Armor | Damage Absorption against Lost. |
|
Armor | +5.0 Corruption Resistance. |
|
Armor | +5.0 Blight Resistance. |
|
Armor | Critical hits deal 3.0% less damage to you. |
|
Armor | +20.0% Durability increase. |
|
Armor | Slow, Stun, and Silence expires 3% - 8% faster. |
|
Armor | Burn, Bleed, and Poison expires 3% - 8% faster. |
|
Amulet | You take 2.0% less Fire damage. |
|
Amulet | You take 2.0% less Ice damage. |
|
Amulet | You take 2.0% less Nature damage. |
|
Amulet | You take 2.0% less Void damage. |
|
Armor | While Harvesting gain 2.0% chance at finding rare items. |
|
Armor | While Mining gain 2.0% chance at finding rare items. |
|
Armor | While Skinning gain 2.0% chance at finding rare items. |
|
Amulet | When you are hit while below 50% health you lose all debuffs. (90.0 Seconds cooldown.) Does not trigger off persistent damage or Damage over time effects. |
|
Amulet | You take 2.0% less Lightning damage. |
|
Amulet | You take 2.0% less Strike damage. |
|
Amulet | You have 3.0% more maximum health. |
|
Amulet | When you are hit while below 50% gain 50.0 stamina (30.0 Seconds cooldown.) Does not trigger off persistent damage or Damage over time effects. |
|
Amulet | When you are hit while below 50% gain 30.0% Fortify for 5.0 Seconds. (90.0 Seconds cooldown.) Does not trigger off persistent damage or Damage over time effects. |
|
Amulet | While Logging gain 5.0% chance at finding rare items. |
|
Amulet | While Harvesting gain 5.0% chance at finding rare items. |
|
Amulet | While Mining gain 5.0% chance at finding rare items. |
|
Amulet | While Skinning gain 5.0% chance at finding rare items. |
|
Amulet | Empower you apply lasts 5.0% longer. |
|
Amulet | Haste you apply lasts 5.0% longer. |
|
Amulet | You gain 5.0% more health from all incoming healing effects. |
|
Rings | You gain 1.0% mana per hit (cooldown 10 Seconds). Does not trigger off persistent damage or Damage over time effects. |
|
Rings | You deal 3.0% more Fire damage. |
|
Rings | You deal 3.0% more Ice damage. |
|
Rings | You deal 3.0% more Nature damage. |
|
Rings | You deal 3.0% more Lightning damage. |
|
Rings | You deal 3.0% more Void damage. |
|
Rings | You deal 3.0% more Arcane damage. |
|
Rings | You deal 3.0% more Thrust damage. |
|
Rings | You deal 3.0% more Slash damage. |
|
Rings | You deal 3.0% more Strike damage. |
|
Rings | +3.0% critical chance. |
|
Rings | Poison you apply lasts 5% - 15% longer. |
|
Rings | Bleed you apply lasts 5% - 15% longer. |
|
Rings | Burning you apply lasts 5% - 15% longer. |
|
Rings | Slow you apply lasts 5% - 15% longer. |
|
Rings | You have 5.0% Max stamina. |
|
Rings | You have +5.0% max mana. |
|
Rings | +3.0% Outgoing Healing. |
|
Earrings | You gain 0.25% health every second. |
|
Earrings | +5.0 mana regen. |
|
Earrings | +5.0% stamina regen. |
|
Earrings | You generate 5.0% more threat. |
|
Earrings | You generate -5.0% less threat. |
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Earrings | When you drink a health potion gain 10.0 mana. |
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Earrings | When you drink a regeneration potion lose 1.0 debuff. |
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Earrings | +5.0 Minimum Arcanist Crafted Item Quality. |
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Earrings | Potions cooldown -10.0% faster. |
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Earrings | Reduce the generation of threat by -50% for 5 seconds after performing a dodge. |
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Earrings | +5.0 Minimum Armorer Crafted Item Quality. |
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Earrings | +4.0% chance to craft additional items when Cooking. |
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Earrings | +5.0 Minimum Engineer Crafted Item Quality. |
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Main Hand Two Hand Shield |
You generate -5.0% less threat. |
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Main Hand Two Hand |
+3.0% critical damage. |
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Main Hand Two Hand |
Light and Heavy attacks deal 5.0% more damage. |
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Melee | +5.0% more backstab damage. |
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Main Hand Two Hand Shield |
+20.0% Siege Damage. |
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Life Staves | +10.0% Healing Bonus. |
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Main Hand Two Hand |
Light and Heavy attacks reduce your active weapon cooldowns by -1.0%. |
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Main Hand Two Hand |
You gain 0.5% of your damage as health. Does not trigger off persistent damage or Damage over time effects. |
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Earrings | +5.0 Minimum Jewelcrafter Crafted Item Quality. |
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Earrings | +5.0 Minimum Weaponsmith Crafted Item Quality. |
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Main Hand Two Hand Shield |
On Crit: cause bleed that deals 7% weapon damage per second for 10.0 Seconds. (10.0 Seconds cooldown.) |
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Main Hand Two Hand Shield |
On Critical: gain 15.0% Empower 5.0 Seconds. (Cooldown 10.0 Seconds.) |
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Main Hand Two Hand Shield |
On Critical: gain 30.0% Haste 3.0 Seconds. (Cooldown 5.0 Seconds.) |
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Main Hand Two Hand Shield |
When you kill something gain 30.0% Fortify for 3.0 Seconds. (5.0 Seconds cooldown.) |
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Main Hand Two Hand Shield |
When you kill something gain 5.0 Stamina. (5.0 Seconds cooldown.) |
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Main Hand Two Hand |
+3.0% critical chance. |
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Main Hand Two Hand |
Increases Damage to Ancients. |
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Main Hand Two Hand |
Increases Damage to Angry Earth. |
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Main Hand Two Hand |
Increases Damage to Beasts. |
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Main Hand Two Hand |
On hit cause a Chain Lightning attack that bounces between close targets. Does not trigger off persistent damage or Damage over time effects. |
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Main Hand Two Hand |
On hit cause a Chain Fire attack that bounces between close targets. Does not trigger off persistent damage or Damage over time effects. |
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Main Hand Two Hand |
On hit cause a Chain Void attack that bounces between close targets. Does not trigger off persistent damage or Damage over time effects. |
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Main Hand Two Hand |
On hit cause a Chain Ice attack that bounces between close targets. Does not trigger off persistent damage or Damage over time effects. |
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Main Hand Two Hand |
On hit cause a Chain Nature attack that bounces between close targets. Does not trigger off persistent damage or Damage over time effects. |
|
Main Hand Two Hand Shield |
When you kill something gain 15.0% Empowered for 5.0 Seconds. (5.0 Seconds cooldown.) |
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Main Hand Two Hand Shield |
When you kill something reduce all cooldowns by 5.0%. (5.0 Seconds cooldown.) |
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Main Hand Two Hand |
Increase damage to Lost. |
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Ranged | You have +25.0% more accuracy. |
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Ranged | Increase +5.0% headshot damage. |
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Melee Shield |
You move 20.0% faster while blocking. |
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Shield | You take 2.0% less Fire damage. |
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Shield | You take 2.0% less Ice damage. |
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Shield | You take 2.0% less Nature damage. |
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Shield | You take 2.0% less Void damage. |
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Shield | You take 2.0% less Thrust damage. |
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Shield | You take 2.0% less Slash damage. |
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Shield | You take 2.0% less Arcane damage. |
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Shield | You take 2.0% less Lightning damage. |
|
Shield | You take 2.0% less Strike damage. |
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Armor | +2.0 Arcanist Crafted Item Quality. |
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Armor | +2.0 Armorer Crafted Item Quality. |
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Armor | +4.0% chance to craft additional items when Cooking. |
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Armor | +2.0 Engineer Crafted Item Quality. |
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Armor | +2.0 Jewelcrafter Crafted Item Quality. |
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Spear Armor |
Every hit of Cyclone heals you for 10.0% of weapon damage. |
|
Spear Armor |
Gain a stack of Fortify, increasing damage absorption by 2.0% for 6.0 seconds per successful Perforate hit. |
|
Rapier Armor |
Hitting a target via a Crit Backstab with Fleche reduces this ability's cooldown by -5.0%. |
|
Life Staff Armor |
Allies healed by Sacred Ground gain Fortify, increasing damage absorption by 3.0% for 5.0 seconds. |
|
Shield Armor |
Shield Bash knocks back targets an additional 25.0%. |
|
Shield Armor |
After hitting a target with Shield Rush, gain Fortify, increasing damage absorption on self by 5.0% for 4.0 seconds. |
|
Armor | +2.0 Weaponsmith Crafted Item Quality. |
|
Armor | Increase yield when stonecutting. |
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Armor | Increase yield when leatherworking. |
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Armor | Increase yield when smelting. |
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Armor | Increase yield when weaving. |
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Armor | Increase yield when Woodworking. |
|
Logging Axe | Gain 3.0% more Logging experience. |
|
Armor | Increase Damage Absorption against Angry Earth. |
|
Amulets | You take 2.0% less Thrust damage. |
|
Amulets | Fortify you apply lasts 5.0% longer. |
|
Rings | Disease you apply lasts 5% - 15% longer. |
|
Earrings | When you drink a mana potion gain 3.0% of your max health. |
|
Main Hand Two Hand Shield |
You generate 5.0% more threat. |
|
Main Hand Two Hand Shield |
When you kill something gain 3.0% health. (5.0 Seconds cooldown.) |
|
Main Hand Two Hand |
Increase Damage to Corrupted. |
|
Hatchet Armor |
Gain 1.0 stamina for each successful hit with Feral Rush. |
|
Hatchet Armor |
Social Distancing headshots deal 5.0% additional damage. |
|
War Hammer Armor |
If Armor Breaker breaks a block, the next attack within 5.0 seconds deals 3.0% additional damage. |
|
War Hammer Armor |
Shockwave applies Rend, reducing target's damage absorption by -5.0% for 10.0 seconds. |
|
Musket Armor |
Hitting a target while in Shooter's Stance grants Empower, increasing damage by 4.0% for 3.0 seconds. |
|
Musket Armor |
Gain 10.0 stamina on kill with Stopping Power. |
|
Musket Armor |
Increase movement speed by 5.0% for 3.0 seconds after deploying a trap. (Does not stack.) |
|
Bows Armor |
Splinter Shot hits grant Empower, increase damage by 4.0% for 10.0 seconds or until the next attack. |
|
Life Staff Armor |
Using Beacon increases healing power on self by 5.0% for 12.0 seconds. |
|
Fire Staff Armor |
Reduce this ability's cooldown by -3.0% per enemy hit with Pillar of Fire. |
|
Fire Staff Armor |
Meteor Shower hits deal 10.0% additional damage to targets at full Health. |
|
Great Axes Armor |
If target hit with Reap is below 50% health, they are Slowed, reducing movement speed by -10.0% for 2.0 seconds. |
|
Ice Gauntlet Armor |
Reduce all Ice cooldowns on a killing blow by -20.0%. |
|
Ice Gauntlet Armor |
Add a 1 meter radius damage AOE when Pylon Casts. |
|
Tools | 30.0% chance when finish gathering a node to gain 1 Azoth. |
|
Skinning Knife | Gain 3.0% more Skinning experience. |
|
Bag | Reduce the weight of alchemy reagents, potions, and sickles. |
|
Armor | While Logging gain 2.0% chance at finding rare items. |
|
Armor | Weaken, Disease, Exhaust, and Rend expires 3% - 8% faster. |
|
Amulet | You take 2.0% less Slash damage. |
|
Amulet | You take 2.0% less Arcane damage. |
|
Amulet | When you are hit while below 50% gain 50.0 mana (60.0 Seconds cooldown.) Does not trigger off persistent damage or Damage over time effects. |
|
Rings | You gain 1% - 5% of your damage as health. Does not trigger off persistent damage or Damage over time effects. |
|
Rings | Weaken you apply lasts 5% - 15% longer. |
|
Earrings | When you drink a potion 5.0% chance it doesn't consume. |
|
Main Hand Two Hand Shield |
On Critical: gain 3.0% Fortify for 3.0 Seconds. (Cooldown 10.0 Seconds.) |
|
Main Hand Two Hand |
You gain 1.0% mana per hit. (cooldown 10.0 Seconds). Does not trigger off persistent damage or Damage over time effects. |
|
Main Hand Two Hand |
On hit cause a Chain Arcane attack that bounces between close targets. Does not trigger off persistent damage or Damage over time effects. |
|
Main Hand Two Hand Shield |
When you kill something gain 3.0% Mana. (5.0 Seconds cooldown.) |
Sturdy |
Melee Shield |
You take 5.0% less stamina damage while blocking. |
- Anonymous
We ought to add perk categories to this page, and filters. Can filters be designated in contextual links from other pages?
- Anonymous
if i have all my gear with the same perk, lets say Revitializing Beacon. It does stack?
- Anonymous
these are not perks, please fix
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