Heavy Legs Armor are one of the three types of Legs Armor available in New World. The other two types of Legs Armor available are Light Legs Armor and Medium Legs Armor. Heavy Legs Armor are the heaviest Legs Armor available in the game, granting more physical and elemental protection than their counterparts but, sacrificing mobility by doing so.
All Heavy Legs Armor in New World
Quick Search of All Heavy Legs Armor
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Name |
Type |
Rarity |
Tier |
Gear Score |
Perks |
---|---|---|---|---|---|
|
Heavy |
Rare | Tier IV | 450 | ![]() ![]()
Empty Gem Slot: An empty socket for a gem.
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Refreshing: Reduces max cooldowns by
2.3%
|
|
Heavy |
Epic | Tier V | 550 | ![]()
of the Soldier:
+22
Strength
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Empty Gem Slot: An empty socket for a gem
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Freedom: Slow, Stun, and Silence expires
4.6% faster.
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Refreshing Ward: Reduces active cooldowns by
1.7% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Heavy |
Epic | Tier V | 550 | ![]() ![]()
Beast Ward:
+4.5% Damage Absorption against Beasts.
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Freedom: Slow, Stun, and Silence expires
4.6% faster.
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Refreshing: Reduces max cooldowns by
2.6%
|
|
Heavy |
Epic | Tier V | 550 | ![]()
of the Sentry:
+22
Constitution
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Empty Gem Slot: An empty socket for a gem
![]()
Corrupted Ward:
+4.5% Damage Absorption against Corrupted.
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Vigor: Burn, Bleed, Poison expires
4.6% faster.
|
|
Heavy |
Epic | Tier V | 550 | ![]() ![]()
Ancient Ward:
+4.5% Damage Absorption against Ancient Guardians.
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Luck:
+2.5% chance at rare items from chests and monsters.
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Refreshing Ward: Reduces active cooldowns by
1.7% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Heavy |
Legendary | Tier V | 500-600 | ![]()
of the Sentry:
+25
Constitution
![]()
Empty Gem Slot: An empty socket for a gem
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Refreshing: Reduces max cooldowns by
2.8%
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Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.8% faster.
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Angry Earth Ward:
+4.8% Damage Absorption against Angry Earth.
|
|
Heavy |
Legendary | Tier V | 500-600 | ![]()
of the Soldier:
+25
Strength
![]()
Empty Gem Slot: An empty socket for a gem
![]()
Refreshing: Reduces max cooldowns by
2.8%
![]()
Ancient Ward:
+4.8% Damage Absorption against Ancient Guardians.
![]()
Freedom: Slow, Stun, and Silence expires
4.8% faster.
|
|
Heavy |
Legendary | Tier V | 500-600 | ![]()
of the Soldier:
+25
Strength
![]()
Empty Gem Slot: An empty socket for a gem
![]()
Refreshing: Reduces max cooldowns by
2.8%
![]()
Corrupted Ward:
+4.8% Damage Absorption against Corrupted.
![]()
Corruption Resistance:
+14 Corruption Resistance.
|
|
Heavy |
Legendary | Tier V | 600 | ![]()
of the Sentry:
+25
Constitution
![]()
Empty Gem Slot: An empty socket for a gem
![]()
Luck:
+2.8% chance at rare items from chests and monsters.
![]()
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.8% faster.
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Resilient: Critical hits deal
4.8% less damage to you.
|
|
Heavy |
Rare | Tier IV | 460 | ![]() ![]()
Empty Gem Slot: An empty socket for a gem
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Reinforced:
+33% Durability increase.
|
|
Heavy |
Rare | Tier V | 560 | ![]()
Resilient: Critical hits deal
4.7% less damage to you.
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Corrupted Ward:
+4.6% Damage Absorption against Corrupted.
|
|
Heavy |
Epic | Tier IV | 495 | ![]() ![]()
Empty Gem Slot: An empty socket for a gem
![]()
Reinforced:
+34% Durability increase.
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Resilient: Critical hits deal
4.4% less damage to you.
|
|
Heavy |
Common | Tier II | 200-300 | |
|
Heavy |
Common | Tier III | 300-400 | |
|
Heavy |
Common | Tier IV | 400-500 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Common | Tier III | 300-400 | |
|
Heavy |
Common | Tier IV | 400-500 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Uncommon | Tier III | 300-400 | ![]()
of the Sentry: +15
Constitution
|
|
Heavy |
Uncommon | Tier III | 300-400 | ![]()
of the Sentry: +15
Constitution
|
|
Heavy |
Uncommon | Tier IV | 400-500 | ![]()
of the Sentry: +20
Constitution
|
|
Heavy |
Uncommon | Tier IV | 400-500 | ![]()
of the Sentry: +20
Constitution
|
|
Heavy |
Uncommon | Tier V | 500-600 | ![]()
of the Sentry: +25
Constitution
|
|
Heavy |
Uncommon | Tier V | 500-600 | ![]()
of the Sentry: +25
Constitution
|
|
Heavy |
Common | Tier II | 200-300 | |
|
Heavy |
Common | Tier III | 300-400 | |
|
Heavy |
Common | Tier IV | 400-500 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Common | Tier III | 300-400 | |
|
Heavy |
Common | Tier IV | 400-500 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Common | Tier IV | 400-500 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Uncommon | Tier II | 280 | ![]()
Of the Barbarian: +4
Constitution +6
Strength
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Physical Ward I: 1% Physical Damage Absorption.
|
|
Heavy |
Rare | Tier III | 345 | ![]()
Of the Barbarian: +5
Constitution +8
Strength
![]()
Physical Ward I: 1% Physical Damage Absorption.
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Refreshing: Reduces max cooldowns by 1.9%.
|
|
Heavy |
Rare | Tier IV | 495 | ![]()
Of the Barbarian: +8
Constitution +12
Strength
![]()
Physical Ward II: 1.5% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Heavy |
Rare | Tier V | 525 | ![]()
Of the Barbarian: +8
Constitution +12
Strength
![]()
Physical Ward III: 2% Physical Damage Absorption.
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Refreshing: Reduces max cooldowns by 2.5%.
|
|
Heavy |
Uncommon | Tier II | 280 | ![]()
Of the Barbarian: +4
Constitution +6
Strength
![]()
Physical Ward I: 1% Physical Damage Absorption.
|
|
Heavy |
Rare | Tier III | 345 | ![]()
Of the Barbarian: +5
Constitution +8
Strength
![]()
Physical Ward I: 1% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Heavy |
Rare | Tier IV | 495 | ![]()
Of the Barbarian: +8
Constitution +12
Strength
![]()
Physical Ward II: 1.5% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Heavy |
Rare | Tier V | 525 | ![]()
Of the Barbarian: +8
Constitution +12
Strength
![]()
Physical Ward III: 2% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Heavy |
Uncommon | Tier II | 280 | ![]()
Of the Barbarian: +4
Constitution +6
Strength
![]()
Physical Ward I: 1% Physical Damage Absorption.
|
|
Heavy |
Rare | Tier III | 345 | ![]()
Of the Barbarian: +5
Constitution +8
Strength
![]()
Physical Ward I: 1% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Heavy |
Rare | Tier IV | 495 | ![]()
Of the Barbarian: +8
Constitution +12
Strength
![]()
Physical Ward II: 1.5% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Heavy |
Rare | Tier V | 525 | ![]()
Of the Barbarian: +8
Constitution +12
Strength
![]()
Physical Ward III: 2% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.5%.
|
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