Fire Mage is one of the two available skill trees for the Fire Staff Mastery in New World. Fire Mage abilities mainly focus on inflicting massive damage through the power of Fire. Fire Staves benefit from Intelligence.
All Fire Mage Tree Abilities in New World
Fire Mage Tree Active Abilities

Pillar of Fire
A targeted spell that deals 170% weapon damage. Cooldown: 10 seconds.
Upgrades:
First Strike: Pillar of Fire deals 40% more damage to foes at full health.
Arson's Advantage: Gain 10% of your max mana per enemy hit by Pillar of Fire.

Meteor Shower
Channel a spell that rains down meteors, dealing 34% weapon damage on initial impact and an additional 20% weapon damage per second while targets remain in the AoE.
Costs 5 Mana Per Second (30 total mana at full cost).Cooldown: 18 Seconds
Upgrades:
Immolation: The initial of Meteor Shower gives you 1% of your max mana for each target hit
Fiery Determination: Adds Grit while casting Meteor Shower (Grit is an added stagger resistance that stops attacks fgrom being interrupted by reactions)
Judgment Of Helios
: All hits after the initial impact now deals 25% weapon damage.

Fireball
Fire off a heavy fireball that deals 140% weapon damage on impact and leave a 3m burning field that lasts 6s. The burning field deals 10% weapon damage each second. This ability cannot crit.
Cooldown: 15 seconds.
Upgrades:
Scorched Earth: Fireball's burning field persists for 9 seconds.
Catch: Direct hits with Fireball give you 10% of your max mana back and reduces your Fire Staff cooldowns by 7%.
Fire Mage Tree Passive Abilities

Spell Focus
Heavy Attacks restore 5% of your max mana on hit.

Spellslinger
Your abilities gain an extra 10% chance to critical strike.

Prophet Of A Fire God
While holding a Fire Staff, your critical strike damage is increased by 15%.

Flare
Heavy Attacks no longer consume mana.

Fiery Restoration
Heavy Attacks reduce Fire Staff cooldowns by 10% on hit.

Clear Mind
While above 50% mana, you gain 5% Empower. (Empower increases damage)

Singe
Light attacks inflict burning on foes, dealing 3% weapon damage each second for 6s.

Clear Casting
If you haven't taken damage in the last 3s, deal 5% more damage.

Runes of Helios
Casting a fire spell places a 2-meter rune on the ground increasing your spell damage by 25% while standing in the rune. The rune lasts for 7 seconds. Cooldown: 30 seconds