Throwing is one of the two available skill trees for the Hatchet Mastery in New World. Throwing skill tree mainly focus on ranged combat, improving its damage output and inducing different status effects. Hatchets mainly benefit from Strength, but Dexterity also contributes although on a secondary level.
All Throwing Tree Abilities in New World
Throwing Active Abilities
Throw an axe dealing 110% weapon damage and applying Rend, reducing target's damage absorption by 10% for 10 seconds.
Cooldown: 8 seconds.
Throw an axe forward and dodge backwards, dealing 130% weapon damage and slowing targets by 15% for 3 seconds. Cooldown: 15 seconds.
Throw an axe that deals 150% weapon damage and triggers Disease and weakens target for 10 seconds.
(Disease reduces target's healing efficiency by 30%)
(Weaken reduces target's damage by 10%).
Cooldown: 15 seconds.
Throwing Passive Abilities
Replaces block with an Aimed Throw that deals 95% weapon damage. Hold RMB to enter aimed stance. Each throw consumes 20 Stamina.
Thrown Hatchets against targets with an active debuff reduces all cooldowns by 5%.
Light Attacks and Aimed Throws regenerate 10 stamina when hitting targets with an active debuff.
Successful Critical Hits with Light Attacks or Aimed Throws regenerate 10 Stamina.
Thrown axes are now capable of triggering headshots or random critical hit. Also increases critical hit chance of all attacks by 5%.
All attacks deal 15% additional damage to targets with an active debuff.