Hatchet Skills are one of the Weapon Skill Masteries available in New World. The Hatchet is a versatile one-handed Weapon that is primarily used to deal damage in close combat. However, investing into certain skills within its mastery trees unlocks the ability to throw the hatchet as a ranged weapon, opening up new ways to approach combat and granting more versatility to the player. Hatchet Skill Trees also offer a lot of potent self-healing and damage mitigating abilities, making the hatchet a great weapon for tanking when complemented by proper Armor.

Hatchet Skills are made up of the Berserker and Throwing trees

What attributes improve Hatchet damage?

Damage dealt with Hatchet abilities can be improved by assigning points to Strength and Dexterity.

Hatchet Attacks

  • Light Attack: Deals 100% Slash damage.
  • Light Ender: Deals 105% Slash damage.
  • Heavy Attack: Deals 120% Slash damage.
  • Charged Heavy: Deals 160% Slash damage.
 
 
 
 
 
 
 
 
 

 

New World Hatchet Skills

Bersker Skill Tree
Throwing Skill Tree
Table

 

Berserker Active Abilities

feral rush hatchets active berserker tree icon new world wiki guide 125px
Feral Rush

A sprinting melee attack that causes the player to leap forward, hitting twice. The first hit deals 115% weapon damage and the second deals 130% weapon damage.
Cooldown: 12 seconds.

Upgrades:

  • dispatch hatchets active berserker tree icon new world wiki guide 125pxDispatch: If target is below 30% health, Feral Rush deals 20% more damage.
  • crippling strikes hatchets active berserker tree icon new world wiki guide 125pxCrippling Strikes: If Feral Rush hits a target in the back, it causes Root, immobilizing target for 2 seconds.

berserk hatchets active berserker tree icon new world wiki guide 125px
Berserk

Triggers a Berserk Mode that increases all attack damage by 20% while active. Berserk Mode will be active for 15 seconds. 

Taunt Gem Compatible: If you have a Carnelian gem equipped in your hatchet, this ability cause a 8s taunt to all enemies within 8m. (Taunt causes monster to focus only on you) 
Cooldown: 30 seconds.

Upgrades:

  • on the hunt hatchets active berserker tree icon new world wiki guide 125pxOn The Hunt: Increases movement speed by 20% while in Berserk Mode.
  • berserking refresh hatchets active berserker tree icon new world wiki guide 125pxBerserking Refresh: While Berser is active, gain a portion of your health back every 5 seonds. Amount of health gained increases the by how long Berserk is active.
  • berserking purge hatchets active berserker tree icon new world wiki guide 125pxBerserking Purge: Triggering Berserk removes all Crowd Control effects (Stuns, Slows, Roots) from the player.
  • uninterruptible berserk hatchets active berserker tree icon new world wiki guide 125pxUninterruptible Berserk: While in Bersek, your attacks are uninterruptible and you can't be staggered.

raging torrent hatchets active berserker tree icon new world wiki guide 125px
Raging Torrent

Perform four fast attacks, each dealing 90% weapon damage. Cooldown: 15 seconds

Upgrades:

  • aggressive approach hatchets active berserker tree icon new world wiki guide 125pxAggressive Approach: Hitting a target with Raging Torrent grants Haste, increasing movement speed by 20% for 6 seconds.
  • final blow hatchets active berserker tree icon new world wiki guide 125pxFinal Blow(Hatchet): Press Light Attack at the end of Raging Torrent to deal a final attack dealing 120% weapon damage.

Berserker Passive Abilities

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Enraged Strikes

If target is below 30% health, Light and Heavy attacks deal 20% more damage.

against all odds hatchets passive berserker tree icon new world wiki guide 125px
Against All Odds

Increase base damage by 10% for every enemy within 5 meters of player.

 

frenzied purge hatchets passive berserker tree icon new world wiki guide 125px
Frenzied Purge

When hitting an enemy while your health is below 30%: Remove all Bleed, Burn, and Poison DoT effects from the player. 60 second Cooldown

accumulated power hatchets passive berserker tree icon new world wiki guide 125px
Accumulated Power

After 3 successful light attacks against the same target: gain Empower, granting a 30% damage increase for 3 seconds of until the next attack.

relentless fury hatchets passive berserker tree icon new world wiki guide 125px
Relentless Fury

After a successful Heavy attack: gain Empower granting a 30% damage increase for 3 seconds oo after 4 stacks.

fortifying strikes hatchets passive berserker tree icon new world wiki guide 125px
Fortifying Strikes

Hitting the same target with 3 light attacks grants Fortify, increasing damage absorption by 15% for 3 seconds.

 

desperate refresh hatchets passive berserker tree icon new world wiki guide 125px
Desperate Refresh

All cooldowns are reduced by 2% when hitting an enemy with an attack while your HP is below 30%.

defy death hatchets passive berserker tree icon new world wiki guide 125px
Defy Death

Upon receiving lethal damage, you will avoid death and instead be reduced to 50 HP while gaining invulnerability for 4 seconds. Cooldown: 60 seconds.

 

Throwing Active Abilities

rending throw hatchets active throwing tree icon new world wiki guide 125px
Rending Throw

Throw an axe dealing 110% weapon damage and applying Rend, reducing target's damage absorption by 10% for 10 seconds. 
Cooldown: 8 seconds.

Upgrades:

  • targeted impact hatchets active throwing tree icon new world wiki guide 125pxTargeted Impact: Rend increased to 15% if further than 8 meters from target
  • opportunistic hatchets active throwing tree icon new world wiki guide 125pxOpportunistic Rending Throw deals an additional 20% damage if target already has an active Debuff.
  • second wind hatchets active throwing tree icon new world wiki guide 125pxSecond Wind: Using Rending Throw on a target with an active debuff reduces ability cooldown by 20%.

social distancing hatchets active throwing tree icon new world wiki guide 125px
Social Distancing

Throw an axe forward and dodge backwards, dealing 130% weapon damage and slowing targets by 15% for 3 seconds. Cooldown: 15 seconds.

Upgrades:

  • quick power hatchets active throwing tree icon new world wiki guide 125pxQuick Power: Player Movement speed increased to 30% for 3 seconds if ability hits a target with an active debuff.
  • stay back hatchets active throwing tree icon new world wiki guide 125pxStay Back: Slow movement speed effects increased to 25% for 4 seconds.

infected throw hatchets active throwing tree icon new world wiki guide 125px
Infected Throw

Throw an axe that deals 150% weapon damage and triggers Disease and weakens target for 10 seconds.
(Disease reduces target's healing efficiency by 30%)
(Weaken reduces target's damage by 10%). 
Cooldown: 15 seconds.

Upgrades:

  • mortal power hatchets active throwing tree icon new world wiki guide 125pxMortal Power: Increases the duration of Disease and Weaken effects to 15 seconds on targets below 30% Health.
  • aerial transmission hatchets active throwing tree icon new world wiki guide 125pxAerial Transmission: Creates a 3 meter Disease AOE on impact that lingers in place for 6 seconds.

Throwing Passive Abilities

aimed throw hatchets passive throwing tree icon new world wiki guide 125px
Aimed Throw

Replaces block with an Aimed Throw that deals 95% weapon damage. Hold RMB to enter aimed stance. Each throw consumes 20 Stamina.

refreshing throws hatchets passive throwing tree icon new world wiki guide 125px
Refreshing Throws

Thrown Hatchets against targets with an active debuff reduces all cooldowns by 5%.

boot and rally hatchets passive throwing tree icon new world wiki guide 125px
Boot And Rally

Light Attacks and Aimed Throws regenerate 10 stamina when hitting targets with an active debuff.

rejuvenating crits hatchets passive throwing tree icon new world wiki guide 125px
Rejuvenating Crits

Successful Critical Hits with Light Attacks or Aimed Throws regenerate 10 Stamina.

critical throw hatchets passive throwing tree icon new world wiki guide 125px
Critical Throw

Thrown axes are now capable of triggering headshots or random critical hit. Also increases critical hit chance of all attacks by 5%.

exploitation hatchets passive throwing tree icon new world wiki guide 125px
Exploitation

All attacks deal 15% additional damage to targets with an active debuff.

on fire hatchets active throwing tree icon new world wiki guide 125px
On Fire

Every 3rd successfully thrown axe is a guaranteed Crit.

adrenaline rush hatchets passive throwing tree icon new world wiki guide 125px
Adrenaline Rush

Dodging within 2 seconds of triggering an ability consumes 25% less Stamina.

persistent hinderance hatchets passive throwing tree icon new world wiki guide 125px
Persistent Hinderance

Successful throwing axe hits extend all hatchet debuff durations by 30% seconds.

Hatchet Abilities Comparison Table

Quick Search of Sword and Shield Abilities 

Name

Tree

Type

Effect

Tier

Requirement

feral rush hatchets active berserker tree icon new world wiki guide 125px
Feral Rush

Berserker Active A sprinting melee attack that causes the player to leap forward, hitting twice. The first hit deals 115% weapon damage and the second deals 130% weapon damage. Tier II 1 Tier II Ability

berserk hatchets active berserker tree icon new world wiki guide 125px
Berserk

Berserker Active Triggers a Berserk Mode that increases all attack damage by 20% while active. Berserk Mode will be active for 15 seconds. Tier I N/A

raging torrent hatchets active berserker tree icon new world wiki guide 125px
Raging Torrent

Berserker Active Perform four fast attacks each dealing 90% weapon damage. Tier III 1 TIer II Ability

dispatch hatchets active berserker tree icon new world wiki guide 125px
Dispatch

Berserker Upgrade If target is below 30% health, Feral Rush deals 20% more damage. Tier III Feral Rush

crippling strikes hatchets active berserker tree icon new world wiki guide 125px
Cripppling Strikes

Berserker Upgrade If Feral Rush hits a target in the back, it causes Root, immobilizing target for 2 seconds. Tier IV Dispatch

on the hunt hatchets active berserker tree icon new world wiki guide 125px
On the Hunt

Berserker Upgrade Increases movement speed by 20% while in Berserk Mode. Tier II Berserk

berserking refresh hatchets active berserker tree icon new world wiki guide 125px
Berserking Refresh

Berserker Upgrade While Berserk is active, gain a portion of your health back every 5 seonds. Amount of health gained increases the by how long Berserk is active. Tier III On the Hunt

berserking purge hatchets active berserker tree icon new world wiki guide 125px
Berserking Purge

Berserker Upgrade Triggering Berserk removes all Crowd Control effects (Stuns, Slows, Roots) from the player. Tier IV Berserking Refresh

uninterruptible berserk hatchets active berserker tree icon new world wiki guide 125px
Uninterruptible Berserk

Berserker Upgrade While in Berserk, your attacks are uninterruptible and you can't be staggered. Tier V Berserking Puurge

aggressive approach hatchets active berserker tree icon new world wiki guide 125px
Aggresive Approach

Berserker Upgrade Hitting a target with Raging Torrent grants Haste, increasing movement speed by 20% for 6 seconds. Tier IV Raging Torrent

final blow hatchets active berserker tree icon new world wiki guide 125px
Final Blow(Hatchet)

Berserker Upgrade Press Light Attack at the end of Raging Torrent to deal a final attack dealing 120% weapon damage. Tier V Aggresive Approach

enrage strikes hatchets passive berserker tree icon new world wiki guide 125px
Enraged Strikes

Berserker Passive If target is below 30% health, Light and Heavy attacks deal 20% more damage. Tier I N/A

against all odds hatchets passive berserker tree icon new world wiki guide 125px
Against All Odds

Berserker Passive Increase base damage by 10% for every enemy within 5 meters of player. Tier III 1 Tier II Ability 

frenzied purge hatchets passive berserker tree icon new world wiki guide 125px
Frenzied Purge

Berserker Passive When hitting an enemy while your health is below 30%: Remove all Bleed, Burn, and Poison DoT effects from the player. 60 second Cooldown Tier V 1 Tier IV Ability  

accumulated power hatchets passive berserker tree icon new world wiki guide 125px
Accumulated Power

Berserker Passive After 3 successful light attacks against the same target: gain Empower, granting a 30% damage increase for 3 seconds of until the next attack. Tier I N/A 

Relentless Fury

Berserker Passive After a successful Heavy attack: gain Empower granting a 30% damage increase for 3 seconds or after 4 stacks. Tier II 1 Tier I Ability

fortifying strikes hatchets passive berserker tree icon new world wiki guide 125px
Fortying Strikes

Berserker Passive Hitting the same target with 3 light attacks grants Fortify, increasing damage absorption by 15% for 3 seconds. Tier IV 1 Tier III Ability

desperate refresh hatchets passive berserker tree icon new world wiki guide 125px
Desperate Refresh

Berserker Passive All cooldowns are reduced by 2% when hitting an enemy with an attack while your HP is below 30%. Tier II 1 Tier I Ability

defy death hatchets passive berserker tree icon new world wiki guide 125px
Defy Death

Berserker Passive Upon receiving lethal damage, you will avoid death and instead be reduced to 50 HP while gaining invulnerability for 4 seconds. Tier VI 1 Tier V Ability

rending throw hatchets active throwing tree icon new world wiki guide 125px
Rending Throw

Throwing Active Throw an axe dealing 110% weapon damage and applying Rend, reducing target's damage absorption by 10% for 10 seconds. Tier I N/A

social distancing hatchets active throwing tree icon new world wiki guide 125px
Social Distancing

Throwing Active Throw an axe forward and dodge backwards, dealing 130% weapon damage and slowing targets by 15% for 3 seconds Tier II 1 Tier I Ability

infected throw hatchets active throwing tree icon new world wiki guide 125px
Infected Throw

Throwing Active Throw an axe that deals 150% weapon damage and triggers Disease and weakens target for 10 seconds. Tier III 1 Tier II Ability 

targeted impact hatchets active throwing tree icon new world wiki guide 125px
Targeted Impact

Throwing Upgrade Rend increased to 15% if further than 8 meters from target Tier II Rending Throw

opportunistic hatchets active throwing tree icon new world wiki guide 125px
Opportunistic

Throwing Upgrade Rending Throw deals an additional 20% damage if target already has an active Debuff. Tier III Targeted Impact

second wind hatchets active throwing tree icon new world wiki guide 125px
Second Wind

Throwing Upgrade Using Rending Throw on a target with an active debuff reduces ability cooldown by 20%. Tier V Second Wind

quick power hatchets active throwing tree icon new world wiki guide 125px
Quick Power

Throwing Upgrade Player Movement speed increased to 30% for 3 seconds if Social Distancing hits a target with an active debuff. Tier III Social Distancing

stay back hatchets active throwing tree icon new world wiki guide 125px
Stay Back

Throwing Upgrade Slow movement speed effects increased to 25% for 4 seconds Tier IV Quick Power

mortal power hatchets active throwing tree icon new world wiki guide 125px
Mortal Power

Throwing Upgrade Increases the duration of Disease and Weaken effects to 15 seconds on targets below 30% Health. Tier IV Infected Throw

aerial transmission hatchets active throwing tree icon new world wiki guide 125px
Aerial Transmission

Throwing Upgrade Creates a 3 meter Disease AOE on impact that lingers in place for 6 seconds. Tier V Mortal Power

aimed throw hatchets passive throwing tree icon new world wiki guide 125px
Aimed Trhow

Throwing Passive Replaces block with an Aimed Throw that deals 95% weapon damage. Hold RMB to enter aimed stance. Each throw consumes 20 Stamina. Tier I N/A

refreshing throws hatchets passive throwing tree icon new world wiki guide 125px
Refreshing Throws

Throwing Passive Thrown Hatchets against targets with an active debuff reduces all cooldowns by 5%. Tier III 1 Tier II Ability

boot and rally hatchets passive throwing tree icon new world wiki guide 125px
Boot and Rally

Throwing Passive Light Attacks and Aimed Throws regenerate 10 stamina when hitting targets with an active debuff. Tier V 1 Tier IV Ability 

rejuvenating crits hatchets passive throwing tree icon new world wiki guide 125px
Rejuvenating Crits

Throwing Passive Successful Critical Hits with Light Attacks or Aimed Throws regenerate 10 Stamina. Tier II Critical Throw

critical throw hatchets passive throwing tree icon new world wiki guide 125px
Critical Throw

Throwing Passive Thrown axes are now capable of triggering headshots or random critical hit. Also increases critical hit chance of all attacks by 5% Tier I N/A 

exploitation hatchets passive throwing tree icon new world wiki guide 125px
Exploitation

Throwing Passive All attacks deal 15% additional damage to targets with an active debuff. Tier IV 1 Tier III Ability

on fire hatchets active throwing tree icon new world wiki guide 125px
On Fire

Throwing Passive Every 3rd successfully thrown axe is a guaranteed Crit. Tier II Critical Throw

adrenaline rush hatchets passive throwing tree icon new world wiki guide 125px
Adrenaline Rush

Throwing Passive Dodging within 2 seconds of triggering an ability consumes 25% less Stamina. Tier V 1 Tier IV Ability 

persistent hinderance hatchets passive throwing tree icon new world wiki guide 125px
Persistent Hinderance

Throwing Passive Successful throwing axe hits extend all hatchet debuff durations by 30% seconds. Tier VI 10 Previous Abilities 

 




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