Light Legs Armor are one of the three types of Legs Armor available in New World. The other two types of Legs Armor available are Heavy Legs Armor and Medium Legs Armor. Light Legs Armor are lighter than their counterparts, making them an ideal choice for highly-mobility character builds. On the other hand, they don't mitigate much of the damage received.
All Light Legs Armor in New World
Quick Search of All Light Legs Armor
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Name |
Type |
Rarity |
Tier |
Gear Score |
Perks |
---|---|---|---|---|---|
|
Light |
Epic | Tier IV | 450 |
Empty Gem Slot: An empty socket for a gem
Resilient: Critical hits deal
4.3% less damage to you.
Freedom: Slow, Stun, and Silence expires
4.3% faster.
|
|
Light |
Epic | Tier V | 550 |
Empty Gem Slot: An empty socket for a gem
Resilient: Critical hits deal
4.3% less damage to you.
Ancient Ward:
+4.5% Damage Absorption against Ancient Guardians.
|
|
Light |
Epic | Tier V | 550 |
of the Scholar:
+22
Intelligence
Refreshing: Reduces max cooldowns by
2.3%
Luck:
+2.5% chance at rare items from chests and monsters.
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.6% faster.
|
|
Light |
Epic | Tier V | 550 |
of the Sage:
+22
Focus
Empty Gem Slot: An empty socket for a gem
Refreshing: Reduces max cooldowns by
2.3%
Refreshing: Reduces max cooldowns by
2.3%
|
|
Light |
Epic | Tier V | 550 |
Reinforced:
+36% Durability increase.
Vigor: Burn, Bleed, Poison expires
4.6% faster.
Luck:
+2.5% chance at rare items from chests and monsters.
|
|
Light |
Legendary | Tier V | 500-600 |
of the Scholar:
+25
Intelligence
Empty Gem Slot: An empty socket for a gem
Refreshing: Reduces max cooldowns by
2.8%
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.8% faster.
Angry Earth Ward:
+4.8% Damage Absorption against Angry Earth.
|
|
Light |
Legendary | Tier V | 500-600 |
Empty Gem Slot: An empty socket for a gem
Refreshing: Reduces max cooldowns by
2.8%
Ancient Ward:
+4.8% Damage Absorption against Ancient Guardians.
Freedom: Slow, Stun, and Silence expires
4.8% faster.
|
|
Light |
Legendary | Tier V | 500-600 |
Empty Gem Slot: An empty socket for a gem
Refreshing: Reduces max cooldowns by
2.8%
Corrupted Ward:
+4.8% Damage Absorption against Corrupted.
Corruption Resistance:
+14 Corruption Resistance.
|
|
Light |
Legendary | Tier V | 600 |
of the Soldier:
+25
Strength
Empty Gem Slot: An empty socket for a gem
Luck:
+2.8% chance at rare items from chests and monsters.
Invigorated: Weaken, Disease, Exhaust, and Rend expires
48% faster.
Resilient: Critical hits deal
4.8% less damage to you.
|
|
Light |
Uncommon | Tier II | 275 | |
|
Light |
Rare | Tier V | 500 |
of the Ranger:
+20
Dexterity
Fishing Reach III:
+3% Cast Distance.
Lucky Waters III: Large boost to chance of catching better fish.
|
|
Light |
Rare | Tier III | 360 |
of the Sentry:
+14
Constitution
Fishing Colossus II: Medium boost to chance of catching larger fish.
Lucky Waters II: Medium boost to chance of catching better fish.
|
|
Light |
Rare | Tier IV | 460 |
Empty Gem Slot: An empty socket for a gem
Reinforced:
+33% Durability increase.
|
|
Light |
Epic | Tier IV | 495 |
Empty Gem Slot: An empty socket for a gem
Reinforced:
+34% Durability increase.
Refreshing Ward: Reduces active cooldowns by
1.6% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Light |
Rare | Tier IV | 435 |
of the Nomad:
+10
Constitution
+7
Focus
Fishing Colossus III: Large boost to chance of catching larger fish.
Fishing Reach II:
+2% Cast Distance.
|
|
Light |
Common | Tier II | 200-300 | |
|
Light |
Common | Tier III | 300-400 | |
|
Light |
Common | Tier IV | 400-500 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier III | 300-400 | |
|
Light |
Common | Tier IV | 400-500 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier II | 200-300 | |
|
Light |
Common | Tier III | 200-300 | |
|
Light |
Common | Tier IV | 200-300 | |
|
Light |
Common | Tier V | 200-300 | |
|
Light |
Uncommon | Tier III | 300-400 |
of the Mage: +6
Focus +9
Intelligence
|
|
Light |
Uncommon | Tier III | 300-400 |
of the Mage: +6
Focus +9
Intelligence
|
|
Light |
Uncommon | Tier IV | 400-500 |
of the Mage: +8
Focus +12
Intelligence
|
|
Light |
Uncommon | Tier IV | 400-500 |
of the Mage: +8
Focus +12
Intelligence
|
|
Light |
Uncommon | Tier V | 500-600 |
of the Mage: +10
Focus +15
Intelligence
|
|
Light |
Uncommon | Tier V | 500-600 |
of the Mage: +10
Focus +15
Intelligence
|
|
Light |
Rare | Tier V | 500-600 |
Reinforced: +38% Durability increase.
Reinforced Skinning Luck: While Skinning gain 5% chance at finding rare items.
|
|
Light |
Rare | Tier V | 500-600 |
Reinforced: +38% Durability increase.
Reinforced Skinning Luck: While Skinning gain 5% chance at finding rare items.
|
|
Light |
Rare | Tier V | 500-600 |
Vigor: Burn, Bleed, and Poison expires 4.8% faster.
Reinforced Harvesting Luck: While Harvesting gain 5% chance at finding rare items.
|
|
Light |
Rare | Tier V | 500-600 |
Vigor: Burn, Bleed, and Poison expires 4.8% faster.
Reinforced Harvesting Luck: While Harvesting gain 5% chance at finding rare items.
|
|
Light |
Common | Tier I | 100 | |
|
Light |
Common | Tier II | 200-300 | |
|
Light |
Common | Tier III | 300-400 | |
|
Light |
Common | Tier IV | 400-500 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier III | 300-400 | |
|
Light |
Common | Tier IV | 400-500 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier IV | 400-500 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Uncommon | Tier II | 280 |
Of the Priest: +6
Focus +4
Intelligence
Physical Ward I: 1% Physical Damage Absorption.
|
|
Light |
Uncommon | Tier III | 345 |
Of the Priest: +8
Focus +5
Intelligence
Physical Ward I: 1% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Light |
Rare | Tier IV | 495 |
Of the Priest: +12
Focus +8
Intelligence
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Light |
Rare | Tier V | 525 |
Of the Priest: +12
Focus +8
Intelligence
Physical Ward III: 2% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Light |
Uncommon | Tier II | 280 |
Of the Priest: +6
Focus +4
Intelligence
Physical Ward I: 1% Physical Damage Absorption.
|
|
Light |
Rare | Tier III | 345 |
Of the Priest: +8
Focus +5
Intelligence
Physical Ward I: 1% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Light |
Rare | Tier IV | 495 |
Of the Priest: +12
Focus +8
Intelligence
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Light |
Rare | Tier V | 525 |
Of the Priest: +12
Focus +8
Intelligence
Physical Ward III: 2% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Light |
Uncommon | Tier II | 280 |
Of the Priest: +6
Focus +4
Intelligence
Physical Ward I: 1% Physical Damage Absorption.
|
|
Light |
Rare | Tier III | 345 |
Of the Priest: +8
Focus +5
Intelligence
Physical Ward I: 1% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Light |
Rare | Tier IV | 495 |
Of the Priest: +12
Focus +8
Intelligence
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Light |
Rare | Tier V | 525 |
Of the Priest: +12
Focus +8
Intelligence
Physical Ward III: 2% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.5%.
|
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