Juggernaut is one of the two available skill trees for the War Hammer Mastery in New World. Juggernaut Abilities mainly focus on increasing the amount of damage dealt. War Hammers benefit only from Strength.
All Juggernaut Tree Abilities in New World
Juggernaut Tree Active Abilities

Armor Breaker
A powerful swing that penetrates 35% of the target's armor and deals 140% weapon damage. Cooldown: 12 seconds.
Upgrades:
Indomitable: Adds Grit to the attack, making the attack unstoppable
- Lasting Trauma: Armor Breaker inflicts Rend on targets, reducing damage absorption by 20% for 10 seconds.
- Opening Act: Increase Armor Breaker damage by 25% against targets with full health.

Mighty Gavel
An overhead leaping attack that crushes down on enemies dealing 170% weapon damage. Cooldown: 20 seconds.
Upgrades:
Summary Judgement: On targets under 30% HP: Increase damage done by Mighty Gavel by 20%.
- Impact Fracture: Increase stamina damage done by Mighty Gavel attack by 25%.
- Expedite: After a successful Mighty Gavel attack, gain Haste, increasing the player's movement speed by 30% for 3 seconds.
- Justice For All: Press Basic Attack during Mighty Gavel to add a second attack that deals 220% weapon damage.

Wrecking Ball
Strike the ground around a target with Hammer dealing 120% weapon damage and flattening the enemy. Cooldown: 15 seconds.
Upgrades:
Safety Measures: On a successful hit: player gains Fortify, granting 20% damage resistance for 7 seconds.
- Breathing Room: All targets within 1.5 meters of target hit are also Flattened.
Juggernaut Tree Passive Abilities

Epitome Of Bonk!
Increase Armor Penetration by 10% for all War Hammer Standard attacks.

Exhaustive Attacks
All Warhammer abilities apply Exhaust, slowing target's stamina regeneration by 20% for 5 seconds. (Does not stack)

Quick Recovery
Cooldowns are reduced by 7% with Heavy Attacks.

Hammer Time
Gain Empower on a Heavy Attacks, increasing attack damage by 20% for 4 seconds.

Hardened Steel
Adds Grit to Warhammer Heavy Attacks, preventing you from being staggered.

Contemption
On targets under 30% HP: Increase damage done by Heavy Attacks by 15%.

Power Through Pain
For 1 second after taking damage, deal 35% extra damage.