Spear Skills are one of the Weapon Skill Masteries available in New World. Spears are a melee weapon that boasts superior range without compromising on speed. Spears are primarily used as two-handed melee weapons that offers quick, piercing strikes from medium distance. They can also be used to perform large, sweeping strikes for crowd control. Finally, Spears can be thrown to engage and keep enemies at bay while maintaining your distance.
The Spear Mastery is made up of the Zoner and Impaler trees.
What attributes improve Spear damage?
Damage dealt with Spear abilities can be improved by assigning points to Strength and Dexterity.
Spear Attacks
- Light Attack: Deals 100% Thrust damage.
- Heavy Attack: Deals 130% Thrust damage.
- Charged Heavy Attack: Deals 165% Thrust damage.
You can perform a Charged Heavy Attack by holding down the attack button until your weapon automatically moves, as opposed to heavy attacks that run simply by pressing the attack button for a little longer than your light attack.
New World Spear Skills
Zoner Tree Active Abilities

Cyclone
Spin attack that deals 130% weapon damage, pushes targets back 3m and applies 50% Slow for 3s. Cooldown: 12 seconds.
Upgrades:
Invigorating Combo: Restore 25 stamina per hit.
- Strong Momentum: Grit is now active during the attack, making your attacks unstoppable.

Javelin
Throw your spear, dealing 125% weapon damage and staggering on hit. Cooldown: 15 seconds.
Upgrades:
Forceful Impact: Targets are knocked down on hit.
Refreshing Precision: Headshots reduce cooldown by 50%.
Deadly Distance: +2.5% damage per meter traveled (+100% max).

Sweep
Sweep the target's legs, dealing 75% weapon damage and knocking them down. Cooldown: 10 seconds.
Upgrades:
Tenacious Sweep:Grit is now active during the attack.
Coup de Grace: Press Basic Attack during the Sweep to follow up with a heavy stab that deals 150% weapon damage.
Zoner Tree Passive Abilities

Deadly Consistency
+10% damage on consecutive heavy attacks against a single target.
Deadly Reach
+10% Critical Chance on attacks against targets that are 3+ meters away.

Refreshing Reach
Successful heavy attacks reduce all Spear cooldowns by 15%

Invigorating Crits
Restore 20 stamina on Critical Hits.

Strong Conditioning
+30% Stamina Regen when your stamina is below 50%.

Evasive Maneuvers
Dodging backwards consumes 20% less stamina for 2 seconds after successful hits.

Merciless Strength
+25% damage against knocked down targets.

Defensive Stance
Gain Fortify after successful heavy attacks, increasing damage absorption by 15% for 2 seconds.

Reserved Strength
+25% damage while stamina is full.
Impaler Tree Active Abilities

Perforate
Three quick piercing strikes that each deal 80% weapon damage and apply Rend, reducing the target's damage absorption by 5% for 10s. Cooldown: 12 seconds.
Upgrades:
Rupturing Strikes: Rend increased to 10% per strike against targets above 50% health.
Impactful Strikes: Target is staggered if you successfully land all three hits.

Skewer
Rush forward and skewer your target, dealing 125% weapon damage. Applies Bleed, dealing 20% weapon damage every second for 10 seconds. Cooldown: 15 seconds.
Upgrades:
Deadly Ambush: 20% damage against targets with full health.
Follow Through: Gain Empower on Critical Hits, increasing damage by 20% for 10 seconds.
Deep Wound: Bleed duration increased to 15 seconds.

Vault Kick
Use your spear to vault forward and kick your target, dealing 75% weapon damage. Applies Stun for 1.5 seconds.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your spear, This ability causes a 2-second taunt when it hits. (Taunt causes monsters to only focus on you.) Cooldown: 15 seconds.
Upgrades:
Relentless Blows: Gain Empower after successful hits on targets below 50% health, increasing damage by 20% for 6 seconds.
Continuous Motion: Cooldowns for other spear abilities are reduced by 30% on successful hit.
Impaler Tree Passive Abilities

Precise Jabs
+5% Critical Chance on Light Attacks.

Cripping Jabs
The last hit of the Light Attack chain applies 30% Slow for 3 seconds to targets below 30% health.

Unerring Precision
+20% damage against targets with active Grit.

Exacerbating Crits
Critical Hits extend the duration of your Spear debuffs and damage overtime effects by 20%

Refreshing Jabs
All spear cooldowns are reduced by 10% on the second hit of the light attack chain.

Finishing Blows
+15% damage against targets with less than 30% health.

Aggressive Maneuvers
The first successful hit with an ability within 2 seconds of dodging reduces all Spear cooldowns by 20%.

Exposed Wounds
+15% Critical Chance against targets with Bleed

Exploited Weakness
+10% damage per debuff on target (30% Max)
Spear Abilities Comparison Table
Quick Search of Sword and Shield Abilities
Name |
Tree |
Type |
Effect |
Tier |
Requirement |
---|---|---|---|---|---|
|
Zoner | Active | Spin attack that deals 130% weapon damage, pushes targets back 3m and applies 50% Slow for 3s | Tier III | 1 Tier II Ability |
|
Zoner | Active | Throw your spear, dealing 125% weapon damage and staggering on hit. Cooldown: | Tier I | N/A |
|
Zoner | Active | Sweep the target's legs, dealing 75% weapon damage and knocking them down. | Tier II | 1 Tier I Ability |
|
Zoner | Upgrade | Restore 25 stamina per hit. | Tier IV | Cyclone |
Strong Momentum |
Zoner | Upgrade | Grit is now active during the attack, making your attacks unstoppable. | Tier V | Invigorating Combo |
|
Zoner | Upgrade | Targets are knocked down on hit. | Tier II | Javelin |
|
Zoner | Upgrade | Headshots reduce cooldown by 50%. | Tier IV | Forceful Impact |
|
Zoner | Upgrade | +2.5% damage per meter traveled (+100% max). | Tier V | Refreshing Precision |
|
Zoner | Upgrade | Grit is now active during the attack. | Tier III | Sweep |
|
Zoner | Upgrade | Press Basic Attack during the Sweep to follow up with a heavy stab that deals 150% weapon damage. | Tier IV | Tenacious Sweep |
|
Zoner | Passive | +10% damage on consecutive heavy attacks against a single target. | Tier I | N/A |
Deadly Reach |
Zoner | Passive | +10% Critical Chance on attacks against targets that are 3+ meters away. | Tier I | N/A |
|
Zoner | Passive | Successful heavy attacks reduce all Spear cooldowns by 15% | Tier II | N/A |
|
Zoner | Passive | Restore 20 stamina on Critical Hits. | Tier III | N/A |
|
Zoner | Passive | +30% Stamina Regen when your stamina is below 50%. | Tier V | N/A |
|
Zoner | Passive | Dodging backwards consumes 20% less stamina for 2 seconds after successful hits. | Tier II | N/A |
|
Zoner | Passive | +25% damage against knocked down targets. | Tier III | N/A |
|
Zoner | Passive | Gain Fortify after successful heavy attacks, increasing damage absorption by 15% for 2 seconds. | Tier IV | N/A |
|
Zoner | Passive | +25% damage while stamina is full. | Tier VI | N/A |
|
Impaler | Active | Three quick piercing strikes that each deal 80% weapon damage and apply Rend, reducing the target's damage absorption by 5% for 10s. | Tier II | 1 Tier I Ability |
|
Impaler | Active | Rush forward and skewer your target, dealing 125% weapon damage. Applies Bleed, dealing 20% weapon damage every second for 10 seconds | Tier I | N/A |
|
Impaler | Active | Use your spear to vault forward and kick your target, dealing 75% weapon damage. Applies Stun for 1.5 seconds. | Tier III | 1 Tier II Ability |
|
Impaler | Upgrade | Rend increased to 10% per strike against targets above 50% health. | Tier IV | Perforate |
|
Impaler | Upgrade | Target is staggered if you successfully land all three hits. | Tier V | Rupturing Strikes |
|
Impaler | Upgrade | 20% damage against targets with full health. | Tier II | Skewer |
|
Impaler | Upgrade | Gain Empower on Critical Hits, increasing damage by 20% for 10 seconds. | Tier III | Deadly Ambush |
|
Impaler | Upgrade | Bleed duration increased to 15 seconds. | Tier IV | Follow Through |
|
Impaler | Upgrade | Gain Empower after successful hits on targets below 50% health, increasing damage by 20% for 6 seconds. | Tier IV | Vault Kick |
|
Impaler | Upgrade | Cooldowns for other spear abilities are reduced by 30% on successful hit. | Tier V | Relentless Blows |
|
Impaler | Passive | +5% Critical Chance on Light Attacks. | Tier I | N/A |
|
Impaler | Passive | The last hit of the Light Attack chain applies 30% Slow for 3 seconds to targets below 30% health. | Tier II | 1 Tier I Ability |
|
Impaler | Passive | +20% damage against targets with active Grit. | Tier III | 1 Tier II Ability |
|
Impaler | Passive | Critical Hits extend the duration of your Spear debuffs and damage overtime effects by 20% | Tier V | 1 Tier IV Ability |
|
Impaler | Passive | All spear cooldowns are reduced by 10% on the second hit of the light attack chain. | Tier I | N/A |
|
Impaler | Passive | +15% damage against targets with less than 30% health. | Tier II | 1 Tier I Ability |
|
Impaler | Passive | The first successful hit with an ability within 2 seconds of dodging reduces all Spear cooldowns by 20%. | Tier IV | 1 Tier III Ability |
|
Impaler | Passive | +15% Critical Chance against targets with Bleed | Tier V | 1 Tier IV Ability |
|
Impaler | Passive | +10% damage per debuff on target (30% Max) | Tier VI | 10 Previous Abilities |
What is a charged heavy attack?
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