Light Chest Armor is one of the three types of Chest Armor available in New World. The other two types of Chest Armor available are Heavy Chest Armor and Medium Chest Armor. Light Chest Armor weights less than its counterparts, making it an ideal choice for highly-mobility character builds. On the other hand, it mitigates little of the damage received.
All Light Chest Armor in New World
Light Chest Armor
Light Armor offers the least protection, but don't impose any penalty to mobility
Medium Chest Armor
Medium Armor offers medium protection, granting a balance between defense and mobility
Heavy Chest Armor
Heavy armor offers the best protection against damage at the expense of a limited mobility.
Quick Search of All Light Chest Armor
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Name |
Type |
Rarity |
Tier |
Gear Score |
Perks |
---|---|---|---|---|---|
|
Light |
Uncommon | Tier II | 295 |
of the Sage: +11
Focus
Vigor: Burn, Bleed, and Poison expires -4.6% faster.
|
|
Light |
Rare | Tier III | 350 |
of the Nomad: +8
Constitution +5
Focus
Empty Gem Socket: An empty socket for a gem
Freedom: Slow, Stun, and Silence expires -3.9% faster.
|
|
Light |
Epic | Tier IV | 450 |
of the Spellsword: +10
Strength +7
Intelligence
Refreshing: Reduces max cooldowns by -2.3%.
Beast Ward: +4.1% Damage Absorption against Beasts.
|
|
Light |
Epic | Tier V | 550 |
of the Scholar: +22
Intelligence
Empty Gem Socket: An empty socket for a gem
Blight Resistance: +13 Blight Resistance.
Ancient Ward: +4.5% Damage Absorption against Ancient Guardians.
|
|
Light |
Epic | Tier V | 550 |
of the Battlemage: +9
Strength +13
Intelligence
Luck: +2.5% chance at rare items from chests and monsters.
Refreshing: Reduces max cooldowns by -2.6%.
Lost Ward: +4.5% Damage Absorption against Lost..
|
|
Light |
Epic | Tier V | 550 |
of the Sage: +22
Focus
Fire Ward III: +3.0% Fire Damage Absorption.
Freedom: Slow, Stun, and Silence expires -4.6% faster.
Refreshing Evasion: Reduces active cooldowns by -0.91% after exiting the dodge animation.
|
|
Light |
Epic | Tier V | 550 |
of the Spellsword: +13
Strength +9
Intelligence
Empty Gem Socket: An empty socket for a gem
Refreshing: Reduces max cooldowns by -2.6%.
Freedom: Slow, Stun, and Silence expires -4.6% faster.
|
|
Light |
Epic | Tier V | 550 |
of the Occultist: +9
Constitution +13
Intelligence
Refreshing: Reduces max cooldowns by -2.6%.
Corrupted Ward: +4.5% Damage Absorption against Corrupted.
Luck: +2.5% chance at rare items from chests and monsters.
|
|
Light |
Epic | Tier V | 550 |
of the Cleric: +9
Constitution +13
Focus
Luck: +2.5% chance at rare items from chests and monsters.
Corruption Resistance: +13 Corruption Resistance.
Vigor: Burn, Bleed, and Poison expires 4.6% faster.
|
|
Light |
Epic | Tier V | 550 |
of the Trickster: +9
Dexterity +13
Intelligence
Empty Gem Socket: An empty socket for a gem
Invigorated: Weaken, Disease, Exhaust, and Rend expires 4.6% faster.
Ancient Ward: +4.5% Damage Absorption against Ancient Guardians.
|
|
Light |
Epic | Tier V | 550 |
of the Druid: +13
Constitution +9
Intelligence
Resilient: Critical hits deal 4.6% less damage to you.
Freedom: Slow, Stun, and Silence expires -4.6% faster.
Siphoning Blow: You gain 2.6% mana per hit. (cooldown 2.6 Seconds). Does not trigger off persistent damage or Damage over time effects.
|
|
Light |
Epic | Tier V | 550 |
of the Nomad: +13
Constitution +9
Focus
Angry Earth Ward: +4.5% Damage Absorption against Angry Earth.
Refreshing: Reduces max cooldowns by -2.6%.
Blight Resistance: +13 Blight Resistance.
|
|
Light |
Epic | Tier V | 550 |
Empty Gem Socket: An empty socket for a gem
Refreshing: Reduces max cooldowns by -2.6%.
Corrupted Ward: +4.5% Damage Absorption against Corrupted.
|
|
Light |
Epic | Tier V | 550 |
of the Priest: +13
Focus +9
Intelligence
Empty Gem Socket: An empty socket for a gem
Invigorated: Weaken, Disease, Exhaust, and Rend expires -4.6% faster.
Refreshing: Reduces max cooldowns by -2.6%.
|
|
Light |
Epic | Tier V | 550 |
of the Mage: +9
Focus +13
Intelligence
Freedom: Slow, Stun, and Silence expires -4.6% faster.
Refreshing: Reduces max cooldowns by -2.6%.
Invigorated: Weaken, Disease, Exhaust, and Rend expires -4.6% faster.
|
|
Light |
Legendary | Tier V | 500-600 |
of the Scholar: +25
Intelligence
Empty Gem Socket: An empty socket for a gem
Refreshing: Reduces max cooldowns by -2.8%.
Invigorated: Weaken, Disease, Exhaust, and Rend expires -4.8% faster.
Angry Earth Ward: +4.8% Damage Absorption against Angry Earth.
|
|
Light |
Legendary | Tier V | 500-600 |
of the Mage: +10
Focus +12
Intelligence
Empty Gem Socket: An empty socket for a gem
Refreshing: Reduces max cooldowns by -2.8%.
Ancient Ward: +4.8% Damage Absorption against Ancient Guardians.
Freedom: Slow, Stun, and Silence expires -4.8% faster.
|
|
Light |
Legendary | Tier V | 500-600 |
of the Mage: +10
Focus +15
Intelligence
Empty Gem Socket: An empty socket for a gem
Refreshing: Reduces max cooldowns by -2.8%.
Corrupted Ward: +4.8% Damage Absorption against Corrupted.
Corruption Resistance: +14 Corruption Resistance.
|
|
Light |
Legendary | Tier V | 500-600 |
of the Brigand: +10
Constitution +15
Dexterity
Empty Gem Socket: An empty socket for a gem
Refreshing: Reduces max cooldowns by -2.8%.
Corrupted Ward: +4.8% Damage Absorption against Corrupted.
Corruption Resistance: +14 Corruption Resistance.
|
|
Light |
Legendary | Tier V | 600 |
of the Soldier: +25
Strength
Empty Gem Socket: An empty socket for a gem
Luck: +2.8% chance at rare items from chests and monsters.
Invigorated: Weaken, Disease, Exhaust, and Rend expires -4.8% faster.
Resilient: Critical hits deal 4.8% less damage to you.
|
|
Light |
Uncommon | Tier III | 345 |
of the Brigand: +5
Constitution +8
Dexterity
|
|
Light |
Uncommon | Tier II | 275 |
of the Nomad: +6
Constitution +4
Focus
|
|
Light |
Rare | Tier V | 500 |
of the Sentry: +20
Constitution
Fishing Colossus III: Larger boost to chance of catching larger fish.
Fishing Waters III: Large boost to chance of catching better fish.
|
|
Light |
Rare | Tier III | 345 |
of the Mage: +5
Focus +8
Intelligence
Empty Gem Socket: An empty socket for a gem
Ancient Ward: +3.6% Damage Absorption against Ancient Guardians.
|
|
Light |
Rare | Tier IV | 445 |
Of The Sage: +18
Focus
Empty Gem Socket: An empty socket for a gem
Corrupted Ward: +4.1% Damage Absorption against Corrupted.
|
|
Light |
Rare | Tier III | 360 |
of the Ranger: +14
Dexterity
Fishing Waters II: Medium boost to chance of catching better fish.
Fishing Reach II: +2% Cast Distance
|
|
Light |
Rare | Tier IV | 440 |
of the Barbarian: +7
Constitution +10
Strength
Empty Gem Socket: An empty socket for a gem
Luck: +2% chance at rare items from chests and monsters.
|
|
Light |
Epic | Tier IV | 495 |
of the Barbarian: +8
Constitution +12
Strength
Empty Gem Socket: An empty socket for a gem.
Luck: +2.3% chance at rare items from chests and monsters.
Refreshing Ward: Reduces active cooldowns by -1.6% after being hit 5 times. Does not trigger off persistent damage or Damage over time effects.
|
|
Light |
Rare | Tier IV | 450 |
Of The Sage: +18
Focus
Empty Gem Socket: An empty socket for a gem
Lost Ward: +4.1% Damage Absorption against Lost.
|
|
Light |
Rare | Tier IV | 435 |
Fishing Reach II: +3% Cast Distance.
Fishing Colossus II: Medium boost to chance of catching larger fish.
|
|
Light |
Rare | Tier IV | 405 |
of the Mage: +6
Focus +9
Intelligence
Empty Gem Socket: An empty socket for a gem
Lost Ward: +3.9% Damage Absorption against Lost.
|
|
Light |
Uncommon | Tier III | 300-400 |
of the Mage: +6
Focus +9
Intelligence
|
|
Light |
Common | Tier IV | 400-500 |
of the Mage: +8
Focus +12
Intelligence
|
|
Light |
Uncommon | Tier V | 500-600 |
of the Mage: +10
Focus +15
Intelligence
|
|
Light |
Uncommon | Tier V | 500-600 |
of the Mage: +10
Focus +15
Intelligence
|
|
Light |
Common | Tier V | 200-300 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier II | 200-300 | |
|
Light |
Common | Tier II | 200-300 | |
|
Light |
Uncommon | Tier III | 300-400 |
of the Mage: +6
Focus +9
Intelligence
|
|
Light |
Common | Tier III | 200-300 | |
|
Light |
Common | Tier III | 300-400 | |
|
Light |
Common | Tier III | 300-400 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Uncommon | Tier IV | 400-500 |
of the Mage: +8
Focus +12
Intelligence
|
|
Light |
Common | Tier IV | 200-300 | |
|
Light |
Common | Tier IV | 400-500 | |
|
Light |
Common | Tier IV | 400-500 | |
|
Light |
Rare | Tier V | 500-600 |
Reinforced: +38% Durability increase.
Reinforced Skinning Luck: While Skinning gain 5% chance at finding rare items.
|
|
Light |
Rare | Tier V | 500-600 |
Reinforced: +38% Durability increase.
Reinforced Skinning Luck: While Skinning gain 5% chance at finding rare items.
|
|
Light |
Rare | Tier V | 500-600 |
Vigor: Burn, Bleed, and Poison expires 4.8% faster.
Reinforced Harvesting Luck: While Harvesting gain 5% chance at finding rare items.
|
|
Light |
Rare | Tier V | 500-600 |
Vigor: Burn, Bleed, and Poison expires 4.8% faster.
Reinforced Harvesting Luck: While Harvesting gain 5% chance at finding rare items.
|
|
Light |
Common | Tier I | 100 | |
|
Light |
Common | Tier II | 200-300 | |
|
Light |
Common | Tier III | 300-400 | |
|
Light |
Common | Tier IV | 400-500 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier III | 300-400 | |
|
Light |
Common | Tier IV | 400-500 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier IV | 400-500 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Uncommon | Tier II | 280 |
Of the Priest: +4
Intelligence +6
Focus
Physical Ward I: 1% Physical Damage Absorption.
|
|
Light |
Rare | Tier III | 345 |
Of the Priest: +5
Intelligence +8
Focus
Physical Ward I: 1% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by -1.9%.
|
|
Light |
Rare | Tier IV | 420 |
Of the Priest: +6
Intelligence +10
Focus
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by -2.2%.
|
|
Light |
Rare | Tier IV | 495 |
Of the Priest: +8
Intelligence +12
Focus
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by -2.4%.
|
|
Light |
Rare | Tier V | 525 |
Of the Priest: +8
Intelligence +12
Focus
Physical Ward III: 2% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by -2.5%.
|
|
Light |
Uncommon | Tier II | 280 |
Of the Priest: +4
Intelligence +6
Focus
Physical Ward I: 1% Physical Damage Absorption.
|
|
Light |
Rare | Tier III | 345 |
Of the Priest: +5
Intelligence +8
Focus
Physical Ward I: 1% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by -1.9%.
|
|
Light |
Rare | Tier IV | 420 |
Of the Priest: +6
Intelligence +10
Focus
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by -2.2%.
|
|
Light |
Rare | Tier IV | 495 |
Of the Priest: +8
Intelligence +12
Focus
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by -2.4%.
|
|
Light |
Rare | Tier V | 525 |
Of the Priest: +8
Intelligence +12
Focus
Physical Ward III: 2% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by -2.5%.
|
|
Light |
Uncommon | Tier II | 280 |
Of the Priest: +4
Intelligence +6
Focus
Physical Ward I: 1% Physical Damage Absorption.
|
|
Light |
Rare | Tier III | 345 |
Of the Priest: +5
Intelligence +8
Focus
Physical Ward I: 1% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by -1.9%.
|
|
Light |
Rare | Tier IV | 420 |
Of the Priest: +6
Intelligence +10
Focus
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by -2.2%.
|
|
Light |
Rare | Tier IV | 495 |
Of the Priest: +8
Intelligence +12
Focus
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by -2.4%.
|
|
Light |
Rare | Tier V | 525 |
Of the Priest: +8
Intelligence +12
Focus
Physical Ward III: 2% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by -2.5%.
|
|
Light |
Legendary | Tier V | 605 | 25 Focus Corrupted Ward: +4.8% Damage Absorption against Corrupted. Empty Gem Socket: An empty socket for a gem. Invigorated: Weaken, Disease, Exhaust, and Rend expires 10% faster. Refreshing Evasion: Reduces active cooldowns by 0.74% after exiting the dodge animation. |
|
Light |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 25 Strength Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 25 Dexterity Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 25 Intelligence Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 25 Focus Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 25 Constitution Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 25 Intelligence Angry Earth Ward: +4.8% Damage Absorption against Angry Earth. Empty Gem Socket: An empty socket for a gem. Freedom: Slow, Stun, and Root expires 10% faster. Refreshing: Reduces max cooldowns by 2.8%. |
|
Light |
Legendary | Tier V | 600 | 25 Strength Lost Ward: +4.8% Damage Absorption against Lost. Empty Gem Socket: An empty socket for a gem. Physical Aversion: You take 3.8% less damage from ranged physical attacks. Refreshing: Reduces max cooldowns by 2.8%. |
|
Light |
Legendary | Tier V | 500-600 | 25 Dexterity Physical Ward IV: 2.5% Physical Damage Absorption. Physical Aversion: You take 3.8% less damage from ranged physical attacks. Refreshing Evasion: Reduces active cooldowns by 0.74% after exiting the dodge animation. Invigorated: Weaken, Disease, Exhaust, and Rend expires 10% faster. |
|
Light |
Legendary | Tier V | 500-600 | 25 Dexterity Wilderness Ward IV: 19% Physical and 0.63% Elemental Damage Absorption. Physical Aversion: You take 3.8% less damage from ranged physical attacks. Refreshing: Reduces max cooldowns by 2.8%. Enfeebling Poison Shot: Poison Shot's arrow also applies Weaken, reducing target's damage by 14% for 6 seconds. |
|
Light |
Legendary | Tier V | 500-600 | 25 Intelligence Empty Gem Socket: An empty socket for a gem. Shirking Fortification: Dodging through an enemy attack grants fortify, increasing damage absorption by 3.8% for 6s. Each armor piece with this perk increases the potency of the effect. Refreshing: Reduces max cooldowns by 2.8%. Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. |
|
Light |
Legendary | Tier V | 500-600 | 25 Focus Empty Gem Socket: An empty socket for a gem. Shirking Fortification: Dodging through an enemy attack grants fortify, increasing damage absorption by 3.8% for 6s. Each armor piece with this perk increases the potency of the effect. Refreshing: Reduces max cooldowns by 2.8%. Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. |
|
Light |
Legendary | Tier V | 500-600 | 25 Intelligence Spectral Ward IV: 1.9% Elemental and 0.63% Physical Damage Absorption. Refreshing Evasion: Reduces active cooldowns by 0.74% after exiting the dodge animation. Corrupted Ward: +4.8% Damage Absorption against Corrupted. Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. |
|
Light |
Legendary | Tier V | 500-600 | 25 Focus Spectral Ward IV: 1.9% Elemental and 0.63% Physical Damage Absorption. Refreshing Evasion: Reduces active cooldowns by 0.74% after exiting the dodge animation. Corrupted Ward: +4.8% Damage Absorption against Corrupted. Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. |
|
Light |
Legendary | Tier V | 500-600 | 25 Constitution Resilient: Critical hits deal 4.8% less damage to you. Physical Ward IV: 2.5% Physical Damage Absorption. Refreshing: Reduces max cooldowns by 2.8%. Shirking Heals: PvP Only: Successfully dodging an attack heals 100 health + 1% of your max HP. (Each armor piece with this perk adds a stack. Can only trigger once every 5s) |