Heavy Head Armor is one of the three types available of Head Armor, alongside Medium Head Armor and Light Head Armor, in New World. Heavy Head Armor is used in the Head slot, and offers the biggest physical and elemental protection against damage among all three types of Head Armor. Their main drawback is their Weight, greatly limiting mobility and the capacity to dodge.
All Heavy Head Armor in New World
Quick Search of All Heavy Head Armor
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Name |
Type |
Rarity |
Tier |
Gear Score |
Perks |
---|---|---|---|---|---|
|
Heavy |
Uncommon | Tier II | 300 |
of the Soldier:
+11
Strength
Resilient: Critical hits deal
3.7% less damage to you
|
|
Heavy |
Rare | Tier IV | 450 |
Resilient: Critical hits deal
4.3% less damage to you
Refreshing: Reduces max cooldown by
2.3%
|
|
Heavy |
Epic | Tier V | 550 |
of the Knight:
+13
Constitution
+9
Strength
Physical Ward III:
2% Physical Damage Absoption
Refreshing Evasion: Reduces active cooldowns by
0.91% after exiting the dodge animation.
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.6% faster.
|
|
Heavy |
Epic | Tier V | 550 |
Empty Gem Slot: An empty socket for a gem.
Corrupted Ward:
+4.5% Damage Absorption against Corrupted.
Resilient: Critical hits deal
4.6% less damage to you
|
|
Heavy |
Epic | Tier V | 550 |
of the Barbarian:
+9
Constitution
+13
Strength
Corrupted Ward:
+4.5% Damage Absorption against Corrupted.
Freedom: Slow, Stun, and Silence expires
4.6% faster
Refreshing: Reduces max cooldown by
2.3%
|
|
Heavy |
Epic | Tier V | 550 |
of the Ranger:
+22
Dexterity
Lost Ward:
+4.5% Damage Absorption against Lost.
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.6% faster.
Refreshing: Reduces max cooldown by
2.6%
|
|
Heavy |
Epic | Tier V | 550 |
Empty Gem Slot: An empty socket for a gem.
Ancient Ward:
+4.5% Damage absorption against Ancient Guardians.
Refreshing Ward: Reduces active cooldowns by
1.7% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Heavy |
Epic | Tier V | 550 |
Beast Ward:
+4.5% Damage absorption against Beasts.
Freedom: Slow, Stun, and Silence expires
4.6% faster
Refreshing: Reduces max cooldown by
2.6%
|
|
Heavy |
Epic | Tier V | 550 |
of the Soldier:
+22
Strength
Empty Gem Slot: An empty socket for a gem.
Reinforced:
+36% Durability increase.
Vigor: Burn, Bleed, and Poison expires
4.6% faster.
|
|
Heavy |
Legendary | Tier V | 500-600 |
of the Sentry:
+25
Constitution
Empty Gem Slot: An empty socket for a gem.
Refreshing: Reduces max cooldown by
2.8%
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.8% faster.
Angry Earth Ward:
+4.8% Damage Absorption against Angry Earth.
|
|
Heavy |
Legendary | Tier V | 500-600 |
of the Soldier:
+25
Strength
Empty Gem Slot: An empty socket for a gem.
Refreshing: Reduces max cooldown by
2.8%
Ancient Ward:
+4.5% Damage absorption against Ancient Guardians.
Freedom: Slow, Stun, and Silence expires
4.6% faster
|
|
Heavy |
Legendary | Tier V | 500-600 |
of the Soldier:
+25
Strength
Empty Gem Slot: An empty socket for a gem.
Refreshing: Reduces max cooldown by
2.8%
Corrupted Ward:
+4.5% Damage Absorption against Corrupted.
Corruption Resistance:
+14 Corruption Resistance.
|
|
Heavy |
Legendary | Tier V | 600 |
of the Sentry:
+25
Constitution
Empty Gem Slot: An empty socket for a gem.
Luck:
+2.8% chance at rare items from chests and monster.
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.8% faster.
Resilient: Critical hits deal
4.8% less damage to you
|
|
Heavy |
Rare | Tier III | 370 |
of the Sentry:
+14
Constitution
Physical Ward II:
1.5% Physical Damage absorption
Resilient: Critical hits deal
4% less damage to you
|
|
Heavy |
Legendary | Tier IV | 465 |
Physical Ward IV:
2.5% Physical Damage Absorption.
Corrupted Ward:
+4.5% Damage Absorption against Corrupted.
Corruption Resistance:
+12 Corruption Resistance.
Refreshing: Reduces max cooldown by
2.3%
|
|
Heavy |
Uncommon | Tier III | 380 | |
|
Heavy |
Epic | Tier IV | 495 |
Empty Gem Slot: An empty socket for a gem.
Reinforced:
+34% Durability increase.
Resilient: Critical hits deals
4.4% less damage to you.
|
|
Heavy |
Epic | Tier V | 570 |
Corrupted Ward:
+4.6 Damage Absorption against Corrupted.
Corruption Resistance:
+14 Corruption Resistance.
Blight Resistance:
+14 Blight Resistance
|
|
Heavy |
Common | Tier II | 200-300 | |
|
Heavy |
Common | Tier III | 300-400 | |
|
Heavy |
Common | Tier IV | 400-500 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Common | Tier III | 300-400 | |
|
Heavy |
Common | Tier IV | 400-500 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Uncommon | Tier III | 300-400 |
of the Sentry: +15
Constitution
|
|
Heavy |
Uncommon | Tier III | 300-400 |
of the Sentry: +15
Constitution
|
|
Heavy |
Uncommon | Tier IV | 400-500 |
of the Sentry: +20
Constitution
|
|
Heavy |
Uncommon | Tier IV | 400-500 |
of the Sentry: +20
Constitution
|
|
Heavy |
Uncommon | Tier V | 500-600 |
of the Sentry: +25
Constitution
|
|
Heavy |
Uncommon | Tier V | 500-600 |
of the Sentry: +25
Constitution
|
|
Heavy |
Common | Tier II | 200-300 | |
|
Heavy |
Common | Tier III | 300-400 | |
|
Heavy |
Common | Tier IV | 400-500 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Common | Tier III | 300-400 | |
|
Heavy |
Common | Tier IV | 400-500 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Common | Tier IV | 400-500 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Common | Tier IV | 400-500 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Uncommon | Tier II | 280 |
Of the Barbarian: +4
Constitution +6
Strength
Physical Ward I: 1% Physical Damage Absorption.
|
|
Heavy |
Rare | Tier III | 345 |
Of the Barbarian: +5
Constitution +8
Strength
Physical Ward I: 1% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Heavy |
Rare | Tier IV | 495 |
Of the Barbarian: +8
Constitution +12
Strength
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Heavy |
Rare | Tier V | 525 |
Of the Barbarian: +8
Constitution +12
Strength
Physical Ward III: 2% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Heavy |
Uncommon | Tier II | 280 |
Of the Barbarian: +4
Constitution +6
Strength
Physical Ward I: 1% Physical Damage Absorption.
|
|
Heavy |
Rare | Tier III | 345 |
Of the Barbarian: +5
Constitution +8
Strength
Physical Ward I: 1% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Heavy |
Rare | Tier IV | 495 |
Of the Barbarian: +8
Constitution +12
Strength
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Heavy |
Rare | Tier V | 525 |
Of the Barbarian: +8
Constitution +12
Strength
Physical Ward III: 2% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Heavy |
Uncommon | Tier II | 280 |
Of the Barbarian: +4
Constitution +6
Strength
Physical Ward I: 1% Physical Damage Absorption.
|
|
Heavy |
Rare | Tier III | 345 |
Of the Barbarian: +5
Constitution +8
Strength
Physical Ward I: 1% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Heavy |
Rare | Tier IV | 495 |
Of the Barbarian: +8
Constitution +12
Strength
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Heavy |
Rare | Tier V | 525 |
Of the Barbarian: +8
Constitution +12
Strength
Physical Ward III: 2% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Heavy |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 25 Strength Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 25 Dexterity Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 25 Intelligence Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 25 Focus Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 25 Constitution Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 25 Strength Ancient Ward: +4.8% Damage Absorption against Ancient Guardians. Empty Gem Socket: An empty socket for a gem. Invigorated: Weaken, Disease, Exhaust, and Rend expires 10% faster. Refreshing Ward: Reduces active cooldowns by 1.9% after being hit 4 times. Does not trigger off persistent damage, DoT effects or blocked attacks. |
|
Heavy |
Legendary | Tier V | 600 | 25 Constitution Corrupted Ward: +4.8% Damage Absorption against Corrupted. Physical Ward IV: 2.5% Physical Damage Absorption. Physical Aversion: You take 3.8% less damage from ranged physical attacks. Refreshing: Reduces max cooldowns by 2.8%. |
|
Heavy |
Legendary | Tier V | 500-600 | 25 Constitution Spectral Ward IV: 1.9% Elemental and 0.63% Physical Damage Absorption. Resilient: Critical hits deal 4.8% less damage to you. Refreshing: Reduces max cooldowns by 2.8%. Vigor: Burn, Bleed, and Poison expires 10% faster. |
|
Heavy |
Legendary | Tier V | 500-600 | 25 Strength Fire Ward IV: +6% Fire Damage Absorption. Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Corruption Resistance: +15 Corruption Resistance. Also slows corruption damage. Crippling Reap: If target hit with Reap is below 50% health, they are Slowed, reducing movement speed by 30% for 4 seconds. |
|
Heavy |
Legendary | Tier V | 500-600 | 25 Constitution Spectral Ward IV: 1.9% Elemental and 0.63% Physical Damage Absorption. Physical Aversion: You take 3.8% less damage from ranged physical attacks. Refreshing Ward: Reduces active cooldowns by 1.9% after being hit 4 times. Does not trigger off persistent damage, DoT effects or blocked attacks. Freedom: Slow, Stun, and Root expires 10% faster. |
|
Heavy |
Legendary | Tier V | 500-600 | 10 Strength 15 Dexterity Empty Gem Socket: An empty socket for a gem. Critical Retribution: On Crit taken, gain 9.4% increased crit chance for 7s (20s Cooldown) Physical Aversion: You take 3.8% less damage from ranged physical attacks. Refreshing: Reduces max cooldowns by 2.8%. |
|
Heavy |
Legendary | Tier V | 500-600 | 25 Strength Spectral Ward IV: 1.9% Elemental and 0.63% Physical Damage Absorption. Refreshing Evasion: Reduces active cooldowns by 0.74% after exiting the dodge animation. Corrupted Ward: +4.8% Damage Absorption against Corrupted. Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. |
|
Heavy |
Legendary | Tier V | 500-600 | 25 Constitution Resilient: Critical hits deal 4.8% less damage to you. Elemental Ward IV: 2.5% Elemental Damage Absorption. Refreshing Ward: Reduces active cooldowns by 1.9% after being hit 4 times. Does not trigger off persistent damage, DoT effects or blocked attacks. Shirking Heals: PvP Only: Successfully dodging an attack heals 100 health + 1% of your max HP. (Each armor piece with this perk adds a stack. Can only trigger once every 5s) |