Rapier Skills are one of the Weapon Skill Masteries available in New World. The Rapier is a light, one-handed melee weapon that specializes in quick attacks and rewards skillful play. Rapiers employ piercing attacks designed to penetrate defenses and apply powerful bleed effects that deal damage over time.
The Rapier Skills is made up of the Blood and Grace trees.
What attributes improve Rapier damage?
Damage dealt with Rapier abilities can be improved by assigning points to Dexterity and Intelligence
Rapier Attacks
- Light Attack: Deals 100% Thrust damage.
- Light Middle Swipes: Deals 66% Thrust damage.
- Heavy Attack: Deals 133% Thrust damage.
New World Rapier Skills
Blood Tree Active Abilities

Tondo
Slash so quickly that it extends the reach of your blade up to 5m. This strike deals 50% weapon damage and applies a bleed that will deal and additional 85% weapon damage over 12s. This bleed can stack up to 3 times, refreshing previous applications.
6s Cooldown
Upgrades:
Thirst For Blood: When applying the first bleed stack to an opponent this cooldown is reduced by 10%.
And Again: If you hit only one target, even on a blocked hit, this cooldown is reduced by 25%
Proper Spacing: Improve your direct damage from Tondo by 100% if you are 4m away from your target or more.

Flurry
Enter a posed stance and unleash a series of five quick thrust attacks with each strike dealing more damage. Flurry can be dodge canceled at any time.
Cooldown: 16 seconds
Upgrades:
Overwhelm: Each hit of Flurry does 25% more block damage.
Fleeting Strikes: Each hit of Flurry reduces the cooldown of this ability by 7%
To the Bone: Each hit of Flurry extends the Rapier's bleed by 1 second. This wil also apply to future stacked applications of the same bleed extending the entire stack
Finalize: The last hit of Flurry will cause the enemy to stagger

Flourish and Finish
Flourish performs an attack knocking back enemies. Pressing 'Light Attack' at the end of Flourish will continue this ability by automatically performing 'Finish'. Finish lunges forward, consuming all Rapier bleeds on any target hit dealing 110% of their damage immediately.
Cooldown: 20 seconds
Upgrades:
With Flair: Gain Grit on both Flourish and Finish.
Swagger: +20 stamina when succesfully hitting a target with Finish
Fuel: Each tick of damage from Tondo's bleed reduces the cooldown of this ability by 3.5%
Bloody End: Finish deals 150% of the Rapier's bleed damage instead of only 110%
Blood Tree Passive Abilities

Refreshing Strikes
Reduce all cooldowns by 1% on any hit.

Unerring
Deal 5% more damage to targets with a Rapier bleed.

Heavy Puncture
Any heavy attack on a bleeding enemy will extend their Rapier bleeds by 2 seconds. This will also apply to future stacked applications of the same bleed extending the entire stack.

Engarde
Deal 10% more damage when your target has greater than 50% health.

Light Edge
Increase damage from both middle swipe attacks in the light attack chain by 8%.
Grace Tree Active Abilities

Evade
Perform a small, reliable sidestep in your current movement direction that cancels any current activity and provides momentary invulnerability. 'Light Attack's made during Evade are performed exceptionally fast.
Cooldown: 6 seconds
Upgrades:
Breathe In: Gain 20 stamina immediately on use.
Allegro: Gain 20% movement speed for 3 seconds on use
Adagio: Evading forward gains 15% increased damage on your next light attack. Ends on hit or after 1 second.
Crescendo: Individual successful light attacks reduce the cooldown of this ability by 30% each

Riposte
Enter into a defensive stance for 1s. If struck during this ability, counter the attacker dealing 50% weapon damage and stunning them briefly for 2s. You are briefly invulnerable upon a successful Riposte. Taunt Gem Compatible: If you have a Carnelian gem equipped in your rapier, this ability inflicts taunt for 4s to all foes within 5m. (Taunt causes monsters to focus only on you.)
12s Cooldown
Upgrades:
Insult to Injury: If the Riposte is triggered successfully, all your attacks become uninterruptible for 3 seconds.
Priority: Reduce the cooldown of other Rapier abilities by 20% when landing a Riposte stun.
Lasting Consequence: Increase the stun from Riposte to 2.5 seconds

Fleche
Leave the ground lunging forward for 10m in a stabbing motion piercing through enemies dealing 145% damage.
Cooldown: 17 seconds
Upgrades:
Quick Lunge: Killing with this ability reduces its cooldown by 80%.
Backside: After performing Fleche, your next critical strike attack will have its damage increased by 15%. Lasts for 5 seconds
Interruption: Pressing 'Light Attack' any time during Fleche will stop and perform a static, continuation attack dealing 115% damage.
Grace Tree Passive Abilities

Desperation
Deal 10% more damage when your stamina is below 40%.

Red Curtains
Critical strikes reduce all cooldowns by 5%.

Controlled Breathing
+3 stamina on any hit.

Perfectionist
Deal 10% more damage when your health is full.

Swiftness
+3% Haste for 4 seconds on any hit. Can stack up to 5 times.

Momentum
Gain 30% increased damage on your next light or heavy attack after performing an ability. Ends on hit or after 3 seconds.
Rapier Abilities Comparison Table
Quick Search of Sword and Shield Abilities
Name |
Tree |
Type |
Effect |
Tier |
Requirementes |
---|---|---|---|---|---|
|
Blood | Active | Slash so quickly that it extends the reach of your blade up to 5m. This strike deals 50% weapon damage and applies a bleed that will deal and additional 85% weapon damage over 12s. This bleed can stack up to 3 times, refreshing previous applications. | Tier I | N/A |
|
Blood | Active | Enter a posed stance and unleash a series of five quick thrust attacks with each strike dealing more damage. Flurry can be dodge canceled at any time. | Tier I | N/A |
|
Blood | Active | Flourish performs an attack knocking back enemies. Pressing 'Light Attack' at the end of Flourish will continue this ability by automatically performing 'Finish'. Finish lunges forward, consuming all Rapier bleeds on any target hit dealing 110% of their damage immediately. | Tier II | 1 Tier I Ability |
|
Blood | Upgrade | When applying the first bleed stack to an opponent Flourish and Finish cooldown is reduced | Tier III | Tondo |
|
Blood | Upgrade | If you hit only one target, even on a blocked hit, this cooldown is reduced by 25% | Tier IV | Thirst For Blood |
|
Blood | Upgrade | Improve your direct damage from Tondo by 100% if you are 4m away from your target or more. | Tier V | And Again |
|
Blood | Upgrade | Each hit of Flurry does 25% more block damage | Tier II | Flurry |
|
Blood | Upgrade | Each hit of Flurry reduces the cooldown of this ability by 7% | Tier III | Overwhelm |
|
Blood | Upgrade | Each hit of Flurry extends the Rapier's bleed by 1 second. This wil also apply to future stacked applications of the same bleed extending the entire stack | Tier IV | Fleeting Strikes |
|
Blood | Upgrade | The last hit of Flurry will cause the enemy to stagger | Tier V | To the Bone |
|
Blood | Upgrade | Gain Grit on both Flourish and Finish. | Tier VI | 10 previous Abilities |
|
Blood | Upgrade | +20 stamina when succesfully hitting a target with Finish | Tier IV | With Flair |
|
Blood | Passive | Each tick of damage from Tondo's bleed reduces the cooldown of this ability by 3.5% | Tier V | Swagger |
|
Blood | Upgrade | Finish deals 150% of the Rapier's bleed damage instead of only 110% | Tier VI | 10 previous Abilities |
|
Blood | Passive | Reduce all cooldowns by 1% on any hit | Tier I | N/A |
|
Blood | Passive | Deal 5% more damage to targets with a Rapier bleed | Tier II | 1 Tier I Ability |
|
Blood | Passive | Any heavy attack on a bleeding enemy will extend their Rapier bleeds by 2 seconds. This will also apply to future stacked applications of the same bleed extending the entire stack | Tier IV | 1 Tier III Ability |
|
Blood | Passive | Deal 10% more damage when your target has greater than 50% health | Tier I | N//A |
|
Blood | Passive | Increase damage from both middle swipe attacks in the light attack chain by 8%. | Tier III | 1 Tier II Ability |
|
Grace | Active | Perform a small, reliable sidestep in your current movement direction that cancels any current activity and provides momentary invulnerability. 'Light Attack's made during Evade are performed exceptionally fast. | Tier I | N/A |
|
Grace | Active | Enter into a defensive stance for 1s. If struck during this ability, counter the attacker dealing 50% weapon damage and stunning them briefly for 2s. You are briefly invulnerable upon a successful Riposte. Taunt Gem Compatible: If you have a Carnelian gem equipped in your rapier, this ability inflicts taunt for 4s to all foes within 5m. (Taunt causes monsters to focus only on you.) | Tier II | 1 Tier I Ability |
|
Grace | Active | Leave the ground lunging forward for 10m in a stabbing motion piercing through enemies dealing 145% damage. | Tier II | 1 Tier I Ability |
|
Grace | Upgrade | Gain 20 stamina immediately on use. | Tier II | Evade |
|
Grace | Upgrade | Gain 20% movement speed for 3 seconds on use | Tier III | Breathe In |
|
Grace | Upgrade | Evading forward gains 15% increased damage on your next light attack. Ends on hit or after 1 second. | Tier IV | Allegro |
|
Grace | Upgrade | Individual successful light attacks reduce the cooldown of this ability by 30% each | Tier V | Adagio |
|
Grace | Upgrade | If the Riposte is triggered successfully, all your attacks become uninterruptible for 3 seconds | Tier III | Riposte |
|
Grace | Upgrade | Reduce the cooldown of other Rapier abilities by 20% when landing a Riposte stun | Tier IV | Insult to Injury |
|
Grace | Upgrade | Increase the stun from Riposte to 2.5 seconds | Tier V | Priority |
|
Grace | Upgrade | Killing with Fleche reduces its cooldown by 80% | Tier III | Fleche |
|
Grace | Upgrade | After performing Fleche, your next critical strike attack will have its damage increased by 15%. Lasts for 5 seconds | Tier IV | Quick Lunge |
|
Grace | Upgrade | Pressing 'Light Attack' any time during Fleche will stop and perform a static, continuation attack dealing 115% damage. | Tier V | Backside |
|
Grace | Passive | Deal 10% more damage when your stamina is below 40%. | Tier I | N/A |
|
Grace | Passive | Critical strikes reduce all cooldowns by 5% | Tier III | 1 Tier II Ability |
|
Grace | Passive | +3 stamina on any hit. | Tier I | N/A |
|
Grace | Passive | Deal 10% more damage when your health is full. | Tier II | 1 Tier I Ability |
|
Grace | Passive | +3% Haste for 4 seconds on any hit. Can stack up to 5 times. | Tier IV | 1 Tier III Ability |
|
Grace | Passive | Gain 30% increased damage on your next light or heavy attack after performing an ability. Ends on hit or after 3 seconds. | Tier VI | 10 previous Abilities |
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