Fire Staff Skills are one of the Weapon Skill Masteries available in New World. The Fire Staff is a magical weapon of vast destructive power. The Fire Staff employs fire spells, dealing heavy damage and inflicting burn, which deals damage over time. Certain spells with the Fire Staff are excellent at crowd control, dealing damage in a large area and keeping enemies at bay.
Fire Staff Skills are made up of the Fire Mage and Pyromancer trees.
New World Fire Staff Skills
Fire Mage Tree Active Abilities
Pillar of Fire
A targeted spell that deals 170% weapon damage. Cooldown: 10 seconds.
Upgrades:
- First Strike: Pillar of Fire deals 40% more damage to foes at full health.
- Arson's Advantage: Gain 10% of your max mana per enemy hit by Pillar of Fire.
Meteor Shower
Channel a spell that rains down meteors, dealing 34% weapon damage on initial impact and an additional 20% weapon damage per second while targets remain in the AoE.
Costs 5 Mana Per Second (30 total mana at full cost).Cooldown: 18 Seconds
Upgrades:
- Immolation: The initial of Meteor Shower gives you 1% of your max mana for each target hit
- Fiery Determination: Adds Grit while casting Meteor Shower (Grit is an added stagger resistance that stops attacks fgrom being interrupted by reactions)
- Judgment Of Helios
: All hits after the initial impact now deals 25% weapon damage.
Fireball
Fire off a heavy fireball that deals 140% weapon damage on impact and leave a 3m burning field that lasts 6s. The burning field deals 10% weapon damage each second. This ability cannot crit.
Cooldown: 15 seconds.
Upgrades:
- Scorched Earth: Fireball's burning field persists for 9 seconds.
- Catch: Direct hits with Fireball give you 10% of your max mana back and reduces your Fire Staff cooldowns by 7%.
Fire Mage Tree Passive Abilities
Spell Focus
Heavy Attacks restore 5% of your max mana on hit.
Spellslinger
Your abilities gain an extra 10% chance to critical strike.
Prophet Of A Fire God
While holding a Fire Staff, your critical strike damage is increased by 20%.
Flare
Heavy Attacks no longer consume mana.
Fiery Restoration
Heavy Attacks reduce Fire Staff cooldowns by 10% on hit.
Clear Mind
While above 50% mana, you gain 5% Empower. (Empower increases damage)
Singe
Light attacks inflict burning on foes, dealing 3% weapon damage each second for 6s.
Clear Casting
If you haven't taken damage in the last 3s, deal 5% more damage.
Runes of Helios
Casting a fire spell places a 2-meter rune on the ground increasing your spell damage by 25% while standing in the rune. The rune lasts for 7 seconds. Cooldown: 30 seconds
Pyromancer Tree Active Abilities
Incinerate
Cause a fiery explosion dealing 130% weapon damage and knocking back all enemies 3m. Catches enemies on fire dealing 3% weapon damage each second for 6s.
Costs 22 Mana. Cooldown: 12 seconds.
Upgrades:
- Scorched: Each hit of Incinerate causes an additional stack of burning.
- Cauterize Wounds: Restore 20% of Incinerate damage dealt as health
- Flame Out!: Incinerate hits twice.
Flamethrower
Create a jet of flame from the tip of staff dealing 50% weapon damage each second. Each hit catches enemies on fire dealing 3% weapon damage each second for 6s. Cooldown: 8 seconds.
Upgrades:
- Fire's Reach: Increase the range of FlameThrower by 50%.
- Infernal Flames: Increase the base damage of FlameThrower by 25%.
- Pyro Dancer: Flamethrower has no cooldown.
Burn Out
Dash through targets dealing 129% weapon damage on hit. Passing through a target will catch the target on fire applying a Burn that deals 10% weapon damage each second for 8s.Cooldown: 20 seconds. Costs 30 Mana.
Upgrades:
- All In: Fire Staff cooldowns are reduced by 5% for each foe hit by Burn Out.
- Heat It Up!: Burn out goes 50% further.
Pyromancer Tree Passive Abilities
Pyromania
While holding a Fire Staff and below 50% max health: damage is increased by 15%.
Heat Up
When you block a Melee attack, restore 5% of your max mana.
Kindle
Burning lasts 20% longer.
Trial By Fire
When you are struck, create a field of fire around you dealing 5% weapon damage to all to nearby enemies in a 4m radius. Activates when struck in battle and lasts for 10 seconds. (cooldown 120s.)
Let It Burn
Whenever burn deals damage, gain 30% Fortify for 2s. (Fortify reduces damage taken.)
Watch It Burn
Critical hits with fire staff abilities inflict burning, dealing 3% weapon damage each second for 6s.
Combat Speed
When you activate a Fire Staff ability gain 10% Haste for 5s. (Cooldown: 10 seconds)
Reheat
After 4s without activating an ability, your mana regen is increased by 400%.
Fire Staff Abilities Comparison Table
Quick Search of Sword and Shield Abilities
Name |
Tree |
Type |
Effect |
Tier |
Requirement |
---|---|---|---|---|---|
|
Fire Mage | Active | A targeted spell that deals 170% weapon damage. | Tier I | N/A |
|
Fire Mage | Active | Channel a spell that rains down meteors, dealing 34% weapon damage on initial impact and an additional 20% weapon damage per second while targets remain in the AoE. | Tier II | 1 Tier I Ability |
|
Fire Mage | Active | Fire off a heavy fireball that deals 140% weapon damage on impact and leave a 3m burning field that lasts 6s. The burning field deals 10% weapon damage each second. This ability cannot crit. | Tier III | 1 Tier II Ability |
|
Fire Mage | Upgrade | Pillar of Fire deals 40% more damage to foes at full health. | Tier II | Pillar of Fire |
|
Fire Mage | Upgrade | Gain 10% of your max mana per enemy hit by Pillar of Fire. | Tier III | First Strike |
|
Fire Mage | Upgrade | The initial of Meteor Shower gives you 1% of your max mana for each target hit | Tier III | Meteor Shower |
|
Fire Mage | Upgrade | Adds Grit while casting Meteor Shower (Grit is an added stagger resistance that stops attacks fgrom being interrupted by reactions) | Tier IV | Immolation |
|
Fire Mage | Upgrade | All hits after the initial impact now deals 25% weapon damage. | Tier V | Fiery Determination |
|
Fire Mage | Upgrade | Fireball's burning field persists for 9 seconds. | Tier IV | Fireball |
|
Fire Mage | Upgrade | Direct hits with Fireball give you 10% of your max mana back and reduces your Fire Staff cooldowns by 7%. | Tier V | Scorched Earth |
|
Fire Mage | Passive | Heavy Attacks restore 5% of your max mana on hit. | Tier I | N/A |
|
Fire Mage | Passive | Heavy Attacks reduce Fire Staff cooldowns by 10% on hit. | Tier I | N/A |
|
Fire Mage | Passive | While above 50% mana, you gain 5% Empower. (Empower increases damage) | Tier II | 1 Tier I Ability |
|
Fire Mage | Passive | Light attacks inflict burning on foes, dealing 3% weapon damage each second for 6s. | Tier III | 1 Tier II Ability |
|
Fire Mage | Passive | If you haven't taken damage in the last 3s, deal 5% more damage | Tier IV | 1 Tier III Ability |
|
Fire Mage | Passive | Your abilities gain an extra 15% chance to critical strike. | Tier IV | 1 Tier III Ability |
|
Fire Mage | Passive | While holding a Fire Staff, your critical strike damage is increased by 15%. | Tier V | 1 Tier IV Ability |
|
Fire Mage | Passive | Heavy Attacks no longer consume mana. | Tier V | 1 Tier IV Ability |
|
Fire Mage | Passive | Casting a fire spell places a 2-meter rune on the ground increasing your spell damage by 30% while standing in the rune. The rune lasts for 7 seconds. | Tier VI | 10 previous Abilities |
|
Pyromancer | Passive | While holding a Fire Staff and below 50% max health: damage is increased by 15%. | Tier I | N/A |
|
Pyromancer | Passive | When you block a Melee attack, restore 5% of your max mana. | Tier II | 1 Tier I Ability |
|
Pyromancer | Passive | Whenever burn deals damage, gain 30% Fortify for 2s. (Fortify reduces damage taken.) | Tier II | 1 Tier I Ability |
|
Pyromancer | Passive | Critical hits with fire staff abilities inflict burning, dealing 3% weapon damage each second for 6s. | Tier IV | 1 Tier III Ability |
|
Pyromancer | Passive | When you are struck, create a field of fire around you dealing 5% weapon damage to all to nearby enemies in a 4m radius. Activates when struck in battle and lasts for 10 seconds. | Tier V | 1 Tier IV Ability |
|
Pyromancer | Passive | When you activate a Fire Staff ability gain 10% Haste for 5s. | Tier V | 1 Tier IV Ability |
|
Pyromancer | Passive | After 4s without activating an ability, your mana regen is increased by 400%. | Tier VI | 10 previous Abilities |
|
Pyromancer | Active | Cause a fiery explosion dealing 130% weapon damage and knocking back all enemies 3m. Catches enemies on fire dealing 3% weapon damage each second for 6s. | Tier II | 1 Tier I Ability |
|
Pyromancer | Active | Create a jet of flame from the tip of staff dealing 50% weapon damage each second. Each hit catches enemies on fire dealing 3% weapon damage each second for 6s. | Tier I | N/A |
|
Pyromancer | Active | Dash through targets dealing 129% weapon damage on hit. Passing through a target will catch the target on fire applying a Burn that deals 10% weapon damage each second for 8s. | Tier III | 1 Tier II Ability |
|
Pyromancer | Upgrade | Each hit of Incinerate causes an additional stack of burning | Tier III | Incinerate |
|
Pyromancer | Upgrade | Restore 20% of Incinerate damage dealt as health | Tier IV | Scorched |
|
Pyromancer | Upgrade | Incinerate hits twice. | Tier V | Cauterize Wounds |
|
Pyromancer | Upgrade | Increase the range of FlameThrower by 50%. | Tier II | FlameThrower |
|
Pyromancer | Upgrade | Increase the base damage of FlameThrower by 25%. | Tier III | Fire's Reach |
|
Pyromancer | Upgrade | Flamethrower has no cooldown. | Tier IV | Infernal Flames |
|
Pyromancer | Upgrade | Fire Staff cooldowns are reduced by 5% for each foe hit by Burn Out. | Tier IV | Burn Out |
|
Pyromancer | Upgrade | Burn out goes 50% further. | Tier V | All In |