War Hammers are a type of Weapon in New World. Weapons are pieces of equipment used to deal damage to enemies in battle. Weapons provide many different options and approaches to combat, allowing the player to deal damage in different ways. War Hammers are massive weapons that are slow, but powerful, excelling at crowd control and breaking through defenses.
New World War Hammers Overview
The War Hammer is a massive two-handed crushing weapon that boasts the highest raw damage in the game. Featuring large, sweeping AoE attacks, the War Hammer excels at multi-target encounters and crowd control. Additionally, the War Hammer's attacks can break through an opponent's block making them ideal for heavy and defensive opponents. On the opposite end, however, the War Hammer is also the slowest weapon to use and requires both hands to equip,
The War Hammer's damage scales purely off of the player's Strength Attribute. Investing in this attribute will improve the player's effectiveness with all War Hammer weapons.
War Hammer Skills
War Hammers feature two Skill Trees, the Juggernaut and the Crowd Crusher Tree. Players can spend points on both Skill Trees, as you are not locked into any one tree and can spend your points however you wish as you make your way down the tree's ability line. Weapon Skills have a cap of level 20 while each Mastery's tree has 19 abilities that can be unlocked for a total of 38 War Hammer Skills.
Please visit our War Hammer Skills for more information.
War Hammers in New World
You can search by Name, Rarity, Tier, Gear Score, Damage Type, or Perks. Just type into the search box what you are looking for.
Quick Search of All War Hammers
The table is also sortable! Click on the header to sort it as you see fit.
Name |
Rarity |
Tier |
Gear Score |
Damage |
Perks |
---|---|---|---|---|---|
|
Epic | Tier IV | 400-500 | 203 Strike Damage |
of the Knight:
+16
Constitution +8
Strength
Ancient Bane:+
12% Damage to Ancients.
Keenly Jagged:On Crit: cause bleed that deals
7% weapon damage per second for 10s (10 s cooldown.)
Mortal Refreshment:When you kill something reduce all cooldowns by
-5%. (5s cooldown.)
|
|
Legendary | Tier V | 500-600 | 203 Strike Damage |
Retaliate IV: +15% damage after receiving 3 hits.
Keen:
+11% Critical chance.
Vicious:
+11% Critical damage.
Keenly Empowered: On Critical: gain 15% Empower 5s. (Cooldown 10s)
|
|
Epic | Tier V | 500-600 | 127 Strike Damage 127 Lightning Damage |
of the Sentry:
+30
Constitution
Electrified IV:
50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
Lost Bane:
+14% Damage to Lost
Mortal Energy: When you kill something gain 14 Stamina. (5s cooldown)
|
|
Epic | Tier IV | 400-500 | 203 Strike Damage |
of the Soldier:
+24
Strength
Corrupted Bane:
+16% Damage to Corrupted.
Mortal Refreshment:When you kill something reduce all cooldowns by
-5%. (5s cooldown.)
Refreshing Ward: Reduces active cooldowns by
1.6% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Rare | Tier III | 300-400 | 115 Strike Damage 48 Corruption Damage |
of the Sentry: +
19 Constitution
Abyssal II: 30% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
Enchanted: Lighht and Heavy attacks deal 7.7% more damage.
|
|
Uncommon | Tier II | 255 | 119 Strike Damage |
of the Sentry:
+11
Constitution
Repulsing Clear Out: Clear out now knocks targets back an additional
78%
|
|
Uncommon | Tier II | 275 | 126 Strike Damage |
of the Soldier:
+12
Strength
Angry Earth Bane:
+8.2% Damage to Angry Earth.
|
|
Uncommon | Tier II | 299 | 105 Strike Damage 27 Corruption Damage |
of the Sentry:
+13
Constitution
Abyssal I:
20% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Uncommon | Tier II | 200-300 | 131 Strike Damage |
of the Sentry:
+13
Constitution
Ancient Bane:
+8.6% Damage to Ancients.
|
|
Uncommon | Tier II | 200-300 | 131 Strike Damage |
of the Soldier:
+13
Strength
Beast Bane:
+8.6% Damage to beasts.
|
|
Uncommon | Tier II | 200-300 | 105 Strike Damage 27 Fire Damage |
of the Soldier:
+13
Strength
Ignited I:
20% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Uncommon | Tier II | 200-300 | 131 Strike Damage |
of the Soldier:
+13
Strength
Refreshing: Reduces max cooldowns by
1.7%
|
|
Uncommon | Tier II | 200-300 | 131 Strike Damage |
of the Soldier:
+13
Strength
Corrupted Bane:
+10% Damage to Corrupted.
|
|
Uncommon | Tier II | 200-300 | 131 Strike Damage |
of the Soldier:
+13
Strength
Sundering Shockwave: Shockwave applies Rend, reducing target's damage absorption by
10% for
10 seconds.
|
|
Uncommon | Tier II | 200-300 | 131 Strike Damage |
of the Sentry:
+13
Constitution.
Lost Bane:
+8.6% Damage to Lost.
|
|
Uncommon | Tier II | 200-300 | 131 Strike Damage |
of the Barbarian:
+4
Constitution
+9
Strength
Luck:
+1.4% chance at rare items from chests and monsters.
|
|
Uncommon | Tier II | 200-300 | 131 Strike Damage |
of the Sentry:
+13
Constitution
Empowering Armor Breaker: If Armor Breaker breaks a block, the next attack within 5 seconds deals
13% additional damage.
|
|
Uncommon | Tier II | 200-300 | 105 Strike Damage 27 Ice Damage |
of the Soldier:
+13
Strength
Frozen I:
20% of the damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Uncommon | Tier II | 200-300 | 131 Strike Damage |
of the Barbarian:
+4
Constitution
+9
Strength
Refreshing Ward: Reduces active cooldowns by
1% after being hit
5 times. Does not trigger off persistent damage or DoT effects.
|
|
Uncommon | Tier II | 200-300 | 105 Strike Damage 27 Lightning Damage |
of the Sentry:
+13
Constitution.
Electrified I:
20% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Uncommon | Tier II | 200-300 | 131 Strike Damage |
of the Soldier:
+13
Strength
Hated: You generate
8.6% more threat.
|
|
Uncommon |
Tier II | 200-300 | 131 Strike Damage |
of the Sentry:
+13
Constitution
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown.)
|
|
Uncommon | Tier II | 200-300 | 131 Strike Damage |
of the Soldier:
+13
Strength
Mortal Lifesteal: When you kill something gain
3.7% health. (5s cooldown.)
|
|
Uncommon | Tier III | 335 | 142 Strike Damage |
of the Soldier:
+15
Strength
Enchanted: Light and Heavy attacks deal
7.1% more damage.
|
|
Legendary | Tier V | 500-600 | 253 Strike Damage |
of the Soldier: +30
Strength
Empty Gem Socket: An empty socket for a gem.
Enchanted: Light and Heavy attacks deal
7.1% more damage.
Lifestealing: You gain
1.4% of your damage as health. Does not trigger off persistent damage or DoT effects.
Chain Ice: Basic attacks hits trigger an Ice Chain that bounces between close targets. (2s cooldown)
|
|
Rare | Tier III | 350 | 144 Strike Damage |
of the Soldier:
+16
Strength
Keenly Jagged: On Crit: cause bleed that deals 7% weapon damage per second for 10s. (10s cooldown.)
Repulsing Clear Out: Clear Out now knocks targets back an additional
95%.
|
|
Rare | Tier III | 375 | 109 Strike Damage 47 Corruption Damage |
of the Soldier:
+17
Strength
Abyssal II:
30% of damage is converted to Void. Damage sscales off base weapon stat or INT, whichever is higher.
Lifestealing: You gain
1% of your damage as health. Does not trigger off persistent damage or DoT effects.
|
|
Rare | Tier III | 375 | 109 Strike Damage 47 Corruption Damage |
of the Soldier:
+17
Strength
Abyssal II:
30% of damage is converted to Void. Damage sscales off base weapon stat or INT, whichever is higher.
Refreshing Ward: Reduces active cooldowns by
1.3% after being hit
5 times. Does not trigger off persistent damage or DoT effects.
|
|
Rare | Tier III | 395 | 162 Strike Damage |
of the Sentry:
+18
Constitution
Empty Gem Socket: An empty socket for a gem.
Leeching Path of Destiny: Heal for
21% of the damage dealt from Path of Destiny.
|
|
Rare | Tier III | 399 | 114 Strike Damage 48 Lightning Damage |
of the Soldier:
+19
Strength
Electrified II:
30% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
Vicious:
+7.9% Critical damage.
|
|
Rare | Tier III | 399 | 114 Strike Damage 48 Ice Damage |
of the Soldier:
+19
Strength
Frozen II:
30% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher.
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by
2.1%
|
|
Uncommon | Tier III | 300-400 | 115 Strike Damage 48 Corruption Damage |
of the Sentry:
+19
Constitution
Abyssal II:
30% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Uncommon | Tier III | 300-400 | 163 Strike Damage |
of the Sentry:
+19
Constitution
Refreshing: Reduces max cooldowns by
2.1%.
|
|
Rare | Tier III | 300-400 | 163 Strike Damage |
of the Barbarian: +6
Constitution +12
Strength
Luck:
+1.9% chance at rare items from chests.
Lifestealing: You gain
1% of your damage as health. Does not trigger off persistent damage or DoT effects.
|
|
Uncommon | Tier III | 300-400 | 115 Strike Damage 48 Arcane Damage |
of the Soldier:
+19
Strength.
Empowered II:
30% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Uncommon | Tier III | 300-400 | 163 Strike Damage |
of the Soldier:
+19
Strength.
Corrupted Bane:
+13% Damage to Corrupted.
|
|
Rare | Tier III | 300-400 | 163 Strike Damage |
of the Soldier:
+19
Strength.
Penetrating Wrecking Ball: Wrecking Ball penetrates 13% of the target's armor.
Enchanted: Light and Heavy attacks deal
7.7% more damage.
|
|
Rare | Tier III | 300-400 | 115 Strike Damage 48 Nature Damage |
of the Barbarian:
+6
Constitution
+12
Strength
Arboreal II:
30% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher.
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown.)
|
|
Uncommon | Tier III | 300-400 | 115 Strike Damage 48 Fire Damage |
of the Soldier:
+19
Strength.
Ignited II:
30% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Rare | Tier III | 300-400 | 115 Strike Damage 48 Arcane Damage |
of the Soldier:
+19
Strength.
Empowered II:
30% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
Luck:
+1.9% chance at rare items from chests and monsters.
|
|
Rare | Tier III | 300-400 | 115 Strike Damage 48 Lightning Damage |
of the Sentry:
+19
Constitution.
Electrified II:
30% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
Lost Bane:
+10% Damage to Lost.
|
|
Rare | Tier III | 300-400 | 163 Strike Damage |
of the Barbarian:
+6
Constitution
+12
Strength
Refreshing Ward: Reduces active cooldowns by
1.3% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown.)
|
|
Uncommon | Tier III | 300-400 | 163 Strike Damage |
of the Soldier:
+19
Strength.
Empty Gem Socket: An empty socket for a gem.
|
|
Rare | Tier III | 300-400 | 163 Strike Damage |
of the Barbarian:
+6
Constitution
+12
Strength
Mortal Lifesteal: When you kill something gain
4.1% health. (5s cooldown.)
Enchanted: Light and Heavy attacks deal
7.7% more damage.
|
|
Uncommon | Tier V | 500-600 | 253 Strike Damage |
Refreshing: Reduces max cooldowns by
2.8%
|
|
Uncommon | Tier III | 300-400 | 163 Strike Damage |
of the Sentry:
+19
Constitution.
Sundering Shockwave: Shockwave applies Rend, reducing target's damage absorption by
13% for 10 seconds.
|
|
Uncommon | Tier III | 300-400 | 115 Strike Damage 48 Fire Damage |
of the Soldier:
+19
Strength.
Ignited II:
30% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Rare | Tier III | 300-400 | 163 Strike Damage |
of the Soldier:
+19
Strength
Keen Speed: On Critical: gain
30% Haste 2s. (Cooldown 10s.)
Refreshing: Reduces max cooldowns by
2.1%
|
|
Rare | Tier III | 300-400 | 163 Strike Damage |
of the Soldier:
+19
Strength
Empowering Armor Breaker: If Armor Breaker breaks a block, the next attack within 5 seconds deals
18% additional damage.
Freedom: Slow, Stun, and Silence expires
4.1% faster.
|
|
Rare | Tier III | 300-400 | 163 Strike Damage |
of the Sentry:
+19 Constitution
Hated: You generate
10% more threat.
Refreshing Mighty Gavel: Mighty Gavel kills reduce this ability's cooldown by
13%
|
|
Epic | Tier IV | 425 | 104 Strike Damage 68 Nature Damage |
Arboreal III:
40% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher.
Rogue:
+14% more backstab damage.
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown.)
|
|
Uncommon | Tier IV | 425 | 173 Strike Damage |
Enchanted: Light and Heavy attacks deal
8% more damage.
|
|
Epic | Tier IV | 425 | 173 Strike Damage |
of the Barbarian:
+6
Constitution
+13
Strength
Cruel III:
+10% damage against targets with an active Crowd Control status effects (Slow, Stun, Root.)
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by
2.2%.
Mortal Lifesteal: When you kill something gain
4.2% health (5s cooldown.)
|
|
Uncommon | Tier IV | 430 | 105 Strike Damage 68 Arcane Damage |
of the Barbarian:
+6
Constitution
+13
Strength
Empowered III:
40% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Epic | Tier IV | 440 | 178 Strike Damage |
of the Sentry:
+21
Constitution
Gambit III:
+12% damage while your stamina is not full.
Mortal Energy: When you kill something gain
11 Stamina. (5s cooldown.)
Keenly Fortified: On Critical: gain
10% Fortify for 3s. (Cooldown 10s.)
|
|
Epic | Tier IV | 450 | 182 Strike Damage |
of the Soldier: +
21 Strength.
Retaliate III:
+12% damage after receiving 3 hits.
Rogue:
+15% more backstab damage.
Mortal Energy: When you kill something gain 11 Stamina. (5s cooldown.)
|
|
Epic | Tier IV | 460 | 186 Strike Damage |
of the Soldier:
+22
Strength
Exhilarate III:
+20% damage when player is below
30% Health.
Keen:
+8.9% critical chance.
Keenly Empowered: On Critical: Gain
15% Empower 5s. (Cooldown 10s.)
|
|
Epic | Tier IV | 475 | 191 Strike Damage |
of the Barbarian:
+7 Constitution
+15
Strength
Brash III:
+25% damage against targets witth full Health.
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by
2.4%
Lifestealing: You gain
1.2% of your damage as health. Does not trigger off persistent damage of DoT effects.
|
|
Epic | Tier IV | 490 | 118 Strike Damage 78 Lightning Damage |
of the Sentry:
+24
Constitution
Electrified III:
40% of damage is converted to Lightning. Dmaage scales off base weapon stat or INT, whichever is higher.
Lost Bane:
+12% Damage to Lost.
Mortal Lifesteal: When you kill something gain
4.4% health (5s cooldown.)
|
|
Epic | Tier IV | 490 | 199 Strike Damage |
of the Barbarian:
+7 Constitution
+15
Strength
Sundering Shockwave: Shockwave applies Rend, reducing target's damage absorption by
16% for 10 seconds.
Corrupted Bane:
+16% Damage to Corrupted.
Enchanted: Light and Heavy attacks deal
8.5% more damage.
|
|
Epic | Tier IV | 490 | 199 Strike Damage |
of the Soldier:
+24
Strength
Keenly Jagged: On Crit: cause bleed that deals 7% weapon damage per second for 10s. (10s cooldown.)
Refreshing: Reduces max cooldowns by
2.4%.
Luck:
+2.3% chance at rare items from chests and monsters.
|
|
Epic | Tier IV | 495 | 121 Strike Damage 81 Fire Damage |
of the Warden:
+16
Constitution
+8
Dexterity
Ignited III:
40% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
Angry Earth Bane:
+12% Damage to Angry Earth.
Mortal Lifesteal: When you kill something gain
4.4% health. (5s cooldown)
|
|
Epic | Tier IV | 495 | 201 Strike Damage |
of the Soldier:
+24
Strength
Refreshing: Reduces max cooldowns by
2.4%
Keen:
+9.5% critical chance.
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown).
|
|
Epic | Tier IV | 400-500 | 203 Strike Damage |
of the Soldier:
+24
Strength
Angry Earth Bane:
+12% Damage to Angry Earth.
Keen Speed: On Critical: gain
30% haste 2s. (Cooldown 10s)
Mortal Fortification: When you kill something gain
10% Fortify for 3s. (5s cooldown).
|
|
Rare | Tier IV | 400-500 | 203 Strike Damage |
of the Knight:
+16
Constitution
+8
Strength
Beast Bane:
+12% Damage to Beasts.
Empowering Armor Breaker: If Armor Breaker breaks a block, the nextd attack within 5 seconds deals
23% additional damage.
|
|
Epic | Tier V | 500-600 | 253 Strike Damage |
of the Spellsword:
+20
Strength
+10
Intelligence
Beast Bane:
+14% Damage to Beasts.
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown).
Penetrating Wrecking Ball: Wrecking Ball penetrates
19% of the target's armor.
|
|
Rare | Tier IV | 400-500 | 203 Strike Damage |
of the Barbarian:
+8
Constitution
+16
Strength
Enchanted: Light and Heavy attacks deal
8.6% more damage.
Luck:
+2.3% chance at rare items from chests and monsters.
|
|
Rare | Tier IV | 400-500 | 203 Strike Damage |
of the Knight:
+16
Constitution
+8
Strength
Angry Earth Bane:
+12% Damage to Angry Earth.
Enchanted: Light and Heavy attacks deal
8.6% more damage.
|
|
Epic | Tier IV | 400-500 | 203 Strike Damage 82 Corruption Damage |
of the Soldier:
+24
Strength
Abyssal III:
40% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
Refreshing Mighty Gavel: Might Gavel kills reduce this ability's cooldown by
16%.
Keen:
+9.5% critical chance.
|
|
Epic | Tier IV | 400-500 | 203 Strike Damage |
Lost Bane:
+12% Damage to Lost.
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown.)
Rogue:
+16% more backstab damage.
|
|
Epic | Tier IV | 400-500 | 203 Strike Damage |
Empty Gem Socket: An empty socket for a gem.
Beast Bane:
+12% Damage to Beasts.
Leeching Path of Destiny: Heal for
25% of the damage dealth from Path of Destiny.
|
|
Epic | Tier IV | 400-500 | 203 Strike Damage |
Corrupted Bane:
+16% Damage to Corrupted.
Hated: You generate 12% more threat.
Mortal Lifesteal: When you kill something gain
4.5% health. (5s cooldown.)
|
|
Rare | Tier IV | 400-500 | 203 Strike Damage |
of the Brigand:
+8
Constitution
+16
Dexterity
Angry Earth Bane:
+12% Damage to Angry Earth.
Mortal Energy: When you kill something gain 12 Stamina. (5s cooldown)
|
|
Epic | Tier IV | 400-500 | 203 Strike Damage |
of the Barbarian:
+8
Constitution
+16
Strength
Retaliate III:
+12% damage after receiving hits.
Ancient Bane:
+12% Damage to Ancients.
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown).
|
|
Rare | Tier IV | 400-500 | 122 Strike Damage 82 Corruption Damage |
of the Barbarian:
+8
Constitution
+16
Strength
Abyssal III:
40% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
Corrupted Bane:
+16% Damage to Corrupted.
|
|
Rare | Tier IV | 400-500 | 122 Strike Damage 82 Fire Damage |
of the Soldier:
+24
Strength
Ignited III:
40% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
Enchanted: Light and Heavy attacks deal
8.6% more damage.
|
|
Epic | Tier IV | 400-500 | 203 Strike Damage |
Empty Gem Socket: An empty socket for a gem.
Refreshing: Reduces max cooldowns by
2.5%.
Enchanted: Light and Heavy attacks deal
8.6% more damage.
|
|
Uncommon | Tier IV | 400-500 | 122 Strike Damage 82 Lightning Damage |
of the Sentry:
+24 Constitution
Electrified III:
40% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Epic | Tier IV | 400-500 | 122 Strike Damage 82 Nature Damage |
of the Knight:
+16
Constitution
+8
Strength
Arboreal III:
40% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher.
Luck:
+2.3% chance at rare items from chests and monsters.
Chain Lightning: Basic attack hits trigger a Lightning cvhain that bounces between close targets. (2s Cooldwon)
|
|
Rare | Tier IV | 400-500 | 203 Strike Damage |
Refreshing Ward: Reduces active cooldowns by
1.6% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
Empowering Armor Breaker: If Armor Breaker breaks a block, the next attack within
5 seconds deals
23% additional damage.
|
|
Rare | Tier IV | 400-500 | 203 Strike Damage |
Lost Bane:
+12% Damage to Lost.
Luck:
+2.3% chance at rare items from chests and monsters.
|
|
Epic | Tier IV | 400-500 | 203 Strike Damage |
Lost Bane:
+12% Damage to Lost.
Luck:
+2.3% chance at rare items from chests and monsters.
Refreshing: Reduces max cooldowns by
2.5%
|
|
Rare | Tier IV | 400-500 | 203 Strike Damage |
of the Soldier:
+24
Strength
Empowering Armor Breaker: If Armor Breaker breaks a block, the next attack within
5 seconds deals
23% additional damage.
Keenly Jagged: On Crit: cause bleed that deals 7% weapon damage per second for 10s. (10s cooldown.)
|
|
Epic | Tier IV | 400-500 | 122 Strike Damage 82 Arcane Damage |
of the Knight: +16 Constitution +8 Strength
Empowered III:
40% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
Ancient Bane:
+12% Damage to Ancients.
Refreshing Ward: Reduces active cooldowns by
1.6% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Rare | Tier IV | 400-500 | 122 Strike Damage 82 Corruption Damage |
of the Sentry:
+24
Constitution
Abyssal III:
40% of damage is converted to Corruption. Damage scales off base weapon stat or INT, whichever is higher.
Mortal Fortification: When you kill something gain
10% Fortify for 3s. (5s cooldown).
|
|
Epic | Tier IV | 400-500 | 203 Strike Damage |
of the Soldier:
+24
Strength
Enchanted: Light and Heavy attacks deal
8.6% more damage.
Penetrating Wrecking Ball: Wrecking Ball penetrates 16% of the target's armor.
Luck:
+2.3% chance at rare items from chests and monsters.
|
|
Epic | Tier V | 565 | 234 Strike Damage |
Mortal Lifesteal: When you kill something gain
4.7% health. (5s cooldown)
Lifestealing: You gain
1.3% of your damage as health. Does not trigger off persistent damage or DoT effects.
Luck:
+2.6% chance at rare items from chests and monsters.
|
|
Legendary | Tier V | 600 | 253 Strike Damage |
of the Soldier:
+30
Strength
Empty Gem Socket: An empty socket for a gem.
Sundering Shockwave: Shockwave applies Rend, reducing target's damage absorption by
19% for 10 seconds.
Chain Void: Basic attack hits trigger a Void chain that bounces between close targets. (2s cooldown)
Keenly Empowered: On Critical:gain
15% Empower 5s. (Cooldown 10s)
|
|
Epic | Tier V | 500-600 | 253 Strike Damage |
of the Soldier:
+30
Strength
Angry Earth Bane:
+14% Damage to Angry Earth
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown)
Refreshing Ward: Reduces active cooldowns by
1.9% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Rare | Tier V | 500-600 | 253 Strike Damage 127 Lightning Damage |
of the Barbarian:
+10
Constitution
+20
Strength
Electrified IV:
50% of damage is converted to Lighting. Damage scales off base weapon stat or INT, whichever is higher.
Ancient Bane:
+14% Damage to Ancients.
|
|
Rare | Tier V | 500-600 | 127 Strike Damage 127 Arcane Damage |
Empowered IV:
50% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
Mortal Energy: When you kill something gain
14 Stamina. (5s cooldown.)
|
|
Rare | Tier V | 500-600 | 127 Strike Damage 127 Lightning Damage |
Electrified IV:
50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
Ancient Bane:
+14% Damage to Ancients.
|
|
Epic | Tier V | 500-600 | 127 Strike Damage 127 Lightning Damage |
Electrified IV:
50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
Refreshing Ward: Reduces active cooldowns by
1.9% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
Enchanted: Light and Heavy attacks deal 9.5% more damage.
|
|
Epic | Tier V | 500-600 | 253 Strike Damage |
Keenly Fortified: On Critical: gain 10% Fortify for 3s. (Cooldown 10s)
Sundering Shockwave: Shockwave applies rend, reducing target's damage absorption by 19% for 10 seconds.
Luck:
+2.8% chance at rare items from chests and monsters.
|
|
Epic | Tier V | 500-600 | 253 Strike Damage |
Refreshing Mighty Gavel: Mighty Gavel kills reduce this ability's cooldown by 19%
Beast Bane:
+14% Damage to Beasts.
Keen:
+11% critical chance.
|
|
Rare | Tier V | 500-600 | 253 Strike Damage |
Brash IV:
+30% damage against targets with full Health.
Lost Bane:
+14% Damage to Lost.
|
|
Epic | Tier V | 500-600 | 253 Strike Damage |
of the Knight:
+20
Constitution
+10
Strength
Refreshing Ward: Reduces active cooldowns by
1.9% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
Keen:
+11% critical chance.
Luck:
+2.8% chance at rare items from chests and monsters.
|
|
Uncommon | Tier V | 500-600 | 127 Strike Damage 127 Fire Damage |
of the Knight:
+20
Constitution
+10
Strength
Ignited IV:
50% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever ir higher.
|
|
Epic | Tier V | 500-600 | 253 Strike Damage |
of the Knight:
+20 Constitution
+10
Strength
Lost Bane:
+14% Damage to Lost
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown.)
Keenly Fortified: On Critical: gain
10% Fortify for 3s. (Cooldown 10s.)
|
|
Epic | Tier V | 500-600 | 253 Strike Damage 127 Corruption Damage |
of the Barbarian:
+10
Constitution
+20
Strength
Abyssal IV:
50% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
Enchanted: Light and Heavy attacks deal
9.5% more damage.
Repulsing Clear Out: Clear Out now knocks targets back an additional
141%
|
|
Uncommon | Tier V | 500-600 | 253 Strike Damage |
of the Barbarian:
+10
Constitution
+20
Strength
Refreshing: Reduces max cooldowns by
2.8%
|
|
Epic | Tier V | 500-600 | 127 Strike Damage 127 Nature Damage |
of the Sentry:
+30
Constitution
Arboreal IV:
50% of damage is converted to Nature: Damage scales off base weapon stat or FOC, whichever is higher.
Luck:
+2.8% chance at rare items from chests and monsters.
Mortal Lifesteal: When you kill somehting gain
4.8% health. (5s cooldown)
|
|
Epic | Tier V | 500-600 | 253 Strike Damage |
Ancient Bane:
+14% Damage to Ancients.
Lifestealing: You gain
1.4% of your damage as health. Does not trigger off persistent damage or DoT effects.
Luck:
+2.8% chance at rare items from chests and monsters.
|
|
Uncommon | Tier V | 500-600 | 127 Strike Damage 127 Corruption Damage |
of the Sentry:
+30
Constitution
Abyssal IV:
50% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Legendary | Tier V | 500-600 | 127 Strike Damage 127 Fire Damage |
of the Knight:
+20 Constitution
+10
Strength
Ignited IV:
50% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
Refreshing: Reduces max cooldowns by
2.8%
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldowns)
|
|
Uncommon | Tier V | 500-600 | 253 Strike Damage |
of the Soldier:
+30
Strength
Enchanted: Light and Heavy attacks deal
9.5% more damage.
|
|
Legendary | Tier V | 500-600 | 253 Strike Damage |
of the Sentry:
+30
Constitution
Taunting IV: Taunts are active. You generate
+300% more threat.
Hated: You generate
14% more threat.
Keenly Fortified: On Critical: gain 10% Fortify for 3s. (cooldown 10s)
Keen:
+11% Critical Chance
|
|
Epic | Tier V | 500-600 | 253 Strike Damage |
Penetrating Wrecking Ball: Wrecking Ball penetrates
19% of the target's armor.
Enchanted: Light and Heavy attacks deal
9.5% more damage.
Beast Bane:
+14% Damage to Beasts.
|
|
Legendary | Tier V | 500-600 | 253 Strike Damage |
of the Barbarian:
+10
Constitution
+20
Strength
Empty Gem Socket: An empty socket for a gem.
Keenly Empowered: On Critical: gain
15% Empower 5s. (Cooldown 10s.)
Mortal Fortification: When you kill something gain
10% Fortify for 3s. (5s cooldown.)
Sundering Shockwave: Shockwave applies Rend, reducing target's damage absorption by
19% for 10 seconds.
|
|
Epic | Tier V | 500-600 | 253 Strike Damage |
of the Sentry:
+30
Constitution
Beast Bane:
+14% Damage to Beasts.
Empowering Armor Breaker: If Armor Breaker breaks a block, the next attack within 5 seconds deals
28% additional damage.
Mortal Lifesteal: When you kill something gain
4.8% health. (5s cooldown.)
|
|
Rare | Tier V | 500-600 | 127 Strike Damage 127 Fire Damage |
of the Soldier:
+30 Strength
Ignited IV:
50% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
Keen Speed: On Critical: gain
30% Haste 2s. (Cooldown 10s.)
|
|
Epic | Tier V | 500-600 | 253 Strike Damage |
Hated: You generate
14% more threat.
Lifestealing: You gain
1.4% of your damage as health. Does not trigger off persistent damage or DoT effects.
Luck:
+2.8% chance at rare items from chests and monsters.
|
|
Legendary | Tier V | 500-600 | 253 Strike Damage |
Cruel IV:
+12% damage against targets with an active Crowd Control status effect (Slow, Stun, Root.)
Mortal Lifesteal: When you kill something gain 4.8% health. (5s cooldown)
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by
2.8%
Luck:
+2.8% chance at rare items from chests and monsters.
|
|
Uncommon | Tier V | 500-600 | 127 Strike Damage 127 Ice Damage |
Frozen IV:
50% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Rare | Tier V | 500-600 | 127 Strike Damage 127 Arcane Damage |
of the Sentry:
+30
Constitution
Empowered IV:
50% damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
Lost Bane:
+14% Damage to Lost.
|
|
Uncommon | Tier V | 500-600 | 253 Strike Damage |
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown.)
|
|
Epic | Tier V | 500-600 | 253 Strike Damage |
of the Brigand:
+10
Constitution
+20
Dexterity
Enchanted: Light and Heavy attacks deal
9.5% more damage.
Luck:
+2.8% chance at rare items from chests and monsters.
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown.)
|
|
Legendary | Tier V | 500-600 | 127 Strike Damage 127 Fire Damage |
of the Spellsword:
+20
Strength
+10
Intelligence
Ignited IV:
50% damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
Keen:
+11% critical chance.
Keenly Fortified: On Critical: gain
10% Fortify for 3s (Cooldown 10s.)
Chain Fire: Basic attack hits trigger a Fire Chain that bounces between close targets. (2s cooldwon)
|
|
Epic | Tier V | 500-600 | 253 Strike Damage |
of the Knight:
+20
Constitution
+10
Strength
Empty Gem Socket: Anm empty socket for a gem.
Ancient Bane:
+14% Damage to Ancients.
Mortal Fortification: When you kill something gain
10% Fortify for 3s. (5s cooldown).
|
|
Epic | Tier V | 500-600 | 253 Strike Damage |
of the Knight:
+20
Constitution
+10
Strength
Mortal Lifesteal: When you kill something gain
4.8% health. (5s cooldown.)
Leeching Path of Destiny: Heal for 28% of the damage dealth from
Path of Destiny.
Refreshing Ward: Reduces active cooldowns by 1.9% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Legendary | Tier V | 500-600 | 253 Strike Damage |
of the Soldier:
+30
Strength
Opportunist IV:
+20% damage against targets with less than
30% health.
Vicious:
+11% critical damage.
Keen:
+11% critical chance.
Keenly Empowered: On Critical: gain
15% Empower 5s. (Cooldown 10s)
|
|
Uncommon | Tier V | 500-600 | 253 Strike Damage |
of the Sentry:
+30
Constitution
Electrifried IV:
50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Legendary | Tier V | 500-600 | 253 Strike Damage |
of the Sentry:
+30
Constitution
Empty Gem Socket: An empty socket for a gem.
Lifestealing: You gain
1.4% of your damage as health. Does not trigger off persistent damage or DoT effects.
Leeching Path of Destiny: Heal for
28% of the damage dealt from Path of Destiny.
Mortal Lifesteal: When you kill something gain
4.8% health. (5s cooldown).
|
|
Epic | Tier V | 500-600 | 253 Strike Damage |
of the Soldier:
+30
Strength
Refreshing: Reduces max cooldowns by
2.8%
Sundering Shockwave: Shockwave applies Rend, reducing target's damage absorption by
19% for 10 seconds.
Mortal Energy: When you kill something gain 14 Stamina. (5s cooldown.)
|
|
Epic | Tier V | 500-600 | 253 Strike Damage |
of the Warden:
+20
Constitution
+10
Dexterity
Corrupted Bane:
+19% Damage to Corrupted.
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown.)
Refreshing Ward: Reduces active cooldowns by
1.9% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Epic | Tier V | 500-600 | 253 Strike Damage |
of the Soldier:
+30
Strength
Keenly Fortified: On Critical: Gain
10% Fortify for 3s. (Cooldown 10s.)
Repulsing Clear Out: Clear Out now knocks targets back an additional
141%
Luck:
+2.8% chance at rare items from chests and monsters.
|
|
Epic | Tier V | 500-600 | 127 Strike Damage 127 Lightning Damage |
Electrified IV:
50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
Lost Bane:
+14% Damage to Lost.
Refreshing: Reduces max cooldowns by
2.8%
|
|
Epic | Tier V | 500-600 | 127 Strike Damage 127 Corruption Damage |
of the Soldier:
+30
Strength
Abyssal IV:
50% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
Refreshing Ward: Reduces active cooldowns by
1.9% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
Mortal Lifesteal: When you kill something gain
4.8% health.
|
|
Legendary | Tier V | 500-600 | 253 Strike Damage |
of the Soldier:
+30
Strength
Empty Gem Socket: An empty for a gem.
Corrupted Bane:
+19% Damage to Corrupted
Chain Lightning: Basic attacks hits trigger a Lightning Chain that bounces between close targets. (2s cooldwon)
Mortal Lifesteal: When you kill something gain
4.8% health.
|
|
Uncommon | Tier V | 500-600 | 253 Strike Damage |
of the Soldier:
+30
Strength
Empty Gem Socket: An empty for a gem.
|
|
Uncommon | Tier V | 500-600 | 127 Strike Damage 127 Lightning Damage |
Electrified IV:
50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Epic | Tier V | 500-600 | 253 Strike Damage |
of the Warden:
+20
Constitution
+10
Dexterity
Empowered IV:
50% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
Enchanted: Light and Heavy attacks deal
9.5% more damage.
Beast Bane:
+14% Damage to Beasts.
|
|
Uncommon | Tier V | 500-600 | 253 Strike Damage |
of the Soldier:
+30
Strength
Gambit IV:
+15% damage while your stamina is not full.
|
|
Epic | Tier V | 500-600 | 253 Strike Damage |
of the Knight:
+20
Constitution
+10
Strength
Beast Bane:
+14% Damage to Beasts
Refreshing Mighty Gavel: Mighty Gavel kills reduce this ability's cooldown by
19%.
Mortal Lifesteal: When you kill something gain
4.8% health. (5s cooldown.)
|
|
Epic | Tier V | 500-600 | 127 Strike Damage 127 Corruption Damage |
of the Sentry:
+30
Constitution
Abyssal IV:
50% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
Angry Earth Bane:
+14% Damage to Angry Earth.
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown.)
|
|
Epic | Tier V | 500-600 | 253 Strike Damage |
Cruel IV:
+12% damage against targets with an active Crowd Control status effect (Slow, Stun, Root.)
Ancient Bane:
+14% Damage to Ancients.
Mortal Fortification: When you kill something gain
10% Fortify for 3s.
|
|
Rare | Tier V | 500-600 | 253 Strike Damage |
Empowered IV:
50% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
Enchanted: Light and Heavy attacks deal
9.5% more damage.
|
|
Epic | Tier V | 500-600 | 253 Strike Damage |
of the Soldier:
+30
Strength
Ignited IV:
50% of damage is converted to Fire. Damage scales off base weapon stat or INT; whichever is higher.
Angry Earth Bane:
+14% Damage to Angry Earth
Empowering Armor Breaker: If Armor Breaker breaks a block, the next attack within 5 seconds deals
28% additional damage.
|
|
Legendary | Tier V | 500-600 | 127 Strike Damage 127 Corruption Damage |
of the Barbarian:
+10
Constitution
+20
Strength
Abyssal IV:
50% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
Keenly Fortified: On Critical: gain
10% Fortify for 3s. (Cooldown 10s).
Repulsing Clear Out: Clear Out now knocks targets back an additional
141%
Refreshing: Reduces max cooldowns by
2.8%
|
|
Epic | Tier V | 500-600 | 127 Strike Damage 127 Lightning Damage |
of the Brigand:
+10
Constitution
+20
Dexterity
Electrified IV:
50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
Mortal Lifesteal: When you kill something gain
4.8% health. (5s cooldown)
Keen:
+11% Critical Chance
|
|
Epic | Tier V | 500-600 | 253 Strike Damage |
of the Soldier:
+30 Strength
Exhilarate IV:
+24% damage when player is below
30% Health.
Ancient Bane:
+14% Damage to Ancients.
Keen:
+11% critical chance.
|
|
Epic | Tier V | 500-600 | 127 Strike Damage 127 Corruption Damage |
of the Soldier:
+30
Strength
Abyssal IV:
50% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
Corrupted Bane:
+19% Damage to Corrupted.
Mortal Lifesteal: When you kill something gain
4.8% health. (5s cooldown)
|
|
Rare | Tier V | 500-600 | 127 Strike Damage 127 Nature Damage |
Arboreal IV:
50% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher.
Angry Earth Bane:
+14% damage to Angry Earth.
|
|
Epic | Tier V | 500-600 | 253 Strike Damage |
of the Barbarian:
+10
Constitution
+20
Strength
Sundering Shockwave: Shockwave applies Rend, reducing target's damage absorption by 19% for 10 seconds.
Refreshing Ward: Reduces active cooldowns by
1.9% after being hit 5 times. Does no trigger off persistent damage or DoT effects.
Mortal Lifesteal: When you kill something gain
4.8% health. (5s cooldown.)
|
|
Uncommon | Tier V | 500-600 | 127 Strike Damage 127 Arcane Damage |
of the Barbarian:
+10
Constitution
+20
Strength
Empowered IV:
50% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Epic | Tier V | 500-600 | 253 Strike Damage |
of the Barbarian:
+10
Constitution
+20
Strength
Enchanted: Light and Heavy attacks deal
9.5% more damage.
Keen:
+11% critical chance.
Keenly Fortified: On Critical: gain
10% Fortify for 3s.(Cooldown 10s)
|
|
Legendary | Tier V | 500-600 | 253 Strike Damage |
of the Soldier:
+30
Strength
Retaliate IV:
+15% damage after receiving 3 hits.
Mortal Lifesteal: When you kill something gain
4.8% health. (5s cooldown.)
Lifestealing: You gain
1.4% of your damage as health. Does not trigger persistent damage or DoT effect.s
Mortal Energy: When you kill something gain 14 Stamina. (5s cooldown):
|
|
Epic | Tier V | 500-600 | 127 Strike Damage 127 Nature Damage |
of the Soldier:
+30
Strength
Arboreal IV:
50% of damage is converted to Nature: Damage scales off base weapon stat or FOC, whichever is higher.
Angry Earth Bane:
+14% Damage to Angry Earth.
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown.)
|
|
Epic | Tier V | 500-600 | 127 Strike Damage 127 Arcane Damage |
Empowered IV:
50% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
Enchanted: Light and Heavy attacks deal
9.5% more damage.
Keen:
+11% Critical Chance
|
|
Uncommon | Tier V | 500-600 | 253 Strike Damage |
of the Soldier:
+30
Strength
Keenly Fortified: On Critical: gain 10% Fortify for 3s. (Cooldown 10s).
|
|
Epic | Tier V | 500-600 | 253 Strike Damage |
of the Monk:
+10 Focus
+20 Strength
Rally IV:
+15% damage and outgoing healing while at full health.
Hated: You generate
14% more threat.
Luck:
+2.8% chance at rare items from chests and monsters.
|
|
Epic | Tier V | 500-600 | 253 Strike Damage |
of the Soldier:
+30
Strength
Leeching Path of Destiny: Heal for
28% of the damage dealt from Path of Destiny.
Mortal Energy: When you kill somthing gain 14 Stamina (5s cooldown.)
Beast Bane:
+14% Damage to Beasts
|
|
Uncommon | Tier V | 500-600 | 127 Strike Damage 127 Ice Damage |
Frozen IV:
50% of damage is converted to ice. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Rare | Tier III | 335 | 98 Strike Damage 43 Fire Damage |
Ignited II:
30% damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
Refreshing Mighty Gavel: Mighty Gavel kills reduce this ability's cooldown by
11%
|
|
Rare | Tier III | 340 | 143 Strike Damage |
of the Sentry:
+15
Constitution
Cruel II:
+8% damage against targets with an active Crowd Control status effect (Slow, Stun, Root.)
Vicious:
+6.9% critical damage
|
|
Uncommon | Tier V | 500-600 | 127 Strike Damage 127 Fire Damage |
Ignited IV:
50% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is hihger.
|
|
Epic | Tier V | 500-600 | 127 Strike Damage 127 Lightning Damage |
Electrified IV:
50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
Corrupted Bane:
+19% Damage to Corrupted.
Mortal Energy: When you kill something gain 14 Stamina (5s cooldown.)
|
|
Rare | Tier III | 370 | 153 Strike Damage |
of the Soldier:
+17 Strength
Enchanted: Light and Heavy Attacks deal
7.5% more damage.
Mortal Lifesteal: When you kill something gain
4% health. (5s cooldown.)
|
|
Rare | Tier III | 420 | 173 Strike Damage |
of the Soldier:
+20
Strength
Enchanted: Light and Heavy Attacks deal
7.9% more damage.
Keen:
+8.2% critical chance.
|
|
Epic | Tier IV | 465 | 188 Strike Damage |
of the Soldier:
+22
Strength
Corrupted Bane:
+15% Damage to Corrupted.
Enchanted: Light and Heavy Attacks deal 8.3
% more damage.
Keen:
+9% critical chance.
|
|
Epic | Tier IV | 490 | 199 Strike Damage |
of the Soldier:
+24 Strength
Cruel IV:
+12% damage against targets with an active Crowd Control status effect (Slow, Stun, Root.)
Penetrating Wrecking Ball: Wrecking Ball penetrates
16% of the target's armor.
Refreshing: Reduces max cooldowns by
2.4%
|
|
Epic | Tier IV | 500 | 102 Strike Damage 102 Ice Damage |
of the Soldier:
+24
Strength
Frozen IV:
50% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher.
Chain Ice: Basic attack hits trigger a Ice Chain that bounces between close targets. (2s cooldown)
Vicious:
+9.5% critical damage.
|
|
Legendary | Tier V | 500-600 | 253 Strike Damage |
of the Soldier:
+30
Strength
Cruel IV:
+12% damage against targets with an active Crowd Control status effect (Slow, Stun, Root.)
Keenly Fortified: On Critical: gain
10% Fortify for 3s. (Cooldown 10s)
Keen:
+11% Critical chance.
Vicious:
+11% critical damage.
|
|
Epic | Tier V | 500-600 | 253 Strike Damage |
Refreshing Ward: Reduces active cooldowns by
1.9% after being hit 5 times. Does not trigger off persistnet damage or DoT effects.
Mortal Lifesteal: When you kill something gain 4.8% health. (5s cooldown)
Empowering Armor Break: If Armor Breaker breaks a block, the next attack within 5 seconds deals 28% additional damage.
|
|
Common | Tier II | 155 | 96 Strike Damage |
|
|
Uncommon | Tier II | 255 | 119 Strike Damage |
of the Soldier:
+11
Strength
|
|
Common | Tier II | 200-300 | 131 Strike Damage |
|
|
Tier II | 200-300 | 79 Siege Damage |
|
|
|
Legendary | Tier V | 570 | 237 Strike Damage |
Empty Gem Socket: An empty socket for a gem.
Angry Earth Bane: +14% Damage to Angry Earth
Sundering Shockwave: Shockwave applies Rend, reducing target's damage absorption by 18% for 10 seconds.
Refreshing: Reduces max cooldowns by 2.7%
|
|
Uncommon | Tier III | 395 | 162 Strike Damage |
of the Soldier: +18
Strength
|
|
Rare | Tier III | 305 | 133 Strike Damage |
of the Soldier: +14
Strength
Empty Gem Socket: An empty socket for a gem.
Ancient Bane: +8.7% Damage to Ancients.
|
|
Rare | Tier IV | 470 | 188 Strike Damage |
of the Soldier: +22
Strength
Empty Gem Socket: An empty socket for a gem.
Ancient Bane: +12% Damage to Ancients.
|
|
Rare | Tier V | 505 | 206 Strike Damage |
Lifestealing: You gain 1.2% of your damage as health. Does not trigger off persisten damage or DoT effects.
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by 2.5%
|
|
Epic | Tier V | 580 | 206 Strike Damage 97 Fire Damage |
of the Soldier: +28
Strength
Ignited III: 40% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
Corrupted Bane: +18% Damage to Corrupted.
Empowering Armor Breaker: If Armor Breaker breaks a block, the next attack within 5 seconds deals 27% additional damage.
|
|
Common | Tier III | 300-400 | 163 Strike Damage |
|
|
Common | Tier III | 300-400 | 108 Siege Damage |
|
|
Common | Tier IV | 400-500 | 203 Strike Damage |
|
|
Common | Tier IV | 400-500 | 151 Siege Damage |
|
|
Common | Tier V | 500-600 | 254 Strike Damage |
|
|
Common | Tier V | 500-600 | 217 Siege Damage |
|
|
Uncommon | Tier III | 300-400 | 163 Strike Damage |
Of the Soldier: +19
Strength
|
|
Uncommon | Tier III | 300-400 | 163 Strike Damage |
Of the Soldier: +19
Strength
|
|
Uncommon | Tier IV | 400-500 | 203 Strike Damage |
Of the Soldier: +24
Strength
|
|
Uncommon | Tier IV | 400-500 | 203 Strike Damage |
Of the Soldier: +24
Strength
|
|
Uncommon | Tier V | 500-600 | 253 Strike Damage |
Of the Soldier: +30
Strength
|
|
Uncommon | Tier V | 500-600 | 253 Strike Damage |
Of the Soldier: +30
Strength
|
|
Common | Tier V | 500-600 | 254 Strike Damage |
|
|
Common | Tier III | 500-600 | 163 Strike Damage |
|
|
Common | Tier II | 200-300 | 131 Strike Damage |
|
|
Common | Tier III | 300-400 | 164 Strike Damage |
|
|
Common | Tier IV | 400-500 | 203 Strike Damage |
|
|
Common | Tier V | 500-600 | 254 Strike Damage |
|
|
Common | Tier V | 500-600 | 254 Strike Damage |
|
|
Epic | Tier V | 500-600 | 254 Strike Damage |
Of the Soldier: +30
Strength
Empty Gem Socket: An empty socket for a gem.
Corrupted Bane: +19% Damage to Corrupted.
Sundering Shockwave: Shockwave applies Rend, reducing target's damage absorption by 19% for 10 seconds.
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|
Uncommon | Tier V | 500-600 | 254 Strike Damage |
Exhilarate IV: +24% damage when player is below 30% Health.
|
|
Rare | Tier III | 300-400 | 163 Strike Damage |
Of the Soldier: +19
Strength
Empty Gem Socket: An empty socket for a gem.
Lost Bane: +10% Damage to Lost
|
|
Epic | Tier IV | 400-500 | 203 Strike Damage |
Of the Soldier: +24
Strength
Empty Gem Socket: An empty socket for a gem.
Lost Bane: +12% Damage to Lost
Sundering Shockwave: Shockwave applies Rend, reducing target's damage absorption by 16% for 10 seconds.
|
|
Common | Tier V | 500-600 | 254 Strike Damage |
|
|
Common | Tier IV | 400-500 | 203 Strike Damage |
|
|
Common | Tier II | 200-300 | 131 Strike Damage |
|
|
Common | Tier III | 300-400 | 163 Strike Damage |
|
|
Common | Tier IV | 400-500 | 203 Strike Damage |
|
|
Common | Tier IV | 400-500 | 203 Strike Damage |
|
|
Common | Tier V | 500-600 | 253 Strike Damage |
|
|
Common | Tier V | 500-600 | 253 Strike Damage |
|
|
Common | Tier V | 500-600 | 253 Strike Damage |
|
|
Common | Tier V | 500-600 | 253 Strike Damage |
|
|
Epic | Tier V | 500-600 | 253 Strike Damage |
Of the Soldier: +30
Strength
Empty Gem Socket: An empty socket for a gem.
Corrupted Bane: +19% Damage to Corrupted.
Empowering Armor Breaker: If Armor Breaker breaks a block, the next attack within 5 seconds deals 28% additional damage.
|
|
Common | Tier V | 500-600 | 253 Strike Damage |
|
|
Epic | Tier V | 500-600 | 253 Strike Damage |
Of the Soldier: +30
Strength
Empty Gem Socket: An empty socket for a gem.
Corrupted Bane: +19% Damage to Corrupted.
Empowering Armor Breaker: If Armor Breaker breaks a block, the next attack within 5 seconds deals 28% additional damage.
|
|
Common | Tier II | 200-300 | 131 Strike Damage |
|
|
Common | Tier III | 300-400 | 162 Strike Damage |
|
|
Common | Tier IV | 400-500 | 203 Strike Damage |
|
|
Common | Tier V | 500-600 | 253 Strike Damage |
|
|
Common | Tier V | 500-600 | 253 Strike Damage |
|
|
Epic | Tier IV | 400-500 | 203 Strike Damage |
Of the Soldier: +24
Strength
Empty Gem Socket: An empty socket for a gem.
Lost Bane: +12% Damage to Lost
Sundering Shockwave: Shockwave applies Rend, reducing target's damage absorption by 16% for 10 seconds.
|
|
Epic | Tier IV | 400-500 | 203 Strike Damage |
Of the Soldier: +24
Strength
Empty Gem Socket: An empty socket for a gem.
Ancient Bane: +12% Damage to Ancients.
Sundering Shockwave: Shockwave applies Rend, reducing target's damage absorption by 19% for 10 seconds.
|
|
Rare | Tier V | 505 | 206 Strike Damage | 24 Strength Lifestealing: You gain 4.2% of your damage as health. Does not trigger off persistent damage or DoT effects. Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by 2.5%. |
The virgin bonecrushes VS the GIGA CHAD THE SETTLER'S FRIEND!!!
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