Medium Head Armor is one of the three types available of Head Armor, alongside Light Head Armor and Heavy Head Armor, in New World. Medium Head Armor is used in the Head slot, and offers a medium damage resistance of all three available Head Armor as well as movement. In terms of advantages, Medium Head Armor, is a mix of both Light and heavy head armor, offering their respective bonuses but to a smaller degree.
All Medium Head Armor in New World
Quick Search of All Medium Head Armor
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Name |
Type |
Rarity |
Tier |
Gear Score |
Perks |
---|---|---|---|---|---|
|
Medium |
Uncommon | Tier II | 300 |
of the Ranger:
+11
Dexterity
Freedom: Slow, Stun, and Silence expires
4.6% faster
|
|
Medium |
Rare | Tier III | 350 |
Lost Ward:
+3.6% Damage Absorption against Lost.
Refreshing Evasion: Reduces active cooldowns by
0.73% after exiting the dodge animation.
|
|
Medium |
Epic | Tier IV | 450 |
Refreshing: Reduces max cooldown by
2.3%
Vigor: Burn, Bleed, and Poison expires
4.3% faster.
Ancient Ward:
+4.1% Damage absorption against Ancient Guardians.
|
|
Medium |
Epic | Tier V | 550 |
Freedom: Slow, Stun, and Silence expires
4.6% faster
Corrupted Ward:
+4.5% Damage Absorption against Corrupted.
|
|
Medium |
Epic | Tier V | 550 |
of the Ranger:
+22
Dexterity
Empty Gem Slot: An empty socket for a gem.
Vigor: Burn, Bleed, and Poison expires
4.6% faster.
Luck:
+2.5% chance at rare items from chests and monster.
|
|
Medium |
Epic | Tier V | 550 |
Ancient Ward:
+4.5% Damage absorption against Ancient Guardians.
Reinforced:
+36% Durability increase.
Refreshing: Reduces max cooldown by
2.6%
|
|
Medium |
Epic | Tier V | 550 |
Luck:
+2.5% chance at rare items from chests and monster.
Freedom: Slow, Stun, and Silence expires
4.6% faster
Refreshing: Reduces max cooldown by
2.6%
|
|
Medium |
Epic | Tier V | 550 |
Empty Gem Slot: An empty socket for a gem.
Refreshing: Reduces max cooldown by
2.6%
Ancient Ward:
+4.5% Damage absorption against Ancient Guardians.v
|
|
Medium |
Epic | Tier V | 550 |
Refreshing Ward: Reduces active cooldowns by
1.7% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
Lost Ward:
+4.5% Damage Absorption against Lost.
Freedom: Slow, Stun, and Silence expires
4.6% faster
|
|
Medium |
Epic | Tier V | 550 |
of the Mage:
+9
Focus
+13
Intelligence
Empty Gem Slot: An empty socket for a gem.
Refreshing: Reduces max cooldown by
2.6%
Refreshing Evasion: Reduces active cooldowns by
0.91% after exiting the dodge animation.
|
|
Medium |
Legendary | Tier V | 500-600 |
of the Ranger:
+25
Dexterity
Empty Gem Slot: An empty socket for a gem.
Refreshing: Reduces max cooldown by
2.8%
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.8% faster.
Angry Earth Ward:
+4.8% Damage Absorption against Angry Earth.
|
|
Medium |
Legendary | Tier V | 500-600 |
Empty Gem Slot: An empty socket for a gem.
Refreshing: Reduces max cooldown by
2.8%
Ancient Ward:
+4.5% Damage absorption against Ancient Guardians.
Freedom: Slow, Stun, and Silence expires
4.6% faster
|
|
Medium |
Legendary | Tier V | 500-600 |
Empty Gem Slot: An empty socket for a gem.
Refreshing: Reduces max cooldown by
2.8%
Corrupted Ward:
+4.8% Damage Absorption against Corrupted.
Corruption Resistance:
+14 Corruption Resistance.
|
|
Medium |
Legendary | Tier V | 600 |
of the Ranger:
+25
Dexterity
Empty Gem Slot: An empty socket for a gem.
Luck:
+2.8% chance at rare items from chests and monster.
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.8% faster.
Resilient: Critical hits deal
4.8% less damage to you
|
|
Medium |
Epic | Tier IV | 495 |
of the Ranger:
+20
Dexterity
Empty Gem Slot: An empty socket for a gem.
Reinforced:
+34% Durability increase.
Refreshing: Reduces max cooldown by
2.4%
|
|
Medium |
Common | Tier II | 200-300 | |
|
Medium |
Common | Tier III | 300-400 | |
|
Medium |
Common | Tier IV | 400-500 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Medium |
Common | Tier III | 300-400 | |
|
Medium |
Common | Tier IV | 400-500 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Medium |
Uncommon | Tier III | 300-400 | |
|
Medium |
Uncommon | Tier III | 300-400 | |
|
Medium |
Uncommon | Tier IV | 400-500 | |
|
Medium |
Uncommon | Tier IV | 400-500 | |
|
Medium |
Uncommon | Tier V | 500-600 | |
|
Medium |
Uncommon | Tier V | 500-600 | |
|
Medium |
Common | Tier II | 200-300 | |
|
Medium |
Common | Tier III | 300-400 | |
|
Medium |
Common | Tier IV | 400-500 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Medium |
Common | Tier III | 300-400 | |
|
Medium |
Common | Tier IV | 400-500 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Medium |
Common | Tier IV | 400-500 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Medium |
Rare | Tier III | 375 |
Of the Ranger: +14
Dexterity
Empty Gem Socket: An empty socket for a gem.
Leeching Cyclone: Every hit of Cyclone heals you for 22% of weapon damage.
|
|
Medium |
Epic | Tier IV | 475 |
Of the Soldier: +19
Strength
Empty Gem Socket: An empty socket for a gem.
Accelerated Defiant Stance: Movement Speed Increased by 22% for 5 seconds after triggering Defiant Stance.
Refreshing Ward: Reduces active cooldowns by 1.5% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Medium |
Epic | Tier IV | 425 |
Of the Scholar: +
17
Intelligence
Empty Gem Socket: An empty socket for a gem.
Empowering Meteor Shower: Meteor Shower hits deal 23% additional damage to targets at full Health.
Refreshing Evasion: Reduces active cooldowns by 0.8% after exiting the dodge animation.
|
|
Medium |
Epic | Tier IV | 455 |
Of the Sage: +18
Focus
Empty Gem Socket: An empty socket for a gem.
Refreshing Divine Embrace: Using Divine Embrace on a target below 50% health reduces the cooldown by 36%.
Refreshing: Reduces max cooldowns by 2.3%.
|
|
Medium |
Epic | Tier IV | 395 |
Of the Sentry: +15
Constitution
Empty Gem Socket: An empty socket for a gem.
Mending Execute: Gain 12% of health back on kill with Execute.
Refreshing Ward: Reduces active cooldowns by 1.3% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Medium |
Common | Tier V | 500-600 | |
|
Medium |
Common | Tier III | 300-400 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Medium |
Uncommon | Tier II | 280 |
Of the Priest: +4
Constitution +6
Dexterity
Physical Ward I: 1% Physical Damage Absorption.
|
|
Medium |
Rare | Tier III | 345 |
Of the Priest: +5
Constitution +8
Dexterity
Physical Ward I: 1% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Medium |
Rare | Tier IV | 495 |
Of the Priest: +8
Constitution +12
Dexterity
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Medium |
Rare | Tier V | 525 |
Of the Priest: +8
Constitution +12
Dexterity
Physical Ward III: 2% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Medium |
Uncommon | Tier II | 280 |
Of the Priest: +4
Constitution +6
Dexterity
Physical Ward I: 1% Physical Damage Absorption.
|
|
Medium |
Rare | Tier III | 345 |
Of the Priest: +5
Constitution +8
Dexterity
Physical Ward I: 1% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Medium |
Rare | Tier IV | 495 |
Of the Priest: +8
Constitution +12
Dexterity
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Medium |
Rare | Tier V | 525 |
Of the Priest: +8
Constitution +12
Dexterity
Physical Ward III: 2% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Medium |
Uncommon | Tier II | 280 |
Of the Priest: +4
Constitution +6
Dexterity
Physical Ward I: 1% Physical Damage Absorption.
|
|
Medium |
Rare | Tier III | 345 |
Of the Priest: +5
Constitution +8
Dexterity
Physical Ward I: 1% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Medium |
Rare | Tier IV | 495 |
Of the Priest: +8
Constitution +12
Dexterity
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Medium |
Rare | Tier V | 525 |
Of the Priest: +8
Constitution +12
Dexterity
Physical Ward III: 2% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Medium |
Legendary | Tier V | 605 | 25 Dexterity Shirking Fortification: Dodging through an enemy attack grants fortify, increasing damage absorption by 3.8% for 6s. Each armor piece with this perk increases the potency of the effect. Spectral Ward IV: 1.9% Elemental and 0.63% Physical Damage Absorption. Critical Retribution: On Crit taken, gain 9.4% increased crit chance for 7s (20s Cooldown) Refreshing Evasion: Reduces active cooldowns by 0.74% after exiting the dodge animation. |
|
Medium |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 25 Strength Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 25 Dexterity Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 25 Intelligence Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 25 Focus Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 25 Constitution Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 25 Constitution Angry Earth Ward: +4.8% Damage Absorption against Angry Earth. Empty Gem Socket: An empty socket for a gem. Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Refreshing: Reduces max cooldowns by 2.8%. |
|
Medium |
Legendary | Tier V | 500-600 | 25 Dexterity Empty Gem Socket: An empty socket for a gem. Refreshing Penetrating Shot: Penetrating Shot kills reduce this ability by 0.74% after exiting the dodge animation. Refreshing Evasion: Reduces active cooldowns by 0.74% after exiting the dodge animation. Resilient: Critical hits deal 4.8% less damage to you. |
|
Medium |
Legendary | Tier V | 500-600 | 25 Strength Empty Gem Socket: An empty socket for a gem. Refreshing Mighty Gavel: Mighty Gavel hits reduce the ability's cooldown by 9.6% (Max 2 activations per impact.) Refreshing: Reduces max cooldowns by 2.8%. Freedom: Slow, Stun, and Root expires 10% faster. |
|
Medium |
Legendary | Tier V | 500-600 | 25 Intelligence Empty Gem Socket: An empty socket for a gem. Empowering Fireball: Fireball impact deals 31% additional damage. Refreshing Ward: Reduces active cooldowns by 1.9% after being hit 4 times. Does not trigger off persistent damage, DoT effects or blocked attacks. Vigor: Burn, Bleed, and Poison expires 10% faster. |
|
Medium |
Legendary | Tier V | 500-600 | 25 Focus Empty Gem Socket: An empty socket for a gem. Fortifying Sacred Ground: Allies healed by Sacred Ground gain Fortify, increasing damage absorption by 9.4% for 5 seconds. Refreshing Evasion: Reduces active cooldowns by 0.74% after exiting the dodge animation. Resilient: Critical hits deal 4.8% less damage to you. |
|
Medium |
Legendary | Tier V | 500-600 | 25 Constitution Empty Gem Socket: An empty socket for a gem. Enfeebling Maelstrom: Targets hit by Maelstrom's No Reprieve are Weakened, reducing their attack damage by 14% for 8 seconds. Refreshing: Reduces max cooldowns by 2.8%. Invigorated: Weaken, Disease, Exhaust, and Rend expires 10% faster. |
|
Medium |
Legendary | Tier V | 500-600 | 25 Dexterity Empty Gem Socket: An empty socket for a gem. Refreshing Power Shot: Power Shot kills reduce this ability's cooldown by 52%. Refreshing Ward: Reduces active cooldowns by 1.9% after being hit 4 times. Does not trigger off persistent damage, DoT effects or blocked attacks. Vigor: Burn, Bleed, and Poison expires 10% faster. |
|
Medium |
Legendary | Tier V | 500-600 | 25 Intelligence Empty Gem Socket: An empty socket for a gem. Accelerating Flamethrower: Applying 3 stacks of burn damage on a target with Flamethrower grants Haste, increasing movement speed by 20% for 2 seconds. Burn from flamethrower lasts 15% longer. Refreshing Evasion: Reduces active cooldowns by 0.74% after exiting the dodge animation. Vigor: Burn, Bleed, and Poison expires 10% faster. |
|
Medium |
Legendary | Tier V | 500-600 | 25 Strength Spectral Ward IV: 1.9% Elemental and 0.63% Physical Damage Absorption. Resilient: Critical hits deal 4.8% less damage to you. Refreshing: Reduces max cooldowns by 2.8%. Freedom: Slow, Stun, and Root expires 10% faster. |
|
Medium |
Legendary | Tier V | 500-600 | 25 Intelligence Abyssal Ward IV: +6% Void Damage Absorption. Physical Aversion: You take 3.8% less damage from ranged physical attacks. Corrupted Ward: +4.8% Damage Absorption against Corrupted. Slowing Tether: On successful hit, Baleful Tether inflicts Slow, reducing the target's move speed by 30% for 3s. |
|
Medium |
Legendary | Tier V | 500-600 | 25 Dexterity Spectral Ward IV: 1.9% Elemental and 0.63% Physical Damage Absorption. Refreshing Evasion: Reduces active cooldowns by 0.74% after exiting the dodge animation. Corrupted Ward: +4.8% Damage Absorption against Corrupted. Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. |
|
Medium |
Legendary | Tier V | 500-600 | 25 Constitution Resilient: Critical hits deal 4.8% less damage to you. Elemental Ward IV: 2.5% Elemental Damage Absorption. Refreshing Evasion: Reduces active cooldowns by 0.74% after exiting the dodge animation. Shirking Heals: PvP Only: Successfully dodging an attack heals 100 health + 1% of your max HP. (Each armor piece with this perk adds a stack. Can only trigger once every 5s) |