Hatchet Skills are one of the Weapon Skill Masteries available in New World. The Hatchet is a versatile one-handed Weapon that is primarily used to deal damage in close combat. However, investing into certain skills within its mastery trees unlocks the ability to throw the hatchet as a ranged weapon, opening up new ways to approach combat and granting more versatility to the player. Hatchet Skill Trees also offer a lot of potent self-healing and damage mitigating abilities, making the hatchet a great weapon for tanking when complemented by proper Armor.
Hatchet Skills are made up of the Berserker and Throwing trees
What attributes improve Hatchet damage?
Damage dealt with Hatchet abilities can be improved by assigning points to Strength and Dexterity.
Hatchet Attacks
- Light Attack: Deals 100% Slash damage.
- Light Ender: Deals 105% Slash damage.
- Heavy Attack: Deals 120% Slash damage.
- Charged Heavy: Deals 160% Slash damage.
New World Hatchet Skills
Berserker Active Abilities
Feral Rush
A sprinting melee attack that causes the player to leap forward, hitting twice. The first hit deals 115% weapon damage and the second deals 130% weapon damage.
Cooldown: 12 seconds.
Upgrades:
- Dispatch: If target is below 30% health, Feral Rush deals 20% more damage.
- Crippling Strikes: If Feral Rush hits a target in the back, it causes Root, immobilizing target for 2 seconds.
Berserk
Triggers a Berserk Mode that increases all attack damage by 20% while active. Berserk Mode will be active for 15 seconds.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your hatchet, this ability cause a 8s taunt to all enemies within 8m. (Taunt causes monster to focus only on you)
Cooldown: 30 seconds.
Upgrades:
- On The Hunt: Increases movement speed by 20% while in Berserk Mode.
- Berserking Refresh: While Berser is active, gain a portion of your health back every 5 seonds. Amount of health gained increases the by how long Berserk is active.
- Berserking Purge: Triggering Berserk removes all Crowd Control effects (Stuns, Slows, Roots) from the player.
- Uninterruptible Berserk: While in Bersek, your attacks are uninterruptible and you can't be staggered.
Raging Torrent
Perform four fast attacks, each dealing 90% weapon damage. Cooldown: 15 seconds
Upgrades:
- Aggressive Approach: Hitting a target with Raging Torrent grants Haste, increasing movement speed by 20% for 6 seconds.
- Final Blow(Hatchet): Press Light Attack at the end of Raging Torrent to deal a final attack dealing 120% weapon damage.
Berserker Passive Abilities
Enraged Strikes
If target is below 30% health, Light and Heavy attacks deal 20% more damage.
Against All Odds
Increase base damage by 10% for every enemy within 5 meters of player.
Frenzied Purge
When hitting an enemy while your health is below 30%: Remove all Bleed, Burn, and Poison DoT effects from the player. 60 second Cooldown
Accumulated Power
After 3 successful light attacks against the same target: gain Empower, granting a 30% damage increase for 3 seconds of until the next attack.
Relentless Fury
After a successful Heavy attack: gain Empower granting a 30% damage increase for 3 seconds oo after 4 stacks.
Fortifying Strikes
Hitting the same target with 3 light attacks grants Fortify, increasing damage absorption by 15% for 3 seconds.
Desperate Refresh
All cooldowns are reduced by 2% when hitting an enemy with an attack while your HP is below 30%.
Defy Death
Upon receiving lethal damage, you will avoid death and instead be reduced to 50 HP while gaining invulnerability for 4 seconds. Cooldown: 60 seconds.
Throwing Active Abilities
Rending Throw
Throw an axe dealing 110% weapon damage and applying Rend, reducing target's damage absorption by 10% for 10 seconds.
Cooldown: 8 seconds.
Upgrades:
- Targeted Impact: Rend increased to 15% if further than 8 meters from target
- Opportunistic Rending Throw deals an additional 20% damage if target already has an active Debuff.
- Second Wind: Using Rending Throw on a target with an active debuff reduces ability cooldown by 20%.
Social Distancing
Throw an axe forward and dodge backwards, dealing 130% weapon damage and slowing targets by 15% for 3 seconds. Cooldown: 15 seconds.
Upgrades:
- Quick Power: Player Movement speed increased to 30% for 3 seconds if ability hits a target with an active debuff.
- Stay Back: Slow movement speed effects increased to 25% for 4 seconds.
Infected Throw
Throw an axe that deals 150% weapon damage and triggers Disease and weakens target for 10 seconds.
(Disease reduces target's healing efficiency by 30%)
(Weaken reduces target's damage by 10%).
Cooldown: 15 seconds.
Upgrades:
- Mortal Power: Increases the duration of Disease and Weaken effects to 15 seconds on targets below 30% Health.
- Aerial Transmission: Creates a 3 meter Disease AOE on impact that lingers in place for 6 seconds.
Throwing Passive Abilities
Aimed Throw
Replaces block with an Aimed Throw that deals 95% weapon damage. Hold RMB to enter aimed stance. Each throw consumes 20 Stamina.
Refreshing Throws
Thrown Hatchets against targets with an active debuff reduces all cooldowns by 5%.
Boot And Rally
Light Attacks and Aimed Throws regenerate 10 stamina when hitting targets with an active debuff.
Rejuvenating Crits
Successful Critical Hits with Light Attacks or Aimed Throws regenerate 10 Stamina.
Critical Throw
Thrown axes are now capable of triggering headshots or random critical hit. Also increases critical hit chance of all attacks by 5%.
Exploitation
All attacks deal 15% additional damage to targets with an active debuff.
On Fire
Every 3rd successfully thrown axe is a guaranteed Crit.
Adrenaline Rush
Dodging within 2 seconds of triggering an ability consumes 25% less Stamina.
Persistent Hinderance
Successful throwing axe hits extend all hatchet debuff durations by 30% seconds.
Hatchet Abilities Comparison Table
Quick Search of Sword and Shield Abilities
Name |
Tree |
Type |
Effect |
Tier |
Requirement |
---|---|---|---|---|---|
|
Berserker | Active | A sprinting melee attack that causes the player to leap forward, hitting twice. The first hit deals 115% weapon damage and the second deals 130% weapon damage. | Tier II | 1 Tier II Ability |
|
Berserker | Active | Triggers a Berserk Mode that increases all attack damage by 20% while active. Berserk Mode will be active for 15 seconds. | Tier I | N/A |
|
Berserker | Active | Perform four fast attacks each dealing 90% weapon damage. | Tier III | 1 TIer II Ability |
|
Berserker | Upgrade | If target is below 30% health, Feral Rush deals 20% more damage. | Tier III | Feral Rush |
|
Berserker | Upgrade | If Feral Rush hits a target in the back, it causes Root, immobilizing target for 2 seconds. | Tier IV | Dispatch |
|
Berserker | Upgrade | Increases movement speed by 20% while in Berserk Mode. | Tier II | Berserk |
|
Berserker | Upgrade | While Berserk is active, gain a portion of your health back every 5 seonds. Amount of health gained increases the by how long Berserk is active. | Tier III | On the Hunt |
|
Berserker | Upgrade | Triggering Berserk removes all Crowd Control effects (Stuns, Slows, Roots) from the player. | Tier IV | Berserking Refresh |
|
Berserker | Upgrade | While in Berserk, your attacks are uninterruptible and you can't be staggered. | Tier V | Berserking Puurge |
|
Berserker | Upgrade | Hitting a target with Raging Torrent grants Haste, increasing movement speed by 20% for 6 seconds. | Tier IV | Raging Torrent |
|
Berserker | Upgrade | Press Light Attack at the end of Raging Torrent to deal a final attack dealing 120% weapon damage. | Tier V | Aggresive Approach |
|
Berserker | Passive | If target is below 30% health, Light and Heavy attacks deal 20% more damage. | Tier I | N/A |
|
Berserker | Passive | Increase base damage by 10% for every enemy within 5 meters of player. | Tier III | 1 Tier II Ability |
|
Berserker | Passive | When hitting an enemy while your health is below 30%: Remove all Bleed, Burn, and Poison DoT effects from the player. 60 second Cooldown | Tier V | 1 Tier IV Ability |
|
Berserker | Passive | After 3 successful light attacks against the same target: gain Empower, granting a 30% damage increase for 3 seconds of until the next attack. | Tier I | N/A |
Relentless Fury |
Berserker | Passive | After a successful Heavy attack: gain Empower granting a 30% damage increase for 3 seconds or after 4 stacks. | Tier II | 1 Tier I Ability |
|
Berserker | Passive | Hitting the same target with 3 light attacks grants Fortify, increasing damage absorption by 15% for 3 seconds. | Tier IV | 1 Tier III Ability |
|
Berserker | Passive | All cooldowns are reduced by 2% when hitting an enemy with an attack while your HP is below 30%. | Tier II | 1 Tier I Ability |
|
Berserker | Passive | Upon receiving lethal damage, you will avoid death and instead be reduced to 50 HP while gaining invulnerability for 4 seconds. | Tier VI | 1 Tier V Ability |
|
Throwing | Active | Throw an axe dealing 110% weapon damage and applying Rend, reducing target's damage absorption by 10% for 10 seconds. | Tier I | N/A |
|
Throwing | Active | Throw an axe forward and dodge backwards, dealing 130% weapon damage and slowing targets by 15% for 3 seconds | Tier II | 1 Tier I Ability |
|
Throwing | Active | Throw an axe that deals 150% weapon damage and triggers Disease and weakens target for 10 seconds. | Tier III | 1 Tier II Ability |
|
Throwing | Upgrade | Rend increased to 15% if further than 8 meters from target | Tier II | Rending Throw |
|
Throwing | Upgrade | Rending Throw deals an additional 20% damage if target already has an active Debuff. | Tier III | Targeted Impact |
|
Throwing | Upgrade | Using Rending Throw on a target with an active debuff reduces ability cooldown by 20%. | Tier V | Second Wind |
|
Throwing | Upgrade | Player Movement speed increased to 30% for 3 seconds if Social Distancing hits a target with an active debuff. | Tier III | Social Distancing |
|
Throwing | Upgrade | Slow movement speed effects increased to 25% for 4 seconds | Tier IV | Quick Power |
|
Throwing | Upgrade | Increases the duration of Disease and Weaken effects to 15 seconds on targets below 30% Health. | Tier IV | Infected Throw |
|
Throwing | Upgrade | Creates a 3 meter Disease AOE on impact that lingers in place for 6 seconds. | Tier V | Mortal Power |
|
Throwing | Passive | Replaces block with an Aimed Throw that deals 95% weapon damage. Hold RMB to enter aimed stance. Each throw consumes 20 Stamina. | Tier I | N/A |
|
Throwing | Passive | Thrown Hatchets against targets with an active debuff reduces all cooldowns by 5%. | Tier III | 1 Tier II Ability |
|
Throwing | Passive | Light Attacks and Aimed Throws regenerate 10 stamina when hitting targets with an active debuff. | Tier V | 1 Tier IV Ability |
|
Throwing | Passive | Successful Critical Hits with Light Attacks or Aimed Throws regenerate 10 Stamina. | Tier II | Critical Throw |
|
Throwing | Passive | Thrown axes are now capable of triggering headshots or random critical hit. Also increases critical hit chance of all attacks by 5% | Tier I | N/A |
|
Throwing | Passive | All attacks deal 15% additional damage to targets with an active debuff. | Tier IV | 1 Tier III Ability |
|
Throwing | Passive | Every 3rd successfully thrown axe is a guaranteed Crit. | Tier II | Critical Throw |
|
Throwing | Passive | Dodging within 2 seconds of triggering an ability consumes 25% less Stamina. | Tier V | 1 Tier IV Ability |
|
Throwing | Passive | Successful throwing axe hits extend all hatchet debuff durations by 30% seconds. | Tier VI | 10 Previous Abilities |