Medium Head Armor is one of the three types available of Head Armor, alongside Light Head Armor and Heavy Head Armor, in New World. Medium Head Armor is used in the Head slot, and offers a medium damage resistance of all three available Head Armor as well as movement. In terms of advantages, Medium Head Armor, is a mix of both Light and heavy head armor, offering their respective bonuses but to a smaller degree.
All Medium Head Armor in New World
Quick Search of All Medium Head Armor
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Name |
Type |
Rarity |
Tier |
Gear Score |
Perks |
---|---|---|---|---|---|
|
Medium |
Uncommon | Tier II | 300 | ![]()
of the Ranger:
+11
Dexterity
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Freedom: Slow, Stun, and Silence expires
4.6% faster
|
|
Medium |
Rare | Tier III | 350 | ![]() ![]()
Lost Ward:
+3.6% Damage Absorption against Lost.
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Refreshing Evasion: Reduces active cooldowns by
0.73% after exiting the dodge animation.
|
|
Medium |
Epic | Tier IV | 450 | ![]() ![]()
Refreshing: Reduces max cooldown by
2.3%
![]()
Vigor: Burn, Bleed, and Poison expires
4.3% faster.
![]()
Ancient Ward:
+4.1% Damage absorption against Ancient Guardians.
|
|
Medium |
Epic | Tier V | 550 | ![]() ![]() ![]()
Freedom: Slow, Stun, and Silence expires
4.6% faster
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Corrupted Ward:
+4.5% Damage Absorption against Corrupted.
|
|
Medium |
Epic | Tier V | 550 | ![]()
of the Ranger:
+22
Dexterity
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Vigor: Burn, Bleed, and Poison expires
4.6% faster.
![]()
Luck:
+2.5% chance at rare items from chests and monster.
|
|
Medium |
Epic | Tier V | 550 | ![]() ![]()
Ancient Ward:
+4.5% Damage absorption against Ancient Guardians.
![]()
Reinforced:
+36% Durability increase.
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Refreshing: Reduces max cooldown by
2.6%
|
|
Medium |
Epic | Tier V | 550 | ![]() ![]()
Luck:
+2.5% chance at rare items from chests and monster.
![]()
Freedom: Slow, Stun, and Silence expires
4.6% faster
![]()
Refreshing: Reduces max cooldown by
2.6%
|
|
Medium |
Epic | Tier V | 550 | ![]() ![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Refreshing: Reduces max cooldown by
2.6%
![]()
Ancient Ward:
+4.5% Damage absorption against Ancient Guardians.v
|
|
Medium |
Epic | Tier V | 550 | ![]() ![]()
Refreshing Ward: Reduces active cooldowns by
1.7% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
![]()
Lost Ward:
+4.5% Damage Absorption against Lost.
![]()
Freedom: Slow, Stun, and Silence expires
4.6% faster
|
|
Medium |
Epic | Tier V | 550 | ![]()
of the Mage:
+9
Focus
+13
Intelligence
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Empty Gem Slot: An empty socket for a gem.
![]()
Refreshing: Reduces max cooldown by
2.6%
![]()
Refreshing Evasion: Reduces active cooldowns by
0.91% after exiting the dodge animation.
|
|
Medium |
Legendary | Tier V | 500-600 | ![]()
of the Ranger:
+25
Dexterity
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Refreshing: Reduces max cooldown by
2.8%
![]()
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.8% faster.
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Angry Earth Ward:
+4.8% Damage Absorption against Angry Earth.
|
|
Medium |
Legendary | Tier V | 500-600 | ![]() ![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Refreshing: Reduces max cooldown by
2.8%
![]()
Ancient Ward:
+4.5% Damage absorption against Ancient Guardians.
![]()
Freedom: Slow, Stun, and Silence expires
4.6% faster
|
|
Medium |
Legendary | Tier V | 500-600 | ![]() ![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Refreshing: Reduces max cooldown by
2.8%
![]()
Corrupted Ward:
+4.8% Damage Absorption against Corrupted.
![]()
Corruption Resistance:
+14 Corruption Resistance.
|
|
Medium |
Legendary | Tier V | 600 | ![]()
of the Ranger:
+25
Dexterity
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Luck:
+2.8% chance at rare items from chests and monster.
![]()
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.8% faster.
![]()
Resilient: Critical hits deal
4.8% less damage to you
|
|
Medium |
Epic | Tier IV | 495 | ![]()
of the Ranger:
+20
Dexterity
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Reinforced:
+34% Durability increase.
![]()
Refreshing: Reduces max cooldown by
2.4%
|
|
Medium |
Common | Tier II | 200-300 | |
|
Medium |
Common | Tier III | 300-400 | |
|
Medium |
Common | Tier IV | 400-500 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Medium |
Common | Tier III | 300-400 | |
|
Medium |
Common | Tier IV | 400-500 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Medium |
Uncommon | Tier III | 300-400 | ![]() |
|
Medium |
Uncommon | Tier III | 300-400 | ![]() |
|
Medium |
Uncommon | Tier IV | 400-500 | ![]() |
|
Medium |
Uncommon | Tier IV | 400-500 | ![]() |
|
Medium |
Uncommon | Tier V | 500-600 | ![]() |
|
Medium |
Uncommon | Tier V | 500-600 | ![]() |
|
Medium |
Common | Tier II | 200-300 | |
|
Medium |
Common | Tier III | 300-400 | |
|
Medium |
Common | Tier IV | 400-500 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Medium |
Common | Tier III | 300-400 | |
|
Medium |
Common | Tier IV | 400-500 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Medium |
Common | Tier IV | 400-500 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Medium |
Rare | Tier III | 375 | ![]()
Of the Ranger: +14
Dexterity
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Leeching Cyclone: Every hit of Cyclone heals you for 22% of weapon damage.
|
|
Medium |
Epic | Tier IV | 475 | ![]()
Of the Soldier: +19
Strength
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Accelerated Defiant Stance: Movement Speed Increased by 22% for 5 seconds after triggering Defiant Stance.
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Refreshing Ward: Reduces active cooldowns by 1.5% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Medium |
Epic | Tier IV | 425 | ![]()
Of the Scholar: +
17
Intelligence
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Empowering Meteor Shower: Meteor Shower hits deal 23% additional damage to targets at full Health.
![]()
Refreshing Evasion: Reduces active cooldowns by 0.8% after exiting the dodge animation.
|
|
Medium |
Epic | Tier IV | 455 | ![]()
Of the Sage: +18
Focus
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Refreshing Divine Embrace: Using Divine Embrace on a target below 50% health reduces the cooldown by 36%.
![]()
Refreshing: Reduces max cooldowns by 2.3%.
|
|
Medium |
Epic | Tier IV | 395 | ![]()
Of the Sentry: +15
Constitution
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Mending Execute: Gain 12% of health back on kill with Execute.
![]()
Refreshing Ward: Reduces active cooldowns by 1.3% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Medium |
Common | Tier V | 500-600 | |
|
Medium |
Common | Tier III | 300-400 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Medium |
Uncommon | Tier II | 280 | ![]()
Of the Priest: +4
Constitution +6
Dexterity
![]()
Physical Ward I: 1% Physical Damage Absorption.
|
|
Medium |
Rare | Tier III | 345 | ![]()
Of the Priest: +5
Constitution +8
Dexterity
![]()
Physical Ward I: 1% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Medium |
Rare | Tier IV | 495 | ![]()
Of the Priest: +8
Constitution +12
Dexterity
![]()
Physical Ward II: 1.5% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Medium |
Rare | Tier V | 525 | ![]()
Of the Priest: +8
Constitution +12
Dexterity
![]()
Physical Ward III: 2% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Medium |
Uncommon | Tier II | 280 | ![]()
Of the Priest: +4
Constitution +6
Dexterity
![]()
Physical Ward I: 1% Physical Damage Absorption.
|
|
Medium |
Rare | Tier III | 345 | ![]()
Of the Priest: +5
Constitution +8
Dexterity
![]()
Physical Ward I: 1% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Medium |
Rare | Tier IV | 495 | ![]()
Of the Priest: +8
Constitution +12
Dexterity
![]()
Physical Ward II: 1.5% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Medium |
Rare | Tier V | 525 | ![]()
Of the Priest: +8
Constitution +12
Dexterity
![]()
Physical Ward III: 2% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Medium |
Uncommon | Tier II | 280 | ![]()
Of the Priest: +4
Constitution +6
Dexterity
![]()
Physical Ward I: 1% Physical Damage Absorption.
|
|
Medium |
Rare | Tier III | 345 | ![]()
Of the Priest: +5
Constitution +8
Dexterity
![]()
Physical Ward I: 1% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Medium |
Rare | Tier IV | 495 | ![]()
Of the Priest: +8
Constitution +12
Dexterity
![]()
Physical Ward II: 1.5% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Medium |
Rare | Tier V | 525 | ![]()
Of the Priest: +8
Constitution +12
Dexterity
![]()
Physical Ward III: 2% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Medium |
Legendary | Tier V | 605 |
|
|
Medium |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 |
100% Random Perk |
|
Medium |
Legendary | Tier V | 600 |
100% Random Perk |
|
Medium |
Legendary | Tier V | 600 |
100% Random Perk |
|
Medium |
Legendary | Tier V | 600 |
100% Random Perk |
|
Medium |
Legendary | Tier V | 600 |
100% Random Perk |
|
Medium |
Legendary | Tier V | 600 |
|
|
Medium |
Legendary | Tier V | 500-600 |
|
|
Medium |
Legendary | Tier V | 500-600 |
|
|
Medium |
Legendary | Tier V | 500-600 |
|
|
Medium |
Legendary | Tier V | 500-600 |
|
|
Medium |
Legendary | Tier V | 500-600 |
|
|
Medium |
Legendary | Tier V | 500-600 |
|
|
Medium |
Legendary | Tier V | 500-600 |
|
|
Medium |
Legendary | Tier V | 500-600 |
|
|
Medium |
Legendary | Tier V | 500-600 |
|
|
Medium |
Legendary | Tier V | 500-600 |
|
|
Medium |
Legendary | Tier V | 500-600 |
|