Fire Staff Skills are one of the Weapon Skill Masteries available in New World. The Fire Staff is a magical weapon of vast destructive power. The Fire Staff employs fire spells, dealing heavy damage and inflicting burn, which deals damage over time. Certain spells with the Fire Staff are excellent at crowd control, dealing damage in a large area and keeping enemies at bay. 

Fire Staff Skills are made up of the Fire Mage and Pyromancer trees.

 

New World Fire Staff Skills

 

Fire Mage Skill Tree
Pyromancer Skill Tree
Table

 

Fire Mage Tree Active Abilities

pillar of fire fire staff mastery active fire mage tree icon new world wiki guide 125px
Pillar of Fire

A targeted spell that deals 170% weapon damage. Cooldown: 10 seconds.

Upgrades:

  • first strike fire staff mastery active fire mage tree icon new world wiki guide 125pxFirst Strike: Pillar of Fire deals 40% more damage to foes at full health.
  • arson's advantage fire staff mastery active fire mage tree icon new world wiki guide 125pxArson's Advantage: Gain 10% of your max mana per enemy hit by Pillar of Fire.

meteor shower fire staff mastery active fire mage tree icon new world wiki guide 125px
Meteor Shower

Channel a spell that rains down meteors, dealing 34% weapon damage on initial impact and an additional 20% weapon damage per second while targets remain in the AoE.

Costs 5 Mana Per Second (30 total mana at full cost).Cooldown: 18 Seconds

Upgrades:

  • immolation fire staff mastery active fire mage tree icon new world wiki guide 125pxImmolation: The initial of Meteor Shower gives you 1% of your max mana for each target hit
  • fiery determination fire staff mastery active fire mage tree icon new world wiki guide 125pxFiery Determination: Adds Grit while casting Meteor Shower (Grit is an added stagger resistance that stops attacks fgrom being interrupted by reactions)
  • judgment of helios fire staff mastery active fire mage tree icon new world wiki guide 125pxJudgment Of Helios
    : All hits after the initial impact now deals 25% weapon damage.

fireball fire staff mastery active fire mage tree icon new world wiki guide 125px
Fireball

Fire off a heavy fireball that deals 140% weapon damage on impact and leave a 3m burning field that lasts 6s. The burning field deals 10% weapon damage each second. This ability cannot crit.

Cooldown: 15 seconds.

Upgrades:

  • scorched earth fire staff mastery active fire mage tree icon new world wiki guide 125pxScorched Earth: Fireball's burning field persists for 9 seconds.
  • catch fire staff mastery active fire mage tree icon new world wiki guide 125pxCatch: Direct hits with Fireball give you 10% of your max mana back and reduces your Fire Staff cooldowns by 7%.

Fire Mage Tree Passive Abilities

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Spell Focus

Heavy Attacks restore 5% of your max mana on hit.

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Spellslinger

Your abilities gain an extra 10% chance to critical strike.

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Prophet Of A Fire God

While holding a Fire Staff, your critical strike damage is increased by 20%.

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Flare

Heavy Attacks no longer consume mana.

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Fiery Restoration

Heavy Attacks reduce Fire Staff cooldowns by 10% on hit.

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Clear Mind

While above 50% mana, you gain 5% Empower. (Empower increases damage)

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Singe

Light attacks inflict burning on foes, dealing 3% weapon damage each second for 6s.

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Clear Casting

If you haven't taken damage in the last 3s, deal 5% more damage.

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Runes of Helios

Casting a fire spell places a 2-meter rune on the ground increasing your spell damage by 25% while standing in the rune. The rune lasts for 7 seconds. Cooldown: 30 seconds

 

Pyromancer Tree Active Abilities

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Incinerate

Cause a fiery explosion dealing 130% weapon damage and knocking back all enemies 3m. Catches enemies on fire dealing 3% weapon damage each second for 6s.
Costs 22 Mana. Cooldown: 12 seconds.

Upgrades:

  • scorched fire staff mastery active fire mage tree icon new world wiki guide 125pxScorched: Each hit of Incinerate causes an additional stack of burning.
  • cauterize wounds fire staff mastery active pyromancer tree icon new world wiki guide 125pxCauterize Wounds: Restore 20% of Incinerate damage dealt as health
  • flame out! fire staff mastery active pyromancer tree icon new world wiki guide 125pxFlame Out!: Incinerate hits twice.

flamethrower fire staff mastery active pyromancer tree icon new world wiki guide 125px
Flamethrower

Create a jet of flame from the tip of staff dealing 50% weapon damage each second. Each hit catches enemies on fire dealing 3% weapon damage each second for 6s. Cooldown: 8 seconds.

Upgrades:

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Burn Out

Dash through targets dealing 129% weapon damage on hit. Passing through a target will catch the target on fire applying a Burn that deals 10% weapon damage each second for 8s.Cooldown: 20 seconds. Costs 30 Mana.

Upgrades:

 

Pyromancer Tree Passive Abilities

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Pyromania

While holding a Fire Staff and below 50% max health: damage is increased by 15%.

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Heat Up

When you block a Melee attack, restore 5% of your max mana.

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Kindle

Burning lasts 20% longer.

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Trial By Fire

When you are struck, create a field of fire around you dealing 5% weapon damage to all to nearby enemies in a 4m radius. Activates when struck in battle and lasts for 10 seconds. (cooldown 120s.)

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Let It Burn

Whenever burn deals damage, gain 30% Fortify for 2s. (Fortify reduces damage taken.)

watch it burn fire staff mastery passive pyromancer tree icon new world wiki guide 125px
Watch It Burn

Critical hits with fire staff abilities inflict burning, dealing 3% weapon damage each second for 6s.

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Combat Speed

When you activate a Fire Staff ability gain 10% Haste for 5s. (Cooldown: 10 seconds)

reheat fire fire staff mastery passive pyromancer tree icon new world wiki guide 125px
Reheat

After 4s without activating an ability, your mana regen is increased by 400%.

 

Fire Staff Abilities Comparison Table

Quick Search of Sword and Shield Abilities 

Name

Tree

Type

Effect

Tier

Requirement

pillar of fire fire staff mastery active fire mage tree icon new world wiki guide 125px
Pillar Of Fire

Fire Mage Active A targeted spell that deals 170% weapon damage. Tier I N/A

meteor shower fire staff mastery active fire mage tree icon new world wiki guide 125px
Meteor Shower

Fire Mage Active Channel a spell that rains down meteors, dealing 34% weapon damage on initial impact and an additional 20% weapon damage per second while targets remain in the AoE. Tier II 1 Tier I Ability

fireball fire staff mastery active fire mage tree icon new world wiki guide 125px
Fireball

Fire Mage Active Fire off a heavy fireball that deals 140% weapon damage on impact and leave a 3m burning field that lasts 6s. The burning field deals 10% weapon damage each second. This ability cannot crit. Tier III 1 Tier II Ability 

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First Strike

Fire Mage Upgrade Pillar of Fire deals 40% more damage to foes at full health. Tier II  Pillar of Fire

arson's advantage fire staff mastery active fire mage tree icon new world wiki guide 125px
Arson's Advantage

Fire Mage Upgrade Gain 10% of your max mana per enemy hit by Pillar of Fire. Tier III First Strike

immolation fire staff mastery active fire mage tree icon new world wiki guide 125px
Immolation

Fire Mage Upgrade The initial of Meteor Shower gives you 1% of your max mana for each target hit Tier III Meteor Shower

fiery determination fire staff mastery active fire mage tree icon new world wiki guide 125px
Fiery Determination

Fire Mage Upgrade Adds Grit while casting Meteor Shower (Grit is an added stagger resistance that stops attacks fgrom being interrupted by reactions) Tier IV Immolation

judgment of helios fire staff mastery active fire mage tree icon new world wiki guide 125px
Judgment Of Helios

Fire Mage Upgrade All hits after the initial impact now deals 25% weapon damage. Tier V  Fiery Determination

scorched earth fire staff mastery active fire mage tree icon new world wiki guide 125px
Scorched Earth

Fire Mage Upgrade Fireball's burning field persists for 9 seconds. Tier IV  Fireball

catch fire staff mastery active fire mage tree icon new world wiki guide 125px
Catch

Fire Mage Upgrade Direct hits with Fireball give you 10% of your max mana back and reduces your Fire Staff cooldowns by 7%. Tier V  Scorched Earth

spell focus fire staff mastery passive fire mage tree icon new world wiki guide 125px
Spell Focus

Fire Mage Passive Heavy Attacks restore 5% of your max mana on hit. Tier I  N/A

fiery restoration fire staff mastery passive fire mage tree icon new world wiki guide 125px
Fiery Restoration

Fire Mage Passive Heavy Attacks reduce Fire Staff cooldowns by 10% on hit. Tier I  N/A 

clear mind fire staff mastery passive fire mage tree icon new world wiki guide 125px
Clear Mind

Fire Mage Passive While above 50% mana, you gain 5% Empower. (Empower increases damage) Tier II 1 Tier I Ability 

singe fire staff mastery passive fire mage tree icon new world wiki guide 125px
Singe

Fire Mage Passive Light attacks inflict burning on foes, dealing 3% weapon damage each second for 6s. Tier III 1 Tier II Ability 

clear casting fire staff mastery passive fire mage tree icon new world wiki guide 125px
Clear Casting

Fire Mage Passive If you haven't taken damage in the last 3s, deal 5% more damage Tier IV 1 Tier III Ability 

spellslinger fire staff mastery passive fire mage tree icon new world wiki guide 125px
Spellslinger

Fire Mage Passive Your abilities gain an extra 15% chance to critical strike. Tier IV 1 Tier III Ability 

prophet of a fire god fire staff mastery passive fire mage tree icon new world wiki guide 125px
Prophet of a Fire God

Fire Mage Passive While holding a Fire Staff, your critical strike damage is increased by 15%. Tier V 1 Tier IV Ability

flare fire staff mastery passive fire mage tree icon new world wiki guide 125px
Flare

Fire Mage Passive Heavy Attacks no longer consume mana. Tier V 1 Tier IV Ability

runes of helios fire staff mastery passive fire mage tree icon new world wiki guide 125px
Runes of Helios

Fire Mage Passive Casting a fire spell places a 2-meter rune on the ground increasing your spell damage by 30% while standing in the rune. The rune lasts for 7 seconds. Tier VI 10 previous Abilities

pyromania fire staff mastery passive pyromancer tree icon new world wiki guide 125px
Pyromania

Pyromancer Passive While holding a Fire Staff and below 50% max health: damage is increased by 15%. Tier I N/A

heat up fire staff mastery passive pyromancer tree icon new world wiki guide 125px
Heat Up

Pyromancer Passive When you block a Melee attack, restore 5% of your max mana. Tier II  1 Tier I Ability

let it burn fire staff mastery passive pyromancer tree icon new world wiki guide 125px
Let it Burn

Pyromancer Passive Whenever burn deals damage, gain 30% Fortify for 2s. (Fortify reduces damage taken.) Tier II  1 Tier I Ability 

watch it burn fire staff mastery passive pyromancer tree icon new world wiki guide 125px
Watch it Burn

Pyromancer Passive Critical hits with fire staff abilities inflict burning, dealing 3% weapon damage each second for 6s. Tier IV  1 Tier III Ability 

trial by fire fire staff mastery passive pyromancer tree icon new world wiki guide 125px
Trial by Fire

Pyromancer Passive When you are struck, create a field of fire around you dealing 5% weapon damage to all to nearby enemies in a 4m radius. Activates when struck in battle and lasts for 10 seconds. Tier V 1 Tier IV Ability 

combat speed fire fire staff mastery passive pyromancer tree icon new world wiki guide 125px
Combat Speed

Pyromancer Passive When you activate a Fire Staff ability gain 10% Haste for 5s.  Tier V  1 Tier IV Ability 

reheat fire fire staff mastery passive pyromancer tree icon new world wiki guide 125px
Reheat

Pyromancer Passive After 4s without activating an ability, your mana regen is increased by 400%. Tier VI 10 previous Abilities

incinerate fire staff mastery active pyromancer tree icon new world wiki guide 125px
Incinerate

Pyromancer Active Cause a fiery explosion dealing 130% weapon damage and knocking back all enemies 3m. Catches enemies on fire dealing 3% weapon damage each second for 6s. Tier II 1 Tier I Ability

flamethrower fire staff mastery active pyromancer tree icon new world wiki guide 125px
FlameThrower

Pyromancer Active Create a jet of flame from the tip of staff dealing 50% weapon damage each second. Each hit catches enemies on fire dealing 3% weapon damage each second for 6s. Tier I N/A 

burn out fire staff mastery active pyromancer tree icon new world wiki guide 125px
Burn Out

Pyromancer Active Dash through targets dealing 129% weapon damage on hit. Passing through a target will catch the target on fire applying a Burn that deals 10% weapon damage each second for 8s. Tier III  1 Tier II Ability 

scorched fire staff mastery active fire mage tree icon new world wiki guide 125px
Scorched

Pyromancer Upgrade Each hit of Incinerate causes an additional stack of burning Tier III Incinerate

cauterize wounds fire staff mastery active pyromancer tree icon new world wiki guide 125px
Cauterize Wounds

Pyromancer Upgrade Restore 20% of Incinerate damage dealt as health Tier IV Scorched

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Flame Out!

Pyromancer Upgrade Incinerate hits twice. Tier V  Cauterize Wounds

fire's reach fire staff mastery active pyromancer tree icon new world wiki guide 125px
Fire's Reach

Pyromancer Upgrade Increase the range of FlameThrower by 50%. Tier II  FlameThrower

infernal flames fire staff mastery active pyromancer tree icon new world wiki guide 125px
Infernal Flames

Pyromancer Upgrade Increase the base damage of FlameThrower by 25%. Tier III  Fire's Reach

pyro dancer fire staff mastery active pyromancer tree icon new world wiki guide 125px
Pyro Dancer

Pyromancer Upgrade Flamethrower has no cooldown. Tier IV Infernal Flames

all in fire staff mastery active pyromancer tree icon new world wiki guide 125px
All In

Pyromancer Upgrade Fire Staff cooldowns are reduced by 5% for each foe hit by Burn Out. Tier IV Burn Out

heat it up! fire staff mastery active pyromancer tree icon new world wiki guide 125px
Heat It Up!

Pyromancer Upgrade Burn out goes 50% further. Tier V  All In

 




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