Heavy Chest Armor is one of the three types of Chest Armor available in New World. The other two types of Chest Armor available are Light Chest Armor and Medium Chest Armor. Heavy Chest Armor is the heaviest available type of chest armor, granting the most protection against damage, but, at the same time, is the type that reduces your mobility the most.
All Heavy Chest Armor in New World
Light Chest Armor
Light Armor offers the least protection, but don't impose any penalty to mobility
Medium Chest Armor
Medium Armor offers medium protection, granting a balance between defense and mobility
Heavy Chest Armor
Heavy armor offers the best protection against damage at the expense of a limited mobility.
Quick Search of All Chest Armor
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Name |
Type |
Rarity |
Tier |
Gear Score |
Perks |
---|---|---|---|---|---|
|
Heavy |
Legendary | Tier V | 500-600 |
of the Sentry: +25
Constitution
Empty Gem Socket: An empty socket for a gem
Refreshing: Reduces max cooldowns by -2.8%.
Invigorated: Weaken, Disease, Exhaust, and Rend expires -4.8% faster.
Angry Earth Ward: +4.8% Damage Absorption against Angry Earth.
|
|
Heavy |
Uncommon | Tier II | 295 |
of the Sentry: +11
Constitution
Refreshing: Reduces max cooldowns by -1.7%.
|
|
Heavy |
Uncommon | Tier III | 350 |
Empty Gem Socket: An empty socket for a gem
|
|
Heavy |
Rare | Tier IV | 450 |
of the Barbarian: +7
Constitution +10
Strength
Refreshing Evasion: Reduces active cooldowns by -0.82% after exiting the dodge animation.
Corrupted Ward: +4.1% Damage Absorption against Corrupted.
|
|
Heavy |
Epic | Tier V | 550 |
of the Soldier: +22
Strength
Empty Gem Socket: An empty socket for a gem
Luck: +2.5% chance at rare items from chests and monsters.
Refreshing: Reduces max cooldowns by -2.6%.
|
|
Heavy |
Epic | Tier V | 550 |
of the Brigand: +9
Constitution +13
Dexterity
Angry Earth Ward: +4.5% Damage Absorption against Angry Earth.
Reinforced: +36% Durability increase.
Refreshing: Reduces max cooldowns by -2.6%.
|
|
Heavy |
Epic | Tier V | 550 |
Fire Ward III: +3.0% Fire Damage Absorption.
Beast Ward: +4.5% Damage Absorption against Beasts.
Refreshing: Reduces max cooldowns by -2.6%.
|
|
Heavy |
Epic | Tier V | 550 |
of the Barbarian: +9
Constitution +13
Strength
Empty Gem Socket: An empty socket for a gem
Refreshing Evasion: Reduces active cooldowns by -0.91% after exiting the dodge animation.
Luck: +2.5% chance at rare items from chests and monsters.
|
|
Heavy |
Epic | Tier V | 550 |
Corrupted Ward: +4.5% Damage Absorption against Corrupted.
Luck: +2.5% chance at rare items from chests and monsters.
Refreshing: Reduces max cooldowns by -2.6%.
|
|
Heavy |
Epic | Tier V | 550 |
of the Nomad: +13
Constitution +9
Focus
Ancient Ward: +4.5% Damage Absorption against Ancient Guardians.
Freedom: Slow, Stun, and Silence expires -4.6% faster.
Refreshing Ward: Reduces active cooldowns by -1.7% after being hit 5 times. Does not trigger off persistent damage or Damage over time effects.
|
|
Heavy |
Epic | Tier V | 550 |
of the Soldier: +22
Strength
Empty Gem Socket: An empty socket for a gem
Lost Ward: +4.5% Damage Absorption against Lost.
Refreshing: Reduces max cooldowns by -2.6%.
|
|
Heavy |
Epic | Tier V | 550 |
of the Warden: +13
Constitution +9
Dexterity
Resilient: Critical hits deal 4.6% less damage to you.
Invigorated: Weaken, Disease, Exhaust, and Rend expires -4.6% faster.
Luck: +2.5% chance at rare items from chests and monsters.
|
|
Heavy |
Epic | Tier V | 550 |
Invigorated: Weaken, Disease, Exhaust, and Rend expires -4.6% faster.
Freedom: Slow, Stun, and Silence expires -4.6% faster.
Refreshing: Reduces max cooldowns by -2.6%.
|
|
Heavy |
Epic | Tier V | 550 |
of the Spellsword: +13
Strength +9
Intelligence
Empty Gem Socket: An empty socket for a gem
Ancient Ward: +4.5% Damage Absorption against Ancient Guardians.
Refreshing Evasion: Reduces active cooldowns by -0.91% after exiting the dodge animation.
|
|
Heavy |
Epic | Tier V | 550 |
of the Druid: +13
Constitution +9
Intelligence
Empty Gem Socket: An empty socket for a gem
Ancient Ward: +4.5% Damage Absorption against Ancient Guardians.
Vigor: Burn, Bleed, and Poison expires -4.6% faster.
|
|
Heavy |
Epic | Tier V | 550 |
of the Barbarian: +9
Constitution +13
Strength
Freedom: Slow, Stun, and Silence expires -4.6% faster.
Resilient: Critical hits deal 4.6% less damage to you.
Refreshing: Reduces max cooldowns by -2.6%.
|
|
Heavy |
Legendary | Tier V | 500-600 |
of the Soldier: +25
Strength
Empty Gem Socket: An empty socket for a gem
Refreshing: Reduces max cooldowns by -2.8%.
Ancient Ward: +4.8% Damage Absorption against Ancient Guardians.
Freedom: Slow, Stun, and Silence expires -4.8% faster.
|
|
Heavy |
Legendary | Tier V | 500-600 |
of the Soldier: +25
Strength
Empty Gem Socket: An empty socket for a gem
Refreshing: Reduces max cooldowns by -2.8%.
Corrupted Ward: +14% Damage Absorption against Corrupted.
Corruption Resistance: +14 Corruption Resistance.
|
|
Heavy |
Legendary | Tier V | 600 |
of the Sentry: +25
Constitution
Empty Gem Socket: An empty socket for a gem
Luck: +2.8% chance at rare items from chests and monsters.
Invigorated: Weaken, Disease, Exhaust, and Rend expires -4.8% faster.
Resilient: Critical hits deal 4.8% less damage to you.
|
|
Heavy |
Uncommon | Tier III | 385 |
Of The Knight: +6
Constitution +9
Strength
|
|
Heavy |
Rare | Tier IV | 440 |
Empty Gem Socket: An empty socket for a gem
Reinforced: +32% Durability increase
|
|
Heavy |
Rare | Tier IV | 405 |
of the Soldier: +16
Strength
Empty Gem Socket: An empty socket for a gem
Ancient Ward: +3.9% Damage Absorption against Ancient Guardians.
|
|
Heavy |
Legendary | Tier V | 570 |
Of The Battlemage: +9
Strength +14
Intelligence
Empty Gem Socket: An empty socket for a gem
Reinforced: +37% Durability increase
Reinforced: +37% Durability increase
Corrupted Ward: +4.6% Damage Absorption against Corrupted.
|
|
Heavy |
Rare | Tier IV | 470 |
of the Ranger: +19
Dexterity
Angry Earth Ward: +4.2% Damage Absorption against Angry Earth.
Freedom: Slow, Stun, and Silence expires -4.3% faster.
|
|
Heavy |
Rare | Tier III | 340 |
of the Soldier: +13
Strength
Empty Gem Socket: An empty socket for a gem
Lost Ward: +3.6% Damage Absorption against Lost.
|
|
Heavy |
Rare | Tier IV | 470 |
of the Barbarian: +7
Constitution +11
Strength
Empty Gem Socket: An empty socket for a gem
Ancient Ward: +4.2% Damage Absorption against Ancient Guardians.
|
|
Heavy |
Rare | Tier V | 535 |
of the Soldier: +22
Strength
Empty Gem Socket: An empty socket for a gem
Corrupted Ward: +4.5% Damage Absorption against Corrupted.
|
|
Heavy |
Epic | Tier IV | 495 |
Empty Gem Socket: An empty socket for a gem
Reinforced: +34% Durability increase
Resilient: Critical hits deal 4.4% less damage to you.
|
|
Heavy |
Uncommon | Tier III | 300-400 |
of the Sentry: +15
Constitution
|
|
Heavy |
Uncommon | Tier IV | 400-500 |
of the Sentry: +20
Constitution
|
|
Heavy |
Uncommon | Tier V | 500-600 |
of the Sentry: +25
Constitution
|
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Uncommon | Tier V | 500-600 |
of the Sentry: +25
Constitution
|
|
Heavy |
Common | Tier II | 200-300 | |
|
Heavy |
Uncommon | Tier III | 300-400 |
of the Sentry: +15
Constitution
|
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Uncommon | Tier IV | 400-500 |
of the Sentry: +20
Constitution
|
|
Heavy |
Common | Tier IV | 400-500 | |
|
Heavy |
Common | Tier IV | 400-500 | |
|
Heavy |
Common | Tier III | 300-400 | |
|
Heavy |
Common | Tier III | 300-400 | |
|
Heavy |
Common | Tier II | 200-300 | |
|
Heavy |
Common | Tier III | 300-400 | |
|
Heavy |
Common | Tier IV | 400-500 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Common | Tier III | 300-400 | |
|
Heavy |
Common | Tier IV | 400-500 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Common | Tier IV | 400-500 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Heavy |
Uncommon | Tier II | 280 |
Of the Barbarian: +4
Constitution +6
Strength
Physical Ward I: 1% Physical Damage Absorption.
|
|
Heavy |
Rare | Tier III | 345 |
Of the Barbarian: +5
Constitution +8
Strength
Physical Ward I: 1% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by -1.9%.
|
|
Heavy |
Rare | Tier IV | 420 |
Of the Barbarian: +6
Constitution +10
Strength
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by -2.2%.
|
|
Heavy |
Rare | Tier IV | 495 |
Of the Barbarian: +8
Constitution +12
Strength
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by -2.4%.
|
|
Heavy |
Rare | Tier V | 525 |
Of the Barbarian: +8
Constitution +12
Strength
Physical Ward III: 2% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by -2.5%.
|
|
Heavy |
Uncommon | Tier II | 280 |
Of the Barbarian: +4
Constitution +6
Strength
Physical Ward I: 1% Physical Damage Absorption.
|
|
Heavy |
Rare | Tier III | 345 |
Of the Barbarian: +5
Constitution +8
Strength
Physical Ward I: 1% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by -1.9%.
|
|
Heavy |
Rare | Tier IV | 420 |
Of the Barbarian: +6
Constitution +10
Strength
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by -2.2%.
|
|
Heavy |
Rare | Tier IV | 495 |
Of the Barbarian: +8
Constitution +12
Strength
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by -2.4%.
|
|
Heavy |
Rare | Tier V | 525 |
Of the Barbarian: +8
Constitution +12
Strength
Physical Ward III: 2% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by -2.5%.
|
|
Heavy |
Uncommon | Tier II | 280 |
Of the Barbarian: +4
Constitution +6
Strength
Physical Ward I: 1% Physical Damage Absorption.
|
|
Heavy |
Rare | Tier III | 345 |
Of the Barbarian: +5
Constitution +8
Strength
Physical Ward I: 1% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by -1.9%.
|
|
Heavy |
Rare | Tier IV | 420 |
Of the Barbarian: +6
Constitution +10
Strength
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by -2.2%.
|
|
Heavy |
Rare | Tier IV | 495 |
Of the Barbarian: +8
Constitution +12
Strength
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by -2.4%.
|
|
Heavy |
Rare | Tier V | 525 |
Of the Barbarian: +8
Constitution +12
Strength
Physical Ward III: 2% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by -2.5%.
|
|
Heavy |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 25 Strength Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 25 Dexterity Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 25 Intelligence Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 25 Focus Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 25 Constitution Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 25 Strength Ancient Ward: +4.8% Damage Absorption against Ancient Guardians. Empty Gem Socket: An empty socket for a gem. Invigorated: Weaken, Disease, Exhaust, and Rend expires 10% faster. Refreshing Ward: Reduces active cooldowns by 1.9% after being hit 4 times. Does not trigger off persistent damage, DoT effects or blocked attacks. |
|
Heavy |
Legendary | Tier V | 600 | 25 Constitution Corrupted Ward: +4.8% Damage Absorption against Corrupted. Physical Ward IV: 2.5% Physical Damage Absorption. Physical Aversion: You take 3.8% less damage from ranged physical attacks. Refreshing: Reduces max cooldowns by 2.8%. |
|
Heavy |
Legendary | Tier V | 500-600 | 25 Constitution Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. Invigorated: Weaken, Disease, Exhaust, and Rend expires 10% faster. Angry Earth Ward: +4.8% Damage Absorption against Angry Earth. |
|
Heavy |
Legendary | Tier V | 500-600 | 25 Constitution Physical Ward IV: 2.5% Physical Damage Absorption. Physical Aversion: You take 3.8% less damage from ranged physical attacks. Refreshing: Reduces max cooldowns by 2.8%. Vigor: Burn, Bleed, and Poison expires 10% faster. |
|
Heavy |
Legendary | Tier V | 500-600 | 25 Strength Fire Ward IV: +6% Fire Damage Absorption. Physical Aversion: You take 3.8% less damage from ranged physical attacks. Corruption Resistance: +15 Corruption Resistance. Also slows corruption damage. Insatiable Gravity Well: Gain 33% of your damage with Gravity Well back as health, and cast another 4m radius burst around you on successful hit that deals 100% weapon damage. |
|
Heavy |
Legendary | Tier V | 500-600 | 25 Constitution Spectral Ward IV: 1.9% Elemental and 0.63% Physical Damage Absorption. Physical Aversion: You take 3.8% less damage from ranged physical attacks. Refreshing Ward: Reduces active cooldowns by 1.9% after being hit 4 times. Does not trigger off persistent damage, DoT effects or blocked attacks. Sturdy Energy: When blocking a hit while below 30% stamina, gain 38% increased stamina regen for 6s. (Effect is removed if player becomes exhausted) |
|
Heavy |
Legendary | Tier V | 500-600 | 25 Strength Spectral Ward IV: 1.9% Elemental and 0.63% Physical Damage Absorption. Refreshing Evasion: Reduces active cooldowns by 0.74% after exiting the dodge animation. Corrupted Ward: +4.8% Damage Absorption against Corrupted. Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. |
|
Heavy |
Legendary | Tier V | 500-600 | 25 Constitution Resilient: Critical hits deal 4.8% less damage to you. Elemental Ward IV: 2.5% Elemental Damage Absorption. Refreshing Ward: Reduces active cooldowns by 1.9% after being hit 4 times. Does not trigger off persistent damage, DoT effects or blocked attacks. Shirking Heals: PvP Only: Successfully dodging an attack heals 100 health + 1% of your max HP. (Each armor piece with this perk adds a stack. Can only trigger once every 5s) |