Spears are a type of Weapon in New World. Spears are melee weapons designed for piercing with a long reach and can also be thrown from distance, providing versatility in both melee and ranged combat. They can be obtained in a number of ways: Through Crafting, found as random loot in chests and containers, as random drops by Enemies and Bosses or as rewards for completing Quests. Weapons provide many different options and approaches to combat, allowing the player to deal damage in different ways.
New World Spear Overview
The Spear is a melee weapon that boasts superior range without compromising on speed. The Spear is primarily used as a two-handed melee weapon that offers quick, piercing strikes from medium distance and applying debuffs that renders an enemy's defenses less effective. It can also be used to perform large, sweeping strikes for crowd control. On top of having the longest reach among all melee weapons, the spear can also be thrown, making for an extremely versatile weapon that excels in both close and ranged combat.
The Spear's damage scales primarily off of the player's Dexterity Attribute, with Strength providing some benefit as well. Investing in these attributes will improve the player's effectiveness with all Spear weapons.
Spear Skills
Spears have two Masteries at their disposal. The Zoner Skill Tree mainly focuses on Crowd Control and Throwing attacks, while the Impaler Skill Tree is primarily focused on damage and inflicting Bleed and Rend.
Please visit pur Spear Skills page for more information.
All Spears in New World
You can search by Name, Rarity, Tier, Gear Score, Damage Type, or Perks. Just type into the search box what you are looking for.
Quick Search of All Spears
The table is also sortable! Click on the header to sort it as you see fit.
Name |
Rarity |
Tier |
Gear Score |
Damage |
Perks |
---|---|---|---|---|---|
|
Rare | Tier III | 335 | 85 Thrust Damage 38 Lightning Damage |
Electrified II:
30% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
Vicious:
+6.8% critical damage.
|
|
Epic | Tier III | 350 | 124 Thrust Damage |
Brash II:
+20% damage against targets with full Health.
Keenly Jagged: On Crit: Cause bleed that deals
7% weapon damage per second for 10s.
Mortal Lifesteal: When you kill something gain
3.9% health. (5s cooldown).
|
|
Rare | Tier II | 265 | 104 Thrust Damage |
of the Ranger:
+11
Dexterity
Empty Gem Slot: An empty socket for a gem.
Mortal Energy: When you kill something gain
8 Stamina. (5s cooldown) When you kill something gain
8 Stamina. (5s cooldown)
|
|
Uncommon | Tier II | 275 | 106 Thrust Damage |
of the Ranger:
+12
Dexterity
Angry Earth Bane:
+8.2% Damage to Angry Earth.
|
|
Uncommon | Tier II | 300 | 108 Thrust Damage |
of the Ranger:
+13
Dexterity
Refreshing: Reduces max cooldown by
1.7%.
|
|
Rare | Tier II | 305 | 114 Thrust Damage |
Empty Gem Slot: An empty socket for a gem.
Enchanted: Light and Heavy attacks deal
6.9% more damage.
|
|
Uncommon | Tier II | 310 | 114 Thrust Damage |
of the Ranger:
+14
Dexterity
Empty Gem Slot: An empty socket for a gem.
|
|
Uncommon | Tier II | 200-300 | 108 Thrust Damage |
of the Sentry:
+13
Constitution
|
|
Uncommon | Tier II | 200-300 | 124 Thrust Damage |
of the Soldier:
+13
Strength.
Corrupted Bane:
+10% Damage to Corrupted.
|
|
Uncommon | Tier II | 200-300 | 108 Thrust Damage |
of the Soldier:
+13
Strength
Refreshing Ward: Reduces active cooldowns by
1% being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Uncommon | Tier II | 200-300 | 108 Thrust Damage |
Mortal Fortification: When you kill something gain
10% Fortiy for 3s. (5s cooldown.)
|
|
Rare | Tier II | 200-300 | 87 Thrust Damage 22 Fire Damage |
of the Ranger:
+13
Dexterity
Ignited I:
20% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
Angry Earth Bane:
+8.2% Damage to Angry Earth.
|
|
Uncommon | Tier II | 200-300 | 108 Thrust Damage |
of the Sentry:
+13
Constitution
Sundering Javelin: Javelin applies Rend, reducing target's damage asbsorption by
10% for 10 seconds.
|
|
Uncommon | Tier II | 200-300 | 88 Thrust Damage 25 Arcane Damage |
of the Ranger:
+13
Dexterity
Empowered I:
20% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Uncommon | Tier II | 200-300 | 108 Thrust Damage |
of the Soldier:
+13
Strength
Enchanted: Light and Heavy attacks deal
6.8% more damage
|
|
Uncommon | Tier II | 200-300 | 108 Thrust Damage |
Luck:
+1.4% chance at rare items from chests and monsters.
|
|
Uncommon | Tier II | 200-300 | 87 Thrust Damage 25 Lightning Damage |
of the Sentry:
+13
Constitution
Electrified I:
20% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Uncommon | Tier II | 200-300 | 108 Thrust Damage |
of the Ranger:
+13
Dexterity
Bleeding Sweep: Sweep's Coup De Grace now applies Bleed for
4.9% of weapon damage for 4 seconds.
|
|
Uncommon | Tier II | 200-300 | 108 Thrust Damage |
of the Sentry:
+13
Constitution
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown.)
|
|
Uncommo | Tier II | 200-300 | 88 Thrust Damage 25 Arcane Damage |
Empowered I:
20% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Uncommon | Tier II | 200-300 | 108 Thrust Damage |
of the Ranger:
+13
Dexterity
Keenly Jagged: On Crit: Cause bleed that deals
7% weapon damage per second for 10s.
|
|
Uncommon | Tier II | 200-300 | 124 Thrust Damage |
of the Soldier:
+13
Strength
Ignited I:
20% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Uncommon | Tier II | 200-300 | 124 Thrust Damage |
of the Sentry:
+13
Constitution
Refreshing Evasion: Reduces active cooldowns by
0.68% after exiting the dodge animation.
|
|
Uncommon | Tier II | 200-300 | 88 Thrust Damage 25 Corruption Damage |
of the Sentry:
+13
Constitution
Abyssal I:
20% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Uncommon | Tier II | 200-300 | 108 Thrust Damage |
Mortal Lifesteal: When you kill something gain
3.7% health. (5s cooldown).
|
|
Uncommon | Tier III | 340 | 118 Thrust Damage |
of the Sentry:
+15
Constitution
Ancient Bane:
+9.4% Damage to Ancients.
|
|
Epic | Tier III | 360 | 127 Thrust Damage |
of the Duelist:
+5
Focus
+11
Dexterity.
Retaliate II:
+9% damage after receiving 3 hits.
Lifestealing: You gain
0.97% of your damage as health. Does not trigger off persistent damage or DoT effects.
Mortal Energy: When you kill something gain
8 Stamina. (5s cooldown)
|
|
Rare | Tier III | 365 | 128 Thrust Damage |
Empty Gem Slot:
Ancient Bane:
+9.8% Damage to Ancients.
|
|
Rare | Tier III | 375 | 129 Thrust Damage |
Mortal Fortification: When you kill something gain
10% Fortiy for 3s. (5s cooldown.)
Fortifying Perforate: Gain a stack of Fortify, increasing damage absorption by
6% for 6 seconds per successful Perforate hit.
|
|
Rare | Tier III | 375 | 124 Thrust Damage 39 Corruption Damage |
Abyssal II:
30% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
Refreshing Ward: Reduces active cooldowns by
1.3% being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Rare | Tier III | 385 | 124 Thrust Damage 38 Arcane Damage |
of the Ranger:
+18
Dexterity
Empowered II:
30% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
Ancient Bane:
+10% Damage to Ancients.
|
|
Rare | Tier III | 385 | 124 Thrust Damage 38 Lightning Damage |
of the Ranger:
+18
Dexterity
Electrified II:
30% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
Chain Lightning: Basic attack hits trigger a Lightning chain that bounces between close targets. (2s cooldown).
|
|
Rare | Tier III | 390 | 135 Thrust Damage |
of the Ranger:
+18
Dexterity
Bleeding Sweep: Sweep's Coup De Grace now applies Bleed for
6.2% of weapon damage for 4 seconds.
Enchanted: Light and Heavy attacks deal
7.6% more damage
|
|
Rare | Tier III | 399 | 138 Thrust Damage |
Empty Gem Slot: An empty socket for a gem.
Hated: You generate
10% more threat.
|
|
Rare | Tier III | 399 | 98 Thrust Damage 44 Arcane Damage |
Empowered II:
30% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
Enchanted: Light and Heavy attacks deal
7.7% more damage
|
|
Rare | Tier III | 300-400 | 138 Thrust Damage |
of the Ranger:
+19
Dexterity
Corrupted Bane:
+13% Damage to Corrupted.
Keen Speed: On Critical: gain
30% haste s2. (cooldown 10s.)
|
|
Rare | Tier III | 300-400 | 138 Thrust Damage |
Luck:
+1.9% chance at rare items from chests and monsters.
Lifestealing: You gain
1% of your damage as health. Does not trigger off persistent damage or DoT effects.
|
|
Rare | Tier III | 300-400 | 138 Thrust Damage |
Empty Gem Slot: An empty socket for a gem.
Keen Vault Kick: Vault Kick increases random Crit Chance by
12% for 5 seconds.
|
|
Rare | Tier III | 300-400 | 98 Thrust Damage 44 Lightning Damage |
Electrified II:
30% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
Lost Bane:
+10% Damage to Lost
|
|
Uncommon | Tier III | 300-400 | 138 Thrust Damage |
of the Soldier:
+19
Strength:
Enchanted: Light and Heavy attacks deal
7.7% more damage
|
|
Uncommon | Tier III | 300-400 | 98 Thrust Damage 44 Corruption Damage |
of the Sentry:
+19
Constitution
Abyssal II:
30% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Rare | Tier III | 300-400 | 138 Thrust Damage |
of the Sentry:
+19
Constitution
Rally II:
+9% damage and outgoing healing while at full health.
Leeching Cyclone: Every hit of Cyclone heals your for
23 of weapon damage.
|
|
Rare | Tier III | 300-400 | 138 Thrust Damage |
Mortal Lifesteal: When you kill something gain
4.1% health. (5s cooldown).
Enchanted: Light and Heavy attacks deal
7.7% more damage
|
|
Rare | Tier III | 300-400 | 138 Thrust Damage |
of the Soldier:
+19
Strength
Keen Speed: On Critical: gain
30% haste s2. (cooldown 10s.)
Refreshing: Reduces max cooldown by
2.1%
|
|
Rare | Tier III | 300-400 | 98 Thrust Damage 44 Arcane Damage |
Empowered II:
30% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown.)
|
|
Rare | Tier III | 300-400 | 124 Thrust Damage 44 Nature Damage |
of the Sentry:
+19
Constitution
Arboreal II:
30% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher.
Refreshing: Reduces max cooldown by
1.7%
|
|
Rare | Tier III | 300-400 | 138 Thrust Damage |
of the Ranger:
+19
Dexterity
Empty Gem Slot: An empty socket for a gem.
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by
2.1%
|
|
Rare | Tier III | 300-400 | 98 Thrust Damage 44 Fire Damage |
Ignited II:
30% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
Enfeebling Skewer: Skewer hits apply Weaken, reducing targets's damage by
9.5% for 8 seconds.
|
|
Rare | Tier III | 300-400 | 138 Thrust Damage |
of the Soldier:
+19
Strength:
Corrupted Bane:
+13% Damage to Corrupted.
Kind: You generate
10% less threat.
|
|
Uncommon | Tier IV | 400 | 84 Thrust Damage 57 Ice Damage |
Frozen III:
40% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Uncommon | Tier IV | 415 | 144 Thrust Damage |
Refreshing Ward: Reduces active cooldowns by
1.4% being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Epic | Tier IV | 425 | 89 Thrust Damage 58 Nature Damage |
of the Soldier:
+20
Strength
Arboreal III:
40% of damage is converted to Nature. Damage scales off base weapon star or FOC, whichever is higher.
Enchanted: Light and Heavy attacks deal
8% more damage
Keen:
+8.3% critical chance.
|
|
Rare | Tier IV | 425 | 146 Thrust Damage |
Cruel III:
+10% damage against targets with an active Crowd Control status effect (Slow, Stun, Root)
Mortal Power: When you kill something gain
15% Empowered for 5s. (5s cooldown).
|
|
Uncommon | Tier IV | 425 | 146 Thrust Damage |
Empty Gem Slot: An empty socket for a gem.
|
|
Uncommon | Tier IV | 450 | 154 Thrust Damage |
Chain Ice: Basic attack hits trigger an Ice chain that bounces between close t argets. (2s Cooldown.)
|
|
Epic | Tier IV | 455 | 156 Thrust Damage |
of the Ranger:
+22
Dexterity
Rally III:
+12% damage and outgoing healing while at full health.
Keenly Jagged: On Crit: cause bleed that deals 7% weapon damage per second for 10s. (10s cooldown).
Vicious:
+6.8% critical damage.
|
|
Uncommon | Tier IV | 475 | 164 Thrust Damage |
Ancient Bane:
+12% Damage to Ancients.
|
|
Rare | Tier IV | 475 | 99 Thrust Damage 67 Corruption Damage |
Abyssal III:
40% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
Corrupted Bane:
+15% Damage to Corrupted.
|
|
Epic | Tier IV | 485 | 166 Thrust Damage |
Beast Bane:
+12% Damage to Beasts.
Enchanted: Light and Heavy attacks deal
8.5% more damage
Keenly Fortified: On Critical: gain 10% Fortify for 3s. (Cooldown 10s)
|
|
Epic | Tier IV | 490 | 168 Thrust Damage |
Beast Bane:
+12% Damage to Beasts.
Enfeebling Skewer: Skewer hits apply Weaken, reducing targets's damage by
12% for 8 seconds.
Mortal Lifesteal: When you kill something gain
4.4% health. (5s cooldown).
|
|
Epic | Tier IV | 490 | 98 Thrust Damage 69 Lightning Damage |
of the Sentry:
+24
Constitution
Electrified III:
40% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
Sundering Javelin: Javelin applies Rend, reducing target's damage asbsorption by
16% for 10 seconds.
Enchanted: Light and Heavy attacks deal
8.5% more damage
|
|
Epic | Tier IV | 495 | 168 Thrust Damage |
of the Soldier:
+24
Strength:
Refreshing: Reduces max cooldown by
2.4%
Keen:
+9.5% critical chance.
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown).
|
|
Legendary | Tier IV | 500 | 168 Thrust Damage |
of the Ranger:
+24
Dexterity
Bleeding Sweep: Sweep's Coup De Grace now applies Bleed for
7.8% of weapon damage for 4 seconds.
Keenly Fortified: On Critical: gain
10% Fortify for 3s. (Cooldown 10s)
Enchanted: Light and Heavy attacks deal
8.6% more damage
|
|
Epic | Tier IV | 400-500 | 168 Thrust Damage |
Beast Bane:
+12% Damage to Beasts.
Sundering Javelin: Javelin applies Rend, reducing target's damage asbsorption by
16% for 10 seconds.
Refreshing Ward: Reduces active cooldowns by
1.6% being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Epic | Tier IV | 400-500 | 104 Thrust Damage 68 Lightning Damage |
of the Sentry:
+24
Constitution
Electrified III:
40% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
Lost Bane:
+12% Damage to Lost.
Mortal Fortification: When you kill something gain
10% Fortiy for 3s. (5s cooldown.)
|
|
Epic | Tier IV | 400-500 | 104 Thrust Damage 68 Nature Damage |
Arboreal III:
40% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher.
Angry Earth Bane:
+12% Damage to Angry Earth.
Enchanted: Light and Heavy attacks deal
8.6% more damage
|
|
Epic | Tier IV | 400-500 | 168 Thrust Damage |
Empty Gem Slot: An empty socket for a gem.
Lost Bane:
+12% Damage to Lost.
Luck:
+2.3% chance at rare items from chests and monsters.
|
|
Epic | Tier IV | 400-500 | 124 Thrust Damage |
Ignited III:
40% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
Angry Earth Bane:
+12% Damage to Angry Earth.
Mortal Lifesteal: When you kill something gain
4.5% health. (5s cooldown).
|
|
Epic | Tier IV | 400-500 | 124 Thrust Damage |
Angry Earth Bane:
+12% Damage to Angry Earth.
Chain Fire: Basic attack hits trigger a Fire chain that bounces between close targets. (2s Cooldown)
Refreshing Ward: Reduces active cooldowns by
1% being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Epic | Tier IV | 400-500 | 104 Thrust Damage 68 Arcane Damage |
of the Ranger:
+11
Dexterity
Empowered III:
40% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
Ancient Bane:
+12% Damage to Ancients.
Keen Speed: On Critical: gain
30% haste s2. (cooldown 10s.)
|
|
Rare | Tier IV | 400-500 | 168 Thrust Damage |
Lost Bane:
+12% Damage to Lost.
Luck:
+2.3% chance at rare items from chests and monsters.
|
|
Rare | Tier IV | 400-500 | 168 Thrust Damage |
Empty Gem Slot: An empty socket for a gem.
Chain Void: Basic attack hits trigger a Void chain that bounces between close targets. (2s Cooldown)
|
|
Epic | Tier IV | 400-500 | 168 Thrust Damage |
of the Ranger:
+24
Dexterity
Empty Gem Slot: An empty socket for a gem.
Beast Bane:
+12% Damage to Beasts.
Refreshing Ward: Reduces active cooldowns by
1.6% being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Rare | Tier IV | 400-500 | 104 Thrust Damage 68 Arcane Damage |
of the Ranger:
+24
Dexterity
Empowered III:
40% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
Refreshing Evasion: Reduces active cooldowns by
0.86% after exiting the dodge animation.
|
|
Rare | Tier IV | 400-500 | 168 Thrust Damage |
Keenly Fortified: On Critical: gain
10% Fortify for 3s. (Cooldown 10s)
Leeching Cyclone: Every hit of Cyclone heals your for
27% of weapon damage.
|
|
Epic | Tier IV | 400-500 | 168 Thrust Damage |
of the Soldier:
+24
Strength
Corrupted Bane:
+16% Damage to Corrupted.
Enchanted: Light and Heavy attacks deal
8.6% more damage
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown.)
|
|
Epic | Tier IV | 400-500 | 104 Thrust Damage 68 Fire Damage |
Ignited III:
40% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
Angry Earth Bane:
+12% Damage to Angry Earth.
Keen Vault Kick: Vault Kick increases random Crit Chance by
15% for 5 seconds.
|
|
Epic | Tier IV | 400-500 | 168 Thrust Damage |
of the Ranger:
+11
Dexterity
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown).
Refreshing: Reduces max cooldown by
2.5%
Luck:
+2.3% chance at rare items from chests and monsters.
|
|
Epic | Tier IV | 400-500 | 104 Thrust Damage 68 Fire Damage |
of the Soldier:
+24
Strength
Ignited III:
40% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
Enchanted: Light and Heavy attacks deal
8.6% more damage
Bleeding Sweep: Sweep's Coup De Grace now applies Bleed for
7.8% of weapon damage for 4 seconds.
|
|
Rare | Tier IV | 400-500 | 168 Thrust Damage |
Keen Vault Kick: Vault Kick increases random Crit Chance by
15% for 5 seconds.
|
|
Epic | Tier IV | 400-500 | 168 Thrust Damage |
Ancient Bane:
+12% Damage to Ancients.
Keenly Empowered: On Critical: gain 15% Empower 5s. (Cooldown 10s.)
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown.)
|
|
Epic | Tier IV | 400-500 | 1694 Thrust Damage |
Lost Bane:
+12% Damage to Lost.
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown.)
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown).
|
|
Epic | Tier IV | 400-500 | 104 Thrust Damage 68 Arcane Damage |
Empowered III:
40% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
Refreshing Evasion: Reduces active cooldowns by
0.86% after exiting the dodge animation.
Keen:
+9.5% critical chance.
|
|
Epic | Tier IV | 400-500 | 104 Thrust Damage 68 Ice Damage |
Frozen III:
40% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher.
Ancient Bane:
+12% Damage to Ancients.
Leeching Cyclone: Every hit of Cyclone heals your for
27% of weapon damage.
|
|
Epic | Tier IV | 400-500 | 104 Thrust Damage 68 Fire Damage |
of the Sentry:
+24
Constitution
Ignited III:
40% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
Angry Earth Bane:
+12% Damage to Angry Earth.
Keen Speed: On Critical: gain
30% haste s2. (cooldown 10s.)
|
|
Epic | Tier IV | 400-500 | 104 Thrust Damage 68 Corruption Damage |
of the Soldier:
+24
Strength
Abyssal III:
40% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
Angry Earth Bane:
+12% Damage to Angry Earth.
Mortal Power: When you kill something gain
15% Empowered for 5s. (5s cooldown).
|
|
Rare | Tier IV | 400-500 | 104 Thrust Damage 68 Lightning Damage |
of the Ranger:
+24
Dexterity
Electrified III:
40% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by
2.5%
|
|
Epic | Tier IV | 400-500 | 168 Thrust Damage |
of the Soldier:
+24
Strength
Enchanted: Light and Heavy attacks deal
8.6% more damage
Fortifying Perforate: Gain a stack of Fortify, increasing damage absorption by
7.8% for 6 seconds per successful Perforate hit.
Luck:
+2.3% chance at rare items from chests and monsters.
|
|
Uncommon | Tier IV | 400-500 | 104 Thrust Damage 68 Arcane Damage |
Empowered III:
40% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Legendary | Tier V | 565 | 98 Thrust Damage 98 Ice Damage |
Frozen IV:
50% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher.
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown.)
Keen:
+11% critical chance.
Refreshing: Reduces max cooldown by
2.7%
|
|
Epic | Tier V | 590 | 106 Thrust Damage 106 Arcane Damage |
Empowered IV:
50% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
Enchanted: Light and Heavy attacks deal
9.5% more damage
Beast Bane:
+14% Damage to Beasts.
|
|
Epic | Tier V | 590 | 208 Thrust Damage |
Mortal Lifesteal: When you kill something gain
4.8% health. (5s cooldown).
Lifestealing: You gain
1.4% of your damage as health. Does not trigger off persistent damage or DoT effects.
Luck:
+2.7% chance at rare items from chests and monsters.
|
|
Legendary | Tier V | 600 | 214 Thrust Damage |
of the Ranger:
+30
Dexterity
Empty Gem Slot: An empty socket for a gem.
Enfeebling Skewer: Skewer hits apply Weaken, reducing targets's damage by
14% for 8 seconds.
Keen Speed: On Critical: gain
30% haste s2. (cooldown 10s.)
Vicious:
+11% critical damage.
|
|
Rare | Tier V | 500-600 | 108 Thrust Damage 108 Arcane Damage |
Empowered IV:
50% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by
2.8%
|
|
Epic | Tier V | 500-600 | 214 Thrust Damage |
of the Soldier:
+30
Strength
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown).
Keen Vault Kick: Vault Kick increases random Crit Chance by
18% for 5 seconds.
Luck:
+2.8% chance at rare items from chests and monsters.
|
|
Epic | Tier V | 500-600 | 108 Thrust Damage 108 Nature Damage |
of the Ranger:
+30
Dexterity
Arboreal IV:
50% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher.
Ancient Bane:
+14% Damage to Ancients.
Refreshing Ward: Reduces active cooldowns by
1.9% being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Epic | Tier V | 500-600 | 214 Thrust Damage |
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown.)
Lifestealing: You gain
1.4% of your damage as health. Does not trigger off persistent damage or DoT effects.
Luck:
+2.8% chance at rare items from chests and monsters.
|
|
Rare | Tier V | 500-600 | 108 Thrust Damage 108 Arcane Damage |
Empowered IV:
50% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
Rogue:
+19% more backstab damage.
|
|
Epic | Tier V | 500-600 | 108 Thrust Damage 108 Fire Damage |
Ignited IV:
50% of damage is converted to Fire. Damage scales off base weapon or INT, whichever is higher.
Angry Earth Bane:
+14% Damage to Angry Earth.
Keen Vault Kick: Vault Kick increases random Crit Chance by
18% for 5 seconds.
|
|
Epic | Tier V | 500-600 | 214 Thrust Damage |
of the Knight:
+20
Constitution
+10
Strength
Ancient Bane:
+14% Damage to Ancients.
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown).
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown.)
|
|
Epic | Tier V | 500-600 | 214 Thrust Damage |
Refreshing Ward: Reduces active cooldowns by
1.9% being hit 5 times. Does not trigger off persistent damage or DoT effects.
Mortal Lifesteal: When you kill something gain
4.8% health. (5s cooldown)
Keen Vault Kick: Vault Kick increases random Crit Chance by
18% for 5 seconds.
|
|
Epic | Tier V | 500-600 | 214 Thrust Damage |
Keenly Fortified: On Critical: gain
10% Fortify for 3s. (Cooldown 10s)
Chain Ice: Basic attack hits trigger an Ice chain that bounces between close t argets. (2s Cooldown.)
Luck:
+2.8% chance at rare items from chests and monsters.
|
|
Epic | Tier V | 500-600 | 214 Thrust Damage |
Lost Bane:
+14% Damage to Lost.
Luck:
+2.8% chance at rare items from chests and monsters.
Refreshing: Reduces max cooldown by
2.8%
|
|
Epic | Tier V | 500-600 | 214 Thrust Damage |
Keen Vault Kick: Vault Kick increases random Crit Chance by
18% for 5 seconds.
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown).
Keen:
+11% critical chance.
|
|
Epic | Tier V | 500-600 | 108 Thrust Damage 108 Nature Damage |
of the Sentry:
+30
Constitution
Arboreal IV:
50% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher.
Ancient Bane:
+14% Damage to Ancients.
Mortal Power: When you kill something gain
15% Empowered for 5s. (5s cooldown).
|
|
Legendary | Tier V | 500-600 | 214 Thrust Damage |
of the Ranger:
+30
Dexterity
Cruel IV:
+12% against targets with an active Crowd Control status effect (Slow, Stun, Root.)
Mortal Fortification: When you kill something gain
10% Fortiy for 3s. (5s cooldown.)
Vicious:
+11% critical damage.
Keen:
+11% critical chance.
|
|
Epic | Tier V | 500-600 | 214 Thrust Damage |
Corrupted Bane:
+19% Damage to Corrupted.
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown.)
Refreshing Ward: Reduces active cooldowns by
1.9% being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Epic | Tier V | 500-600 | 214 Thrust Damage |
Refreshing Evasion: Reduces active cooldowns by
0.95% after exiting the dodge animation.
Mortal Energy: When you kill something gain
14 Stamina. (5s cooldown)
Beast Bane:
+14% Damage to Beasts.
|
|
Legendary | Tier V | 500-600 | 214 Thrust Damage |
of the Sentry:
+30
Constitution
Empty Gem Slot: An empty socket for a gem.
Lifestealing: You gain
1.4% of your damage as health. Does not trigger off persistent damage or DoT effects.
Leeching Cyclone: Every hit of Cyclone heals your for
31% of weapon damage.
Refreshing: Reduces max cooldown by
2.8%
|
|
Epic | Tier V | 500-600 | 104 Thrust Damage 68 Corruption Damage |
Abyssal IV:
50% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
Enchanted: Light and Heavy attacks deal
9.5% more damage
Sundering Javeling: Javelin applies Rend, reducing target's damage absorption by
19% for 10 seconds.
|
|
Epic | Tier V | 500-600 | 214 Thrust Damage |
Corrupted Bane:
+19% Damage to Corrupted.
Refreshing Ward: Reduces active cooldowns by
1.9% being hit 5 times. Does not trigger off persistent damage or DoT effects.
Enfeebling Skewer: Skewer hits apply Weaken, reducing targets's damage by
14% for 8 seconds.
|
|
Rare | Tier V | 500-600 | 214 Thrust Damage |
Refreshing: Reduces max cooldown by
2.8%
|
|
Epic | Tier V | 500-600 | 214 Thrust Damage |
Keenly Empowered: On Critical: gain
15% Empower 5s. (Cooldown 10s.)
Lifestealing: You gain
1.4% of your damage as health. Does not trigger off persistent damage or DoT effects.
Luck:
+2.8% chance at rare items from chests and monsters.
|
|
Epic | Tier V | 500-600 | 108 Thrust Damage 108 Ice Damage |
Frozen IV:
50% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher.
Refreshing Ward: Reduces active cooldowns by
1.9% being hit 5 times. Does not trigger off persistent damage or DoT effects.
Luck:
+2.8% chance at rare items from chests and monsters.
|
|
Epic | Tier V | 500-600 | 214 Thrust Damage |
of the Brigand:
+10
Constitution
+20
Dexterity
Enchanted: Light and Heavy attacks deal
9.5% more damage
Luck:
+2.8% chance at rare items from chests and monsters.
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown.)
|
|
Rare | Tier V | 500-600 | 214 Thrust Damage |
Gambit IV:
+15% damage while your stamina is not full.
Kind: You generate
10% less threat.
|
|
Epic | Tier V | 500-600 | 214 Thrust Damage |
of the Knight:
+20
Constitution
+10
Strength
Lost Bane:
+14% Damage to Lost.
Fortifying Perforate: Gain a stack of Fortify, increasing damage absorption by
9.3% for 6 seconds per successful Perforate hit.
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown).
|
|
Epic | Tier V | 500-600 | 124 Thrust Damage |
Keenly Fortified: On Critical: gain
10% Fortify for 3s. (Cooldown 10s)
Enchanted: Light and Heavy attacks deal
9.5% more damage
Beast Bane:
+14% Damage to Beasts.
|
|
Epic | Tier V | 500-600 | 108 Thrust Damage 108 Fire Damage |
of the Ranger:
+30
Dexterity
Ignited IV:
50% of damage is converted to Fire. Damage scales off base weapon or INT, whichever is higher.
Angry Earth Bane:
+14% Damage to Angry Earth.
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown.)
|
|
Rare | Tier V | 500-600 | 124 Thrust Damage |
Refreshing Evasion: Reduces active cooldowns by
0.95% after exiting the dodge animation.
Sturdy: You take
9.5% less stamina damage while blocking.
|
|
Epic | Tier V | 500-600 | 108 Thrust Damage 108 Lightning Damage |
Electrified IV:
50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
Keenly Empowered: On Critical: gain
15% Empower 5s. (Cooldown 10s.)
Enfeebling Skewer: Skewer hits apply Weaken, reducing targets's damage by
14% for 8 seconds.
|
|
Rare | Tier V | 500-600 | 108 Thrust Damage 108 Lightning Damage |
Electrified IV:
50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
Chain Lightning: Basic attack hits trigger a Lightning chain that bounces between close targets. (2s cooldown).
|
|
Epic | Tier V | 500-600 | 108 Thrust Damage 108 Arcane Damage |
of the Sentry:
+30
Constitution
Empowered IV:
50% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
Lost Bane:
+14% Damage to Lost.
Mortal Lifesteal: When you kill something gain
4.8% health. (5s cooldown).
|
|
Rare | Tier V | 500-600 | 108 Thrust Damage 108 Fire Damage |
Ignited IV:
50% of damage is converted to Fire. Damage scales off base weapon or INT, whichever is higher.
Mortal Siphoning: When you kill something gain
4.8% Mana. (5s cooldown.)
|
|
Rare | Tier V | 500-600 | 124 Thrust Damage |
Fortifying Perforate: Gain a stack of Fortify, increasing damage absorption by
9.3% for 6 seconds per successful Perforate hit.
Vicious:
+11% critical damage.
|
|
Epic | Tier V | 500-600 | 108 Thrust Damage 108 Corruption Damage |
of the Soldier:
+30
Strength
Abyssal IV:
50% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
Corrupted Bane:
+19% Damage to Corrupted.
Fortifying Perforate: Gain a stack of Fortify, increasing damage absorption by
9.3% for 6 seconds per successful Perforate hit.
|
|
Epic | Tier V | 500-600 | 108 Thrust Damage 108 Nature Damage |
Arboreal IV:
50% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher.
Luck:
+2.8% chance at rare items from chests and monsters.
Mortal Lifesteal: When you kill something gain
4.8% health. (5s cooldown).
|
|
Rare | Tier V | 500-600 | 108 Thrust Damage 108 Fire Damage |
Ignited IV:
50% of damage is converted to Fire. Damage scales off base weapon or INT, whichever is higher.
Vicious:
+11% critical damage.
|
|
Rare | Tier V | 500-600 | 124 Thrust Damage 108 Ice Damage |
Frozen IV:
50% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher.
Sturdy: You take
9.5% less stamina damage while blocking.
|
|
Epic | Tier V | 500-600 | 214 Thrust Damage |
Beast Bane:
+14% Damage to Beasts.
Refreshing Evasion: Reduces active cooldowns by
0.95% after exiting the dodge animation.
Sundering Javelin: Javelin applies Rend, reducing target's damage asbsorption by
19% for 10 seconds.
|
|
Epic | Tier V | 500-600 | 108 Thrust Damage 108 Lightning Damage |
Electrified IV:
50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
Mortal Lifesteal: When you kill something gain
4.8% health. (5s cooldown).
Keen:
+11% critical chance.
|
|
Epic | Tier V | 500-600 | 108 Thrust Damage 108 Corruption Damage |
Abyssal IV:
50% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
Corrupted Bane:
+19% Damage to Corrupted.
Rogue:
+19% more backstab damage.
|
|
Rare | Tier V | 500-600 | 108 Thrust Damage 108 Arcane Damage |
Empowered IV:
50% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
Lost Bane:
+14% Damage to Lost.
|
|
Epic | Tier V | 500-600 | 108 Thrust Damage 108 Corruption Damage |
of the Ranger: +30
Dexterity
Abyssal IV:
50% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
Keenly Empowered: On Critical: gain
15% Empower 5s. (Cooldown 10s.)
Chain Void: Basic attack hits trigger a Void chain that bounces between close targets. (2s Cooldown)
|
|
Rare | Tier V | 500-600 | 108 Thrust Damage 105 Arcane Damage |
Empowered IV:
50% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
Corrupted Bane:
+19% Damage to Corrupted.
|
|
Epic | Tier V | 500-600 | 214 Thrust Damage |
Empty Gem Slot: An empty socket for a gem.
Refreshing Evasion: Reduces active cooldowns by
0.95% after exiting the dodge animation.
Keen:
+11% critical chance.
|
|
Rare | Tier V | 500-600 | 108 Thrust Damage 108 Arcane Damage |
Empowered IV:
50% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
Beast Bane:
+14% Damage to Beasts.
|
|
Rare | Tier V | 500-600 | 214 Thrust Damage |
Beast Bane:
+14% Damage to Beasts.
Chain Fire: Basic attack hits trigger a Fire chain that bounces between close targets. (2s Cooldown)
|
|
Legendary | Tier V | 500-600 | 214 Thrust Damage |
of the Ranger:
+30
Dexterity
Empty Gem Slot: An empty socket for a gem.
Vicious:
+11% critical damage.
Chain Lightning: Basic attack hits trigger a Lightning chain that bounces between close targets. (2s cooldown).
Keenly Empowered: On Critical: gain
15% Empower 5s. (Cooldown 10s.)
|
|
Epic | Tier V | 500-600 | 214 Thrust Damage |
of the Ranger:
+30
Dexterity
Refreshing: Reduces max cooldown by
2.8%
Bleeding Sweep: Sweep's Coup De Grace now applies Bleed for
9.3% of weapon damage for 4 seconds.
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown).
|
|
Rare | Tier V | 500-600 | 108 Thrust Damage 108 Arcane Damage |
Empowered IV:
50% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
Sure Footing: You move
20% faster while blocking.
|
|
Rare | Tier V | 500-600 | 214 Thrust Damage |
Brash IV:
+30% damage against targets with full Health.
Refreshing Ward: Reduces active cooldowns by
1% being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Epic | Tier V | 500-600 | 108 Thrust Damage 108 Fire Damage |
of the Soldier:
+30
Strength
Ignited IV:
50% of damage is converted to Fire. Damage scales off base weapon or INT, whichever is higher.
Angry Earth Bane:
+14% Damage to Angry Earth.
Keen Vault Kick: Vault Kick increases random Crit Chance by
18% for 5 seconds.
|
|
Rare | Tier V | 500-600 | 104 Thrust Damage 68 Lightning Damage |
of the Brigand:
+10
Constitution
+20
Dexterity
Electrified IV:
50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
Corrupted Bane:
+10% Damage to Corrupted.
|
|
Epic | Tier V | 500-600 | 108 Thrust Damage 108 Lightning Damage |
of the Sentry:
+30
Constitution
Electrified IV:
50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
Lost Bane:
+14% Damage to Lost.
Refreshing Ward: Reduces active cooldowns by
1.9% being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Epic | Tier V | 500-600 | 108 Thrust Damage 108 Fire Damage |
of the Soldier:
+30
Strength
Ignited IV:
50% of damage is converted to Fire. Damage scales off base weapon or INT, whichever is higher.
Enchanted: Light and Heavy attacks deal
9.5% more damage.
Leeching Cyclone: Every hit of Cyclone heals your for
31% of weapon damage.
|
|
Epic | Tier V | 500-600 | 108 Thrust Damage 108 Fire Damage |
Ignited IV:
50% of damage is converted to Fire. Damage scales off base weapon or INT, whichever is higher.
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown).
Mortal Energy: When you kill something gain
14 Stamina. (5s cooldown)
|
|
Rare | Tier V | 500-600 | 108 Thrust Damage 108 Corruption Damage |
Abyssal IV:
50% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
Sure Footing: You move
20% faster while blocking.
|
|
Rare | Tier V | 500-600 | 214 Thrust Damage |
of the Ranger: +30
Dexterity
Keenly Fortified: On Critical: gain
10% Fortify for 3s. (Cooldown 10s)
|
|
Epic | Tier V | 500-600 | 214 Thrust Damage |
of the Soldier:
+30
Strength
Bleeding Sweep: Sweep's Coup De Grace now applies Bleed for
9.3% of weapon damage for 4 seconds.
Refreshing Evasion: Reduces active cooldowns by
0.95% after exiting the dodge animation.
Mortal Lifesteal: When you kill something gain
4.8% health. (5s cooldown).
|
|
Rare | Tier V | 500-600 | 108 Thrust Damage 108 Corruption Damage |
Abyssal IV:
50% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
Chain Void: Basic attack hits trigger a Void chain that bounces between close targets. (2s Cooldown)
|
|
Epic | Tier V | 500-600 | 108 Thrust Damage 108 Lightning Damage |
of the Assassin:
+20
Dexterity
+10
Intelligence
Electrified IV:
50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
Refreshing Ward: Reduces active cooldowns by
1.9% being hit 5 times. Does not trigger off persistent damage or DoT effects.
Enchanted: Light and Heavy attacks deal
9.5% more damage
|
|
Epic | Tier V | 500-600 | 214 Thrust Damage |
of the Brigand:
+10
Constitution
+20
Dexterity
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by
2.8%
Mortal Power: When you kill something gain
15% Empowered for 5s. (5s cooldown).
Bleeding Sweep: Sweep's Coup De Grace now applies Bleed for
9.3% of weapon damage for 4 seconds.
|
|
Epic | Tier V | 500-600 | 214 Thrust Damage |
Empty Gem Slot: An empty socket for a gem.
Chain Fire: Basic attack hits trigger a Fire chain that bounces between close targets. (2s Cooldown)
Keen Vault Kick: Vault Kick increases random Crit Chance by
18% for 5 seconds.
|
|
Epic | Tier V | 500-600 | 108 Thrust Damage 108 Lightning Damage |
of the Ranger:
+30
Dexterity
Electrified IV:
50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
Vicious:
+11% critical damage.
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by
2.8%
|
|
Rare | Tier III | 370 | 128 Thrust Damage |
Cruel IV:
+12% against targets with an active Crowd Control status effect (Slow, Stun, Root.)
Enchanted: Light and Heavy attacks deal
7.5% more damage
|
|
Rare | Tier III | 420 | 144 Thrust Damage |
of the Ranger:
+20
Dexterity
Keen:
+8.2% critical chance.
Enfeebling Skewer: Skewer hits apply Weaken, reducing targets's damage by
10% for 8 seconds.
|
|
Epic | Tier IV | 465 | 159 Thrust Damage |
Gambit III:
+12% damage while your stamina is not full.
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown).
Mortal Energy: When you kill something gain
8 Stamina. (5s cooldown)
|
|
Epic | Tier IV | 500 | 168 Thrust Damage |
Gambit IV:
+15% damage while your stamina is not full.
Enchanted: Light and Heavy attacks deal
8.6% more damage
Keen:
+9.5% critical chance.
|
|
Legendary | Tier V | 400-500 | 124 Thrust Damage |
of the Ranger:
+30
Dexterity
Angry Earth Bane:
+14% Damage to Angry Earth.
Vicious:
+11% critical damage.
Keen:
+11% critical chance.
|
|
Legendary | Tier V | 500-600 | 108 Thrust Damage 108 Ice Damage |
of the Ranger:
+30
Dexterity
Frozen IV:
50% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher.
Chain Ice: Basic attack hits trigger an Ice chain that bounces between close t argets. (2s Cooldown.)
Refreshing Evasion: Reduces active cooldowns by
0.95% after exiting the dodge animation.
Mortal Lifesteal: When you kill something gain
4.8% health. (5s cooldown).
|
|
Legendary | Tier V | 500-600 | 214 Thrust Damage |
of the Sentry:
+30
Constitution
Taunting IV: Taunts are active. You generate
+300% more threat.
Lifestealing: You gain
1.4% of your damage as health. Does not trigger off persistent damage or DoT effects.
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by
2.8%
Keen Vault Kick: Vault Kick increases random Crit Chance by
18% for 5 seconds.
|
|
Legendary | Tier V | 500-600 | 214 Thrust Damage |
of the Ranger:
+30
Dexterity
Keen:
+11% critical chance.
Keenly Empowered: On Critical: gain
15% Empower 5s. (Cooldown 10s.)
Vicious:
+11% critical damage.
|
|
Common | Tier I | 100 | 72 Thrust Damage |
|
|
Common | Tier II | 200-300 | 108 Thrust Damage |
|
|
Epic | Tier V | 580 | 108 Thrust Damage 82 Lightning Damage |
of the Ranger: +28
Dexterity
Electrified III: 40% of damage is converted to Lightning. Damage scales offf base weapon stat or INT, whichever is higher.
Corrupted Bane: +18% Damage to Corrupted.
Keen Vault Kick: Vault Kick increases random Crit Chance by 18% for 5 seconds.
|
|
Common | Tier V | 500-600 | 212 Thrust Damage |
|
|
Uncommon | Tier III | 340 | 118 Thrust Damage |
|
|
Uncommon | Tier V | 500-600 | 212 Thrust Damage |
|
|
Uncommon | Tier V | 500-600 | 212 Thrust Damage |
|
|
Common | Tier III | 300-400 | 136 Thrust Damage |
|
|
Uncommon | Tier III | 300-400 | 136 Thrust Damage |
|
|
Common | Tier IV | 400-500 | 168 Thrust Damage |
|
|
Uncommon | Tier III | 300-400 | 136 Thrust Damage |
|
|
Uncommon | Tier IV | 400-500 | 168 Thrust Damage |
|
|
Uncommon | Tier IV | 400-500 | 168 Thrust Damage |
|
|
Common | Tier V | 500-600 | 212 Thrust Damage |
|
|
Common | Tier III | 500-600 | 136 Thrust Damage |
|
|
Common | Tier V | 500-600 | 212 Thrust Damage |
|
|
Common | Tier II | 200-300 | 108 Thrust Damage |
|
|
Common | Tier III | 300-400 | 136 Thrust Damage |
|
|
Common | Tier IV | 400-500 | 168 Thrust Damage |
|
|
Common | Tier V | 500-600 | 212 Thrust Damage |
|
|
Uncommon | Tier V | 500-600 | 212 Thrust Damage |
Exhilarate IV: +24% damage when player is below 30% health. |
|
Common | Tier V | 500-600 | 212 Thrust Damage |
|
|
Common | Tier IV | 500-600 | 168 Thrust Damage |
|
|
Common | Tier IV | 400-500 | 168 Thrust Damage |
|
|
Common | Tier IV | 400-500 | 168 Thrust Damage |
|
|
Common | Tier V | 500-600 | 212 Thrust Damage |
|
|
Common | Tier V | 500-600 | 212 Thrust Damage |
|
|
Common | Tier II | 200-300 | 108 Thrust Damage |
|
|
Common | Tier III | 300-400 | 136 Thrust Damage |
|
|
Commun | Tier V | 500-600 | 212 Thrust Damage |
|
|
Common | Tier V | 500-600 | 212 Thrust Damage |
|
|
Common | Tier V | 500-600 | 212 Thrust Damage |
|
|
Common | Tier II | 200-300 | 108 Thrust Damage |
|
|
Common | Tier III | 300-400 | 136 Thrust Damage |
|
|
Common | Tier IV | 400-500 | 168 Thrust Damage |
|
|
Common | Tier V | 500-600 | 212 Thrust Damage |
|
|
Common | Tier V | 500-600 | 212 Thrust Damage |
|
|
Common | Tier IV | 400-500 | 168 Thrust Damage |
|
|
Common | Tier V | 500-600 | 212 Thrust Damage |
Opportunist IV: +20% damage against targets with less than 30% Health.
|
|
Common | Tier V | 500-600 | 212 Thrust Damage |
|
|
Uncommon | Tier V | 500-600 | 212 Thrust Damage |
Opportunist IV: +20% damage against targets with less than 30% health.
|
|
Common | Tier III | 500-600 | 136 Thrust Damage |
|
|
Common | Tier II | 200-300 | 108 Thrust Damage |
|
|
Common | Tier III | 300-400 | 136 Thrust Damage |
|
|
Common | Tier IV | 400-500 | 168 Thrust Damage |
|
|
Common | Tier V | 500-600 | 212 Thrust Damage |
|
|
Uncommon | Tier V | 500-600 | 212 Thrust Damage |
Vicious: +11% Critical damage.
|
|
Common | Tier IV | 500-600 | 168 Thrust Damage |
|
|
Common | Tier II | 200-300 | 108 Thrust Damage |
|
|
Common | Tier III | 300-400 | 136 Thrust Damage |
|
|
Common | Tier IV | 400-500 | 168 Thrust Damage |
|
|
Common | Tier V | 500-600 | 212 Thrust Damage |
|
|
Common | Tier II | 200-300 | 108 Thrust Damage |
|
|
Common | Tier III | 300-400 | 136 Thrust Damage |
|
|
Common | Tier IV | 400-500 | 168 Thrust Damage |
|
|
Common | Tier V | 500-600 | 212 Thrust Damage |
|
|
Common | Tier V | 500-600 | 212 Thrust Damage |
|
|
Uncommon | Tier II | 130-135 | 205 Thrust Damage | 21 Strength 10 Dexterity |