![]() Judgement of Malevolence
Tier V Legendary
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500-600 Gear Score 84 Damage 2.0% Critical Hit Chance 1.2 Critical Damage Multiplier 63.0 Block Stamina Damage 25% Blocking Stability |
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of the Spellsword:
+20
Strength
+10
Intelligence
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Ignited IV:
50% damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
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Keen:
+11% critical chance.
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Keenly Fortified: On Critical: gain
10% Fortify for 3s (Cooldown 10s.)
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Chain Fire: Basic attack hits trigger a Fire Chain that bounces between close targets. (2s cooldwon)
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Scales 100% with Strength 9.0 Weight ![]() 3000 Durability Requires Level ??? |
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Can't be Crafted / Bind on Pickup |
Judgement of Malevolence is one of the Legendary War Hammers in New World. War Hammers are one of the 11 Weapon types available in New World for the players to choose from, and are ideal for engaging multiple Enemies. War Hammers damage scale 100% with Strength.
Those judged were found lacking. And so were given what they lacked, often to great excess.
Judgement of Malevolence Related Masteries
Judgement of Malevolence uses the War Hammer Mastery, that is divided in two different trees. The Juggernaut tree, that focuses on increasing the amount of damage dealt or the Crowd Crusher Tree, that grants the player stuns and knockdown abilities.
Where to find Judgement of Malevolence
Judgement of Malevolence can be dropped by:
__drop__
Judgement of Malevolence can be acquired by completing:
???
How to Craft Judgement of Malevolence
To craft Judgement of Malevolence you need the following materials:
???
Judgement of Malevolence Information & Stats
These are the base stats for Judgement of Malevolence
- 500-600 Gear Score
- 84 Damage
- 2.0% Critical Hit Chance
- 1.2 Critical Damage Multiplier
- 63.0 Block Stamina Damage
- 63.0% Blocking Stability
- Tier V
- Scales with 100% Strength
- 9.0 Weight
- 3000 Durability
- Salvageable: Yes
- Bind on Pickup
Judgement of Malevolence Perks
These are the available Perks of Judgement of Malevolence:
of the Spellsword:
- +20 Strength
- +10 Intelligence

- 50% damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.

- +11% critical chance.

- On Critical: gain 10% Fortify for 3s (Cooldown 10s.)

- Basic attack hits trigger a Fire Chain that bounces between close targets. (2s cooldwon)
War Hammers Video
Judgement of Malevolence Notes and Tips
- The best version of the weapon is displayed on this page.
- Notes and Tips go here