Throwing is one of the two available skill trees for the Hatchet Mastery in New World. Throwing skill tree mainly focus on ranged combat, improving its damage output and inducing different status effects. Hatchets mainly benefit from Strength, but Dexterity also contributes although on a secondary level.
All Throwing Tree Abilities in New World
Throwing Active Abilities
Throw an axe dealing 110% weapon damage and applying Rend, reducing target's damage absorption by 10% for 10 seconds.
Cooldown: 8 seconds.
- Targeted Impact: Rend increased to 15% if further than 8 meters from target
- Opportunistic: Rending Throw deals an additional 20% damage if target already has an active Debuff.
- Second Wind: Using Rending Throw on a target with an active debuff reduces ability cooldown by 20%.
Throw an axe forward and dodge backwards, dealing 130% weapon damage and slowing targets by 15% for 3 seconds. Cooldown: 15 seconds.
- Quick Power: Player Movement speed increased to 30% for 3 seconds if ability hits a target with an active debuff.
- Stay Back: Slow movement speed effects increased to 25% for 4 seconds.
Throw an axe that deals 150% weapon damage and triggers Disease and weakens target for 10 seconds.
(Disease reduces target's healing efficiency by 30%)
(Weaken reduces target's damage by 10%).
Cooldown: 15 seconds.
- Mortal Power: Increases the duration of Disease and Weaken effects to 15 seconds on targets below 30% Health.
- Aerial Transmission: Creates a 3 meter Disease AOE on impact that lingers in place for 6 seconds.
Throwing Passive Abilities
Replaces block with an Aimed Throw that deals 95% weapon damage. Hold RMB to enter aimed stance. Each throw consumes 20 Stamina.
Thrown Hatchets against targets with an active debuff reduces all cooldowns by 5%.
Boot And Rally
Light Attacks and Aimed Throws regenerate 10 stamina when hitting targets with an active debuff.
Successful Critical Hits with Light Attacks or Aimed Throws regenerate 10 Stamina.
Thrown axes are now capable of triggering headshots or random critical hit. Also increases critical hit chance of all attacks by 5%.
All attacks deal 15% additional damage to targets with an active debuff.
Every 3rd successfully thrown axe is a guaranteed Crit.
Dodging within 2 seconds of triggering an ability consumes 25% less Stamina.
Successful throwing axe hits extend all hatchet debuff durations by 30% seconds.