Medium Legs Armor are one of the three types of Legs Armor available in New World. The other two types of Legs Armor available are Heavy Legs Armor and Light Legs Armor. Medium Legs Armor offer a mix of features that can be found on their counterparts, but not at such a high level.
All Medium Legs Armor in New World
Quick Search of All Medium Legs Armor
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Name |
Type |
Rarity |
Tier |
Gear Score |
Perks |
---|---|---|---|---|---|
|
Medium |
Epic | Tier IV | 450 |
of the Sentry:
+18
Constitution
Empty Gem Slot: An empty socket for a gem
Reinforced:
+33% Durability increase.
Refreshing: Reduces max cooldowns by
2.3%
|
|
Medium |
Epic | Tier V | 550 |
Empty Gem Slot: An empty socket for a gem
Refreshing: Reduces max cooldowns by
2.6%
Luck:
+2.5% chance at rare items from chests and monsters.
|
|
Medium |
Epic | Tier V | 550 |
Corrupted Ward:
+4.5% Damage Absorption against Corrupted.
Vigor: Burn, Bleed, Poison expires
4.6% faster.
Reinforced:
+36% Durability increase.
|
|
Medium |
Epic | Tier V | 550 |
Empty Gem Slot: An empty socket for a gem
Luck:
+2.5% chance at rare items from chests and monsters.
Freedom: Slow, Stun, and Silence expires
4.6% faster.
|
|
Medium |
Epic | Tier V | 550 |
Reinforced Skinning Luck: While Skinning gain
4.7% chance at finding rare items.
Ancient Ward:
+4.5% Damage Absorption against Ancient Guardians.
Refreshing: Reduces max cooldowns by
2.3%
|
|
Medium |
Legendary | Tier V | 500-600 |
of the Ranger:
+25
Dexterity
Empty Gem Slot: An empty socket for a gem
Refreshing: Reduces max cooldowns by
2.8%
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.8% faster.
Angry Earth Ward:
+4.8% Damage Absorption against Angry Earth.
|
|
Medium |
Legendary | Tier V | 500-600 |
Empty Gem Slot: An empty socket for a gem
Refreshing: Reduces max cooldowns by
2.8%
Ancient Ward:
+4.8% Damage Absorption against Ancient Guardians.
Freedom: Slow, Stun, and Silence expires
4.8% faster.
|
|
Medium |
Legendary | Tier V | 500-600 |
Empty Gem Slot: An empty socket for a gem
Refreshing: Reduces max cooldowns by
2.8%
Corrupted Ward:
+4.8% Damage Absorption against Corrupted.
Corruption Resistance:
+14 Corruption Resistance.
|
|
Medium |
Legendary | Tier V | 600 |
of the Ranger:
+25
Dexterity
Empty Gem Slot: An empty socket for a gem
Luck:
+2.8% chance at rare items from chests and monsters.
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.8% faster.
Resilient: Critical hits deal
4.8% less damage to you.
|
|
Medium |
Rare | Tier V | 515 |
Corrupted Ward:
+4.4% Damage Absorption against Corrupted.
Resilient: Critical hits deal
4.5% less damage to you.
|
|
Medium |
Epic | Tier IV | 495 |
of the Ranger:
+20
Dexterity
Empty Gem Slot: An empty socket for a gem
Luck:
+2.3% chance at rare items from chests and monsters.
Refreshing: Reduces max cooldowns by
2.4%
|
|
Medium |
Rare | Tier IV | 460 |
of the Ranger:
+18
Dexterity
Empty Gem Slot: An empty socket for a gem
Luck:
+2.1% chance at rare items from chests and monsters.
|
|
Medium |
Common | Tier II | 200-300 | |
|
Medium |
Common | Tier III | 300-400 | |
|
Medium |
Common | Tier IV | 400-500 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Medium |
Common | Tier III | 300-400 | |
|
Medium |
Common | Tier IV | 400-500 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Medium |
Uncommon | Tier III | 300-400 | |
|
Medium |
Uncommon | Tier III | 300-400 | |
|
Medium |
Uncommon | Tier IV | 400-500 | |
|
Medium |
Uncommon | Tier IV | 400-500 | |
|
Medium |
Uncommon | Tier V | 500-600 | |
|
Medium |
Uncommon | Tier V | 500-600 | |
|
Medium |
Common | Tier II | 200-300 | |
|
Medium |
Common | Tier III | 300-400 | |
|
Medium |
Common | Tier IV | 400-500 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Medium |
Common | Tier III | 300-400 | |
|
Medium |
Common | Tier IV | 400-500 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Medium |
Common | Tier IV | 400-500 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Medium |
Uncommon | Tier II | 280 |
Of the Brigand: +4
Constitution +6
Dexterity
Physical Ward I: 1% Physical Damage Absorption.
|
|
Medium |
Rare | Tier III | 345 |
Of the Brigand: +5
Constitution +8
Dexterity
Physical Ward I: 1% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Medium |
Rare | Tier IV | 495 |
Of the Brigand: +8
Constitution +12
Dexterity
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Medium |
Rare | Tier V | 525 |
Of the Brigand: +8
Constitution +12
Dexterity
Physical Ward III: 2% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Medium |
Uncommon | Tier II | 280 |
Of the Brigand: +4
Constitution +6
Dexterity
Physical Ward I: 1% Physical Damage Absorption.
|
|
Medium |
Rare | Tier III | 345 |
Of the Brigand: +5
Constitution +8
Dexterity
Physical Ward I: 1% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Medium |
Rare | Tier IV | 495 |
Of the Brigand: +8
Constitution +12
Dexterity
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Medium |
Rare | Tier V | 525 |
Of the Brigand: +8
Constitution +12
Dexterity
Physical Ward III: 2% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Medium |
Uncommon | Tier II | 280 |
Of the Brigand: +4
Constitution +6
Dexterity
Physical Ward I: 1% Physical Damage Absorption.
|
|
Medium |
Rare | Tier III | 345 |
Of the Brigand: +5
Constitution +8
Dexterity
Physical Ward I: 1% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Medium |
Rare | Tier IV | 495 |
Of the Brigand: +8
Constitution +12
Dexterity
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Medium |
Rare | Tier V | 525 |
Of the Brigand: +8
Constitution +12
Dexterity
Physical Ward III: 2% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.5%.
|
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