Annihilation in New World is one of the two Skill Mastery trees available to the Void Gauntlet. The Annihilation tree allows players to conjure a powerful Void Blade to engage enemies in close-quarters, obliterating them with the power of the Void. The Annihilation tree employs a melee-centric combat style that relies on stacking its Disintegrate effect to deal sustained damage over a short period. The Annihilation tree also excels in debuffing and locking enemies down while bolstering allies.
- Void Gauntlets scale off of the Intelligence stat as a primary source of damage while also benefiting from Focus as a secondary damage stat and a modifier for healing abilities.
All Annihilation Tree Abilities in New World
Summon a blade of Void energy that converts your basic attacks to melee. Tap Basic Attack to perform a quick slash that deals 100.0% weapon damage or hold to perform a thrust attack that deals 150.0% weapon damage. Both attacks inflict Disintegrate on successful hits, dealing 5.0% weapon damage per second and reducing damage absorption by 5.0% for 8.0s. Stacks up to 3.0 times. 15.0s duration.
Costs 20.0 Mana.
Summon a circular rift of Void energy at your feet that deals 30.0% weapon damage per second to enemies and grants Empower to self and friendlies, increasing damage by 20.0%. 5.0m radius. 6s duration.
Costs 30.0 Mana.
Unleash a Void-infused scream, dealing 100.0% weapon damage, staggering and inflicting Root to enemies 5m in front of you. Disables enemy movement for 2.0s.
Costs 25.0 Mana.
+10.0% Critical Chance while above 50.0% health.
+10.0% damage while below 50% mana.
+10.0% Cooldown Reduction on all abilities on Critical Hit.
+10.0% Critical Chance while all abilities are on cooldown.
Gain Empower when casting abilities within 5.0m of an enemy, increasing damage by 10.0% for 5.0s. Stacks up to 3.0 times.
Harvest Essence health drain is reduced by 50% while below 25% mana.
On Critical Hit, gain health equal to 15.0% of damage done.
+5.0% Cooldown Reduction on all abilities when successfully hitting enemies afflicted by 3.0 or more debuff stacks (can be from different debuffs).
On successful ability hit, gain a stack of Void Essence. At 6 stacks, consume all stacks and gain a 3.0m aura that heals self and friendlies for 30.0% weapon damage and deals 30.0% weapon damage per second to enemies within. Healing scales exclusively with Focus. 5.0s duration. 20.0s cooldown.