Bow Skills are one of the Weapon Skill Masteries available in New World. The Bow is a weapon that excels in ranged combat, possessing quick reload speeds and fast repositioning techniques. The Bow requires an Arrow for every shot and each shot travels in an arc, taking some time to reach its target, making this a Weapon that requires some skill in order to master. The Bow is considerably more agile than the Musket, trading off damage for improved mobility and speed.
Bow Skills are made up of the Skirmisher and Hunter trees
What attributes improve Bow damage?
Damage dealt with Bow abilities can be improved by assigning points to Dexterity
Bow Attacks
- Short Draw: Deals 100% Thrust damage
- Long Draw: Deals 170% Thrust damage
Skirmisher Tree Active Abilities
Poison Shot
Shoot a poison arrow that on hit or land creates a cloud of poison 3 meters wide that lasts for 6 seconds. Foes entering the cloud are Poisoned, dealing 10% weapon damager per second for 20s. This ability cannot headshot.
Cooldown: 30 seconds.
Upgrades:
- Infected Arrows: Poison Shot's poison now does 12% weapon damage per second for 20 seconds.
- Direct Hit: If you directly hit a target with Poison Shot it deals 200% more damage.
Evade Shot
Leap back 5m and shoot an arrow dealing 125% weapon damage. Cooldown: 15 seconds.
Upgrades:
- Evasive Knockback: Evade Shot causes knockback of 2 meters.
- Go The Distance: Evade Shot grants you a 15% Haste for 5 seconds. (Haste increases movement speed)
Rain Of Arrows
Shoot a barrage of arrows 7 meters wide that deals 150% weapon damage. This ability cannot headshot.
Cooldown: 25 seconds.
Upgrades:
- Barbed Arrows: Rain of Arrows causes Bleed dealing 85% weapon damage over 12 seconds. (max 3 stacks)
- Hooked Arrows: Rain of Arrows causes a 15% slow for 4 seconds. (Slow reduces target's movement speed)
Skirmisher Tree Passive Abilities
Impale
If you hit a foe with 100% health cause 10% slow for 2 seconds.
Dodge and Weave
After you dodge: Gain 10% Haste for 2 seconds. (Haste increases movement speed)
Mark
Deal 10% more damage to foes suffering from a debuff.
Battle Precision
Debuff and damage over time durations last 20% longer.
Catch Me If You Can
If surrounded by 3 or more foes within 3 meters of you, gain 20% Haste (Haste increases movement speed)
Evasive Tactics
After you dodge: Deal 20% more damage for 5 seconds.
Closing In
Hitting a foe below 50% Health reduces bow ability cooldowns by 5%.
Hunter's Insight
Hitting a foe with a debuff grants 5 stamina.
Archer's Speed
Gain 10% Haste for 5 seconds when you swap to your bow. Cooldown: 10 seconds.
Knee Shot
Leg shots cause 10% slow for 2 sseconds. (Slow reduces target movement speed.)
Hunter Tree Active Abilities
Rapid Shot
Shoot 3 consecutive arrows. The first two dealing 100% weapon damage each. The last shot causes a knockback and deals 125% weapon damage. This ability cannot headshot.
Cooldown: 20 seconds.
Upgrades:
- Rapid Accuracy: If all 3 arrows hit the same target, Rapid Shot's cooldown is reduced by 50%.
- Final Blow: The 3rd Shot of Rapid Shot deals 25% extra damage.
Penetrating Shot
Shoot an arrow dealing 150% weapon damage that passes through targets and continues for 100 meters. Cooldown: 18 seconds.
Upgrades:
- Blood Soaked Arrow: Increases damage by 10% after each enemy hit. (Max 50% damage).
- Deep Strike: Penetrating Shot deals 20% more damage to targets 20 meters away or further.
Splinter Shot
Shoot an arrow out 10 meters which splits into 3 arrows, dealing 50% weapon damage. Cooldown: 22 seconds.
Upgrades:
- Scatter Shot: Splinter Shot splits into 5 arrows.
- Calculated: Reduce ability cooldown by 10% per hit.
Hunter Tree Active Abilities
Long Range
Deal 20% more damage to foes at least 10 meters away.
Finishing Shot
If your target is below 50% health, you deal 20% more damage.
Surprise Attack
If you haven't damaged a foe in the last 10 seconds, deal 20% extra damage.
Bullseye
Bow shots' critical chance increased by 10%.
Hawkeye
When you land a headshot, you heal yourself for 10% of damage done.
Aim True
Heavy Attack's arrows fly faster and deal 30% more damage.
Unbreakable Focus
Receive 20% less damage while aiming.
Arrow Range
Increased arrow distance before start of gravity by 100%
Concussion
When you land a headshot, you deal 20% more damage and have a 50% chance to get your arrow back.
Opening Strike
Heavy attacks deal +20% damage to foes with 100% health
Bow Abilities Comparison Table
Quick Search of Sword and Shield Abilities
Name |
Tree |
Type |
Effect |
Tier |
Requirement |
---|---|---|---|---|---|
|
Skirmisher | Active | Shoot a poison arrow that on hit or land creates a cloud of poison 3 meters wide that lasts for 10 seconds. Foes entering the cloud are Poisoned, dealing 10% weapon damager per second for 20s. This ability cannot headshot. | Tier III | 1 Tier II Ability |
|
Skirmisher | Active | Leap back 5m and shoot an arrow dealing 125% weapon damage | Tier I | N/A |
|
Skirmisher | Active | Shoot a barrage of arrows 7 meters wide that deals 150% weapon damage. This ability cannot headshot. | Tier II | 1 Tier I Ability |
|
Skirmisher | Upgrade | Poison Shot's poison now does 12% weapon damage per second for 20 seconds. | Tier IV | Poison Shot |
|
Skirmisher | Upgrade | If you directly hit a target with Poison Shot it deals 200% more damage. | Tier V | Infected Arrows |
|
Skirmisher | Upgrade | Evade Shot causes knockback of 2 meters. | Tier II | Evade Shot |
|
Skirmisher | Upgrade | Evade Shot grants you a 15% Haste for 5 seconds. (Haste increases movement speed) | Tier IV | Evasive Knockback |
|
Skirmisher | Upgrade | Rain of Arrows causes Bleed dealing 85% weapon damage over 12 seconds. (max 3 stacks) | Tier III | Rain of Arrows |
|
Skirmisher | Upgrade | Rain of Arrows causes a 15% slow for 12 seconds. (Slow reduces target's movement speed) | Tier V | Barbed Arrows |
|
Skirmisher | Passive | If you hit a foe with 100% health cause 10% slow for 2 seconds. | Tier II | 1 Tier I Ability |
|
Skirmisher | Passive | After you dodge: Gain 20% Haste for 2 seconds. (Haste increases movement speed) | Tier III | 1 Tier II Ability |
|
Skirmisher | Passive | Deal 10% more damage to foes suffering from a debuff. | Tier V | 1 Tier IV Ability |
|
Skirmisher | Passive | Debuff durations on enemeis last 20% longer. | Tier V | 1 Tier Ability IV |
|
Skirmisher | Passive | If surrounded by 3 or more foes within 3 meters of you, gain 20% Haste (Haste increases movement speed) | Tier I | N/A |
|
Skirmisher | Passive | After you dodge: Deal 20% more damage for 5 seconds. | Tier I | N/A |
|
Skirmisher | Passive | Hitting a foe below 50% Health reduces bow ability cooldowns by 5%. | Tier II | 1 Tier I Ability |
|
Skirmisher | Passive | Hitting a foe with a debuff grants 5 stamina. | Tier III | 1 Tier II Ability |
|
Skirmisher | Passive | Gain 10% Haste for 5 seconds when you swap to your bow | Tier IV | 1 Tier III Ability |
|
Skirmisher | Passive | Leg shots cause 10% slow for 2 sseconds. (Slow reduces target movement speed.) | Tier VI | 10 Previous Abilities |
|
Hunter | Active | Shoot 3 consecutive arrows. The first two dealing 100% weapon damage each. The last shot causes a knockback and deals 125% weapon damage. | Tier III | 1 Tier II Ability |
|
Hunter | Active | Shoot an arrow dealing 150% weapon damage that pierces through targets and continues for 100 meters. | Tier I | N/A |
|
Hunter | Active | Shoot an arrow out 10 meters which splits into 3 arrows, each dealing 50% weapon damage. This ability cannot headshot. | Tier II | 1 Tier II Ability |
|
Hunter | Upgrade | If all 3 arrows hit the same target, Rapid Shot's cooldown is reduced by 50% | Tier IV | Rapid Shot |
|
Hunter | Upgrade | The 3rd Shot of Rapid Shot deals 25% extra damage. | Tier V | Rapid Accuracy |
|
Hunter | Upgrade | Increases damage by 10% after each enemy hit. (Max 50% damage) | Tier II | Penetrating Shot |
|
Hunter | Upgrade | Penetrating Shot deals 20% more damage to targets 20 meters away or further. | Tier III | Blood Soaked Arrow |
|
Hunter | Upgrade | Splinter Shot splits into 5 arrows | Tier III | Splinter Shot |
|
Hunter | Upgrade | Reduce ability cooldown by 10% per hit. | Tier V | Scatter Shot |
|
Hunter | Passive | Deal 20% more damage to foes at least 10 meters away. | Tier I | N/A |
|
Hunter | Passive | If your target is below 50% health, you deal 20% more damage. | Tier II | 1 Tier I Ability |
|
Hunter | Passive | If you haven't damaged a foe in the last 10 seconds, deal 20% extra damage | Tier IV | 1 Tier III Ability |
Bullseye(Bow) |
Hunter | Passive | Bow shots' critical chance increased by 10% | Tier V | Arrow Range |
|
Hunter | Passive | When you land a headshot, you heal yourself for 10% of damage done. | Tier V | 1 Tier IV Ability |
|
Hunter | Passive | Heavy Attack's arrows fly faster and deal 30% more damage | Tier I | N/A |
|
Hunter | Passive | Receive 20% less damage while aiming. | Tier II | 1 Tier I Ability |
|
Hunter | Passive | Increases arrow distance traveled by 100% before gravitational drop-off takes effect. | Tier IV | 1 Tier III Ability |
|
Hunter | Passive | When you land a headshot, you deal 20% more damage and have a 50% chance to get your arrow back | Tier VI | 10 Previous Abilities |
|
Hunter | Passive | Heavy attacks deal +20% damage to foes with 100% health | Tier III | 1 Tier II Ability |