Light Head Armor is one of the three types available of Head Armor, alongside Medium Head Armor and Heavy Head Armor, in New World. Light Head Armor is used in the Head slot, and offers the smallest physical and elemental protection against damage among the three types of Head Armor. On the other hand, it is the lightest in terms of weight, allowing players an increased amount of mobility.
All Light Head Armor in New World
Quick Search of All Light Head Armor
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Name |
Type |
Rarity |
Tier |
Gear Score |
Perks |
---|---|---|---|---|---|
|
Light |
Epic | Tier II | 300 | ![]()
of the Scholar:
+11
Intelligence
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Refreshing: Reduces max cooldown by
1.7%
|
|
Light |
Rare | Tier III | 350 | ![]()
of the Sage:
+13
Focus
![]()
Refreshing: Reduces max cooldown by
1.9%
![]()
Angry Earth Ward:
+3.6% Damage Absorption against Angry Earth.
|
|
Light |
Epic | Tier IV | 450 | ![]() ![]()
Freedom: Slow, Stun, and Silence expires
4.3% faster
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Reinforced Logging Luck: While Logging gain
4.1% chance at finding rare items.
![]()
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.3% faster.
|
|
Light |
Epic | Tier V | 550 | ![]()
of the Brigand:
+9
Constitution
+13
Dexterity
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Physical Ward III:
2% Physical Damage Absoption
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Lost Ward:
+4.5% Damage Absorption against Lost.
![]()
Refreshing Evasion: Reduces active cooldowns by
0.91% after exiting the dodge animation.
|
|
Light |
Epic | Tier V | 550 | ![]()
of the Nomad:
+13
Constitution
+9
Focus
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Corrupted Ward:
+4.5% Damage Absorption against Corrupted.
![]()
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.6% faster.
|
|
Light |
Epic | Tier V | 550 | ![]()
of the Sage:
+22
Focus
![]()
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.6% faster.
![]()
Refreshing: Reduces max cooldown by
2.6%
![]()
Vigor: Burn, Bleed, and Poison expires
4.6% faster.
|
|
Light |
Epic | Tier V | 550 | ![]()
of the Mage:
+9
Focus
+13
Intelligence
![]()
Resilient: Critical hits deal
4.3% less damage to you
![]()
Refreshing: Reduces max cooldown by
2.6%
![]()
Freedom: Slow, Stun, and Silence expires
4.6% faster
|
|
Light |
Epic | Tier V | 550 | ![]() ![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Lost Ward:
+4.5% Damage Absorption against Lost.
![]()
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.6% faster.
|
|
Light |
Rare | Tier V | 550 | ![]() ![]()
Refreshing: Reduces max cooldown by
2.6%
![]()
Corruption Resistance:
+13 Corruption Resistance.
|
|
Light |
Epic | Tier V | 550 | ![]() ![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Resilient: Critical hits deal
4.6% less damage to you
![]()
Freedom: Slow, Stun, and Silence expires
4.6% faster
|
|
Light |
Legendary | Tier V | 500-600 | ![]()
of the Scholar:
+25
Intelligence
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Refreshing: Reduces max cooldown by
2.8%
![]()
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.8% faster.
![]()
Angry Earth Ward:
+4.8% Damage Absorption against Angry Earth.
|
|
Light |
Legendary | Tier V | 500-600 | ![]() ![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Refreshing: Reduces max cooldown by
2.8%
![]()
Ancient Ward:
+4.5% Damage absorption against Ancient Guardians.
![]()
Freedom: Slow, Stun, and Silence expires
4.6% faster
|
|
Light |
Legendary | Tier V | 500-600 | ![]() ![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Refreshing: Reduces max cooldown by
2.8%
![]()
Corrupted Ward:
+4.8% Damage Absorption against Corrupted.
![]()
Corruption Resistance:
+14 Corruption Resistance.
|
|
Light |
Legendary | Tier V | 600 | ![]()
of the Soldier:
+25
Strength
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Luck:
+2.8% chance at rare items from chests and monster.
![]()
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.8% faster.
![]()
Resilient: Critical hits deal
4.8% less damage to you
|
|
Light |
Rare | Tier III | 420 | ![]()
of the Scholar:
+16
Intelligence
![]()
Physical Ward II:
1.5% Physical Damage absorption
![]()
Refreshing: Reduces max cooldown by
2.8%
|
|
Light |
Epic | Tier IV | 465 | ![]()
of the Soldier:
+18
Strength
![]() ![]()
Reinforced:
+33% Durability increase.
![]()
Vigor: Burn, Bleed, and Poison expires
4.3% faster.
|
|
Light |
Epic | Tier IV | 500 | ![]()
of the Scholar:
+20
Intelligence
![]()
Physical Ward IV:
2.5% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldown by
2.5%
![]()
Healing Tomb: Gain
10% Health after exiting Entomb with full mana.
|
|
Light |
Legendary | Tier V | 500-600 | ![]()
of the Soldier:
+25
Strength
![]() ![]()
Refreshing: Reduces max cooldown by
2.8%
![]()
Resilient: Critical hits deal
4.8% less damage to you
![]()
Luck:
+2.8% chance at rare items from chests and monster.
|
|
Light |
Epic | Tier V | 500-600 | ![]()
of the Ranger:
+25
Dexterity
![]() ![]()
Refreshing: Reduces max cooldown by
2.8%
![]()
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.8% faster.
|
|
Light |
Legendary | Tier V | 500-600 | ![]()
of the Scholar:
+25
Intelligence
![]()
Physical Ward IV:
2.5% Physical Damage Absorption.
![]()
Corruption Resistance:
+14 Corruption Resistance.
![]()
Corrupted Ward:
+4.8% Damage Absorption against Corrupted.
![]()
Refreshing: Reduces max cooldown by
2.8%
|
|
Light |
Epic | Tier V | 500-600 | ![]()
of the Ranger:
+25
Dexterity
![]()
Lucky IV: You have
+0.5% chance at rare items from chests and monsters.
![]()
Luck:
+2.5% chance at rare items from chests and monster.
![]()
Refreshing: Reduces max cooldown by
2.8%
|
|
Light |
Uncommon | Tier II | 275 | ![]()
of the Sentry:
+10
Constitution
|
|
Light |
Rare | Tier IV | 490 | ![]() ![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Luck:
+2.5% chance at rare items from chests and monster.
|
|
Light |
Rare | Tier V | 500 | ![]() ![]()
Fishing Reach III:
+3% Cast Distance
![]()
Fishing Colossus III: Large boost of chance of catching larger fish.
|
|
Light |
Rare | Tier III | 360 | ![]() ![]()
Fishing Colossus II: Medium boost to chance of catching larger fish.
![]()
Fishing Waters II: Medium boost to chance of catching better fish.
|
|
Light |
Rare | Tier V | 500 | ![]()
Reinforced:
+35% Durability increase.
![]()
Reinforced:
+35% Durability increase.
|
|
Light |
Epic | Tier IV | 495 | ![]() ![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Luck:
+2.5% chance at rare items from chests and monster.
![]()
Refreshing Ward: Reduces active cooldowns by
1.6% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Light |
Rare | Tier IV | 435 | ![]()
of the Ranger:
+17
Dexterity
![]()
Fishing Colossus III: Large boost of chance of catching larger fish.
![]()
Lucky Waters II: Medium boost to chance of catching better fish.
|
|
Light |
Common | Tier II | 200-300 | |
|
Light |
Common | Tier IV | 400-500 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier III | 300-400 | |
|
Light |
Common | Tier IV | 400-500 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier II | 200-300 | |
|
Light |
Common | Tier III | 300-400 | |
|
Light |
Common | Tier IV | 200-300 | |
|
Light |
Common | Tier V | 200-300 | |
|
Light |
Common | Tier III | 300-400 | |
|
Light |
Uncommon | Tier III | 300-400 | ![]()
of the Mage: +6
Focus +9
Intelligence
|
|
Light |
Uncommon | Tier III | 300-400 | ![]()
of the Mage: +6
Focus +9
Intelligence
|
|
Light |
Uncommon | Tier IV | 400-500 | ![]()
of the Mage: +8
Focus +12
Intelligence
|
|
Light |
Uncommon | Tier IV | 400-500 | ![]()
of the Mage: +8
Focus +12
Intelligence
|
|
Light |
Uncommon | Tier V | 500-600 | ![]()
of the Mage: +10
Focus +15
Intelligence
|
|
Light |
Uncommon | Tier V | 500-600 | ![]()
of the Mage: +10
Focus +15
Intelligence
|
|
Light |
Rare | Tier V | 500-600 | ![]()
Reinforced: +38% Durability increase.
![]()
Reinforced Skinning Luck: While Skinning gain 5% chance at finding rare items.
|
|
Light |
Rare | Tier V | 500-600 | ![]()
Reinforced: +38% Durability increase.
![]()
Reinforced Skinning Luck: While Skinning gain 5% chance at finding rare items.
|
|
Light |
Rare | Tier V | 500-600 | ![]()
Vigor: Burn, Bleed, and Poison expires 4.8% faster.
![]()
Reinforced Harvesting Luck: While Harvesting gain 5% chance at finding rare items.
|
|
Light |
Rare | Tier V | 500-600 | ![]()
Vigor: Burn, Bleed, and Poison expires 4.8% faster.
![]()
Reinforced Harvesting Luck: While Harvesting gain 5% chance at finding rare items.
|
|
Light |
Common | Tier II | 200-300 | |
|
Light |
Common | Tier III | 300-400 | |
|
Light |
Common | Tier IV | 400-500 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier III | 300-400 | |
|
Light |
Common | Tier IV | 400-500 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier IV | 400-500 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Uncommon | Tier II | 280 | ![]()
Of the Priest: +6
Focus +4
Intelligence
![]()
Physical Ward I: 1% Physical Damage Absorption.
|
|
Light |
Rare | Tier III | 345 | ![]()
Of the Priest: +8
Focus +5
Intelligence
![]()
Physical Ward I: 1% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Light |
Rare | Tier IV | 495 | ![]()
Of the Priest: +12
Focus +8
Intelligence
![]()
Physical Ward II: 1.5% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Light |
Rare | Tier V | 525 | ![]()
Of the Priest: +12
Focus +8
Intelligence
![]()
Physical Ward III: 2% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Light |
Uncommon | Tier II | 280 | ![]()
Of the Priest: +4
Focus +4
Intelligence
![]()
Physical Ward I: 1% Physical Damage Absorption.
|
|
Light |
Rare | Tier III | 345 | ![]()
Of the Priest: +8
Focus +5
Intelligence
![]()
Physical Ward I: 1% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Light |
Rare | Tier IV | 495 | ![]()
Of the Priest: +12
Focus +8
Intelligence
![]()
Physical Ward II: 1.5% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Light |
Rare | Tier V | 525 | ![]()
Of the Priest: +12
Focus +8
Intelligence
![]()
Physical Ward III: 2% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Light |
Uncommon | Tier II | 280 | ![]()
Of the Priest: +6
Focus +4
Intelligence
![]()
Physical Ward I: 1% Physical Damage Absorption.
|
|
Light |
Rare | Tier III | 345 | ![]()
Of the Priest: +8
Focus +5
Intelligence
![]()
Physical Ward I: 1% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Light |
Rare | Tier IV | 495 | ![]()
Of the Priest: +12
Focus +8
Intelligence
![]()
Physical Ward II: 1.5% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Light |
Rare | Tier V | 525 | ![]()
Of the Priest: +12
Focus +8
Intelligence
![]()
Physical Ward III: 2% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Light |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Light |
Legendary | Tier V | 600 |
100% Random Perk |
|
Light |
Legendary | Tier V | 600 |
100% Random Perk |
|
Light |
Legednary | Tier V | 600 |
100% Random Perk |
|
Light |
Legendary | Tier V | 600 |
100% Random Perk |
|
Light |
Legendary | Tier V | 600 |
100% Random Perk |
|
Light |
Legendary | Tier V | 600 |
|
|
Light |
Legendary | Tier V | 600 |
|
|
Light |
Legendary | Tier V | 600 |
|
|
Light |
Legendary | Tier V | 500-600 |
|
|
Light |
Legendary | Tier V | 500-600 |
|
|
Light |
Legendary | Tier V | 500-600 |
|
|
Light |
Legendary | Tier V | 500-600 |
|
|
Light |
Legendary | Tier V | 500-600 |
|
|
Light |
Legendary | Tier V | 500-600 |
|
|
Light |
Legendary | Tier V | 500-600 |
|
|
Light |
Legendary | Tier V | 500-600 |
|
|
Light |
Legendary | Tier V | 500-600 |
|